DeadPool Video: So Many Booms~!

(Topic ID: 222687)

DeadPool Video: So Many Booms~!


By CrazyLevi

7 months ago



Topic Stats

  • 1,380 posts
  • 315 Pinsiders participating
  • Latest reply 54 days ago by Yelobird
  • Topic is favorited by 44 Pinsiders

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There are 1380 posts in this topic. You are on page 28 of 28.
#1351 6 months ago
Quoted from fosaisu:

One too many kamikaze attacks on licensed theme pins?!?

There was definitely some hurt feelings when they found out I was beta testing code and had also criticized their games publicly, but once I started on Alien it felt more personal. I dunno, who cares, just funny to be reminded of it. I'm not going to Expo this year, but I presume I'm no longer banned from the factory tour, I doubt anyone there is actually mad at me. But memories and grudges are long and funny, so who knows.

#1352 6 months ago
Quoted from Sinestro:

Semantics. The end result was that the lights couldn't produce the plethora of colors that the Pro could. That was my point.

You mean Premium/ LE.

Whem its only semantics Then why bother answering multiple times? Never stated something else.
Just explained why that is.

#1353 6 months ago

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#1354 6 months ago
Quoted from CrazyLevi:

I've played this game a bunch the last couple of days.
My impression is it's standard Stern fare, not among their best but should be a good location game. I'm not a huge fan of the playfield design, it's got some of that signature late-model Gomez clunk, most namely the sword ramp, which is a bit of a crapshoot whether or not you'll make it, and especially the area to the left of the scoop. Not sure exactly what's going on up there. Basically whenever I expect the game to flow, it doesn't.
Rules, animation, sound, art is all pretty cool. If you are a big Deadpool fan (I'm not) you'd probably be happy with it.

Thanks Levi..not the review we wanted, but the one we needed

#1355 6 months ago
Quoted from frankmac:

[quoted image]

This will be a 3 1/2 hour game.

#1356 6 months ago
Quoted from Sinestro:

The Star Trek starfield only looked good if you installed the blackout mod

Oh it looked good anyway and the lights are out when the multi starts, but yeah better with the mod.

#1357 6 months ago

Here's a look at the new .84 code:

#1358 6 months ago
Quoted from KevInBuffalo:

Here's a look at the new .84 code:

There's new code out today. Woohoo.

#1359 6 months ago

I’m curious about the wire / trigger for the disco ball. Is it present on the Pro? I’d like to hook up a full-size disco ball and spotlight above the machine triggered in the same way.

#1360 6 months ago
Quoted from Poopiehead:

I’m curious about the wire / trigger for the disco ball. Is it present on the Pro? I’d like to hook up a full-size disco ball and spotlight above the machine triggered in the same way.

There’s a disco insert by the left spinner, that’s how we trigger our disco ball mod for the pro.

#1361 6 months ago
Quoted from Poopiehead:

I’m curious about the wire / trigger for the disco ball. Is it present on the Pro? I’d like to hook up a full-size disco ball and spotlight above the machine triggered in the same way.

That's a fun and amusing idea for sure.

Where (in this day and age) does one even find a legit disco ball?

Slip in a little modern technology (bluetooth-comms for the on/off signaling perhaps?) and let's go!

#1362 6 months ago
Quoted from mrbillishere:

That's a fun and amusing idea for sure.
Where (in this day and age) does one even find a legit disco ball?
Slip in a little modern technology (bluetooth-comms for the on/off signaling perhaps?) and let's go!

Of course, Amazon.

#1363 6 months ago

anyone looking to evaluate DPs lighting in a dimly lit environment, here are two machines on screen simultaneously for 2.5 hrs.

gameplay begins around 34:00.

https://www.twitch.tv/videos/310686822##

#1364 6 months ago
Quoted from greenhornet:

anyone looking to evaluate DPs lighting in a dimly lit environment, here are two machines on screen simultaneously for 2.5 hrs.
gameplay begins around 34:00.
https://www.twitch.tv/videos/310686822##

Red GI seems to really dampen overall playfield brightness. This also happens with Iron Maiden Premium/LE.

Rob

#1365 6 months ago

I think i have finally dialed the game in and like gomez and keith said it wants to be really steep. Heres a pic on my pitch. Anyone else up high like this? I feel it shoots really well steep and frustrating and clunky low.

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#1366 6 months ago

I've heard them say a couple of times to set it at 7.0 degrees. I don't trust the bubble, use a digital level or phone app.

#1367 6 months ago
Quoted from paul_8788:

I've heard them say a couple of times to set it at 7.0 degrees. I don't trust the bubble, use a digital level or phone app.

Same here. 7 degrees and plays perfect and lightning fast fun. Not even sure why they still include that bubble for anything?

#1368 6 months ago
Quoted from mano1192:

I think i have finally dialed the game in and like gomez and keith said it wants to be really steep. Heres a pic on my pitch. Anyone else up high like this? I feel it shoots really well steep and frustrating and clunky low.
[quoted image]

I'm just a small amount lower than you, and it's playing fast and fun. Ramp shots are no problem at all for our low skill level players.

#1369 6 months ago

Played it and I really like it.
I actually like it's flow and see no 'clunkyness' altought admitted it certainly is no Steve Ritchie game.
(Steve Ritchie games have no 'flow', the're pure butter.)

I really love the Katana shot because it is just really satisfying/ rewarding.
And Deadpool has a good mix of easy (Bashpool) and hard shots.

Oh, and... as a former Ghostbusters owner: Not ONE airball from the Mini-Bashpool drop Targets.

#1370 5 months ago

DP pro looks like a great way to go. Artwork is Amazing!

#1371 5 months ago
Quoted from paul_8788:

I've heard them say a couple of times to set it at 7.0 degrees. I don't trust the bubble, use a digital level or phone app.

I detest the bubble level they put in the games. They should at least round the edges so it won't gouge your knuckles when working on the game.

Rob

#1372 5 months ago

Based upon what others have said we set up our machine at 7 degrees as well. Plays great!

1 week later
#1373 5 months ago

should there be a disco multiball after a hundred spins?

#1374 5 months ago
Quoted from SMI3:

should there be a disco multiball after a hundred spins?

Left spinner spins you should see is on the top left of the screen. LEft spinner to activate multiball.

#1375 5 months ago

Danni and I got in a couple of games on a pro last night.

The third game she got 880m. Game went on for ages. I only got a measly 550m.

rd

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#1376 5 months ago
Quoted from SMI3:

should there be a disco multiball after a hundred spins?

No multiball... just a disco loops mode. And the spins only add up when you're not in a battle mode or any of the multiball modes.

2 months later
#1377 88 days ago
Quoted from J85M:

That’s pretty much Marvel comics for you. DC have always been much stronger in the Villians department, more variety and much deeper development to them.
I’ve always loved Marvel & DC but loved them for opposite reasons Marvel I love their heroes and DC I’ve always found their villains to be the best part, as great as Batman and Superman are their villians (rogues gallery) are the real show stealers.

I'd say Spiderman is the slight exception to this rule. Some really fantastic villains throughout his series. And arguably the best villain of all time (perhaps second only to the Joker): Venom. Or perhaps more accurately just the symbiote itself.

#1378 86 days ago

My favorite Spiderman series and best villian. I would love a vault based on those cartoons with an LCD and Z yeti art. Oh man.

1 month later
#1379 54 days ago

Hope they have two different style toppers for this one.

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#1380 54 days ago

If anyone is interested in getting the Ultimate Deadpool topper I have one from Tilttoppers that he custom made and I don't think sells due to license issues. Anyway, I have this still New in an unopened box as I sold the game as it took close to 4 months to make.... I will sell this for what I paid for it if anyone is interested shoot me a PM. $270 plus $25 shipping. Looks absolutely brilliant. Only have 1.

Link to pictures and video in Post #40
https://pinside.com/pinball/forum/topic/sale-the-lost-designs-by-tilttopper-#post-4602385

https://www.youtube.com/watch?time_continue=3&v=ZFKQDELv73M

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