(Topic ID: 267629)

Deadpool Snikt shot not working


By coop

73 days ago



Topic Stats

  • 20 posts
  • 7 Pinsiders participating
  • Latest reply 32 days ago by chuckwurt
  • No one calls this topic a favorite

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#1 73 days ago

So the snikt shot on my Deadpool works 25% of the time or less. The switches all seem to work but when I make the shot I rarely get the playfield multiplier.

Here's a little video. I did a switch test and again the switches seem to trigger so I'm confused as to what the next move is.

Any ideas?

Thanks

#2 73 days ago

Fix the title. I came here looking for a fix lmao

#3 73 days ago
Quoted from gecko157:

Fix the title. I came here looking for a fix lmao

Oops. Title fixed. Snikt still not working.

#4 73 days ago
Quoted from coop:

Oops. Title fixed. Snikt still not working.

Haha it’s ok. Hopefully someone has a fix for you.

#5 73 days ago

Tried it on mine and you have to trigger opto faster after snikt target for it to work. Try it with other hand ready to trigger opto immediately after you trigger target.

#6 73 days ago

Timing of triggering the switches seemed fine.

Make sure there’s no other switch closure elsewhere in the game in switch menu. If the pop bumper switch, for example, is always closed it won’t award a Snikt.

#7 67 days ago
Quoted from Eskaybee:

Timing of triggering the switches seemed fine.
Make sure there’s no other switch closure elsewhere in the game in switch menu. If the pop bumper switch, for example, is always closed it won’t award a Snikt.

I did a switch test. I've never had a modern Stern and this game is on loan but this left sling seems weird. maybe it's doing what eskaybee was talking about? Any idea what I can do to make the sling register as it should?

#8 67 days ago
Quoted from coop:

I did a switch test. I've never had a modern Stern and this game is on loan but this left sling seems weird. maybe it's doing what eskaybee was talking about? Any idea what I can do to make the sling register as it should?

There’s 2 leaf switches at each sling. Each leaf switch has 2 metal prongs, if they are touching each other that is probably your problem. Try to gap them out just slightly. Pinball life sells a leaf switch adjusting tool, it’s awesome.

#9 64 days ago

Well, I opened up the sling and started playing around with the switches. The switch adjustment tool from PinballLife is on order but I thought I'd just try to take a look at it to see what the problem is. I honestly don't see anything weird. I made a quick video. If anyone has any ideas let me know.

#10 64 days ago

Check the switch gap on the left flipper, it might trigger from vibration from the left sling but not from the right sling since it is further away from it.

1 week later
#11 53 days ago

I know at this point I'm being boring but I just can't figure out what the issue could be. I have a few older games from the 70s and 80s and it's usually pretty obvious when something is broken. This game looks new and totally fine for me. I don't see any weird problems with the switches but again I've never had a new game like this. In this video, you can see the switches. Let me know what you think. Thanks!

#12 53 days ago
Quoted from coop:

I know at this point I'm being boring but I just can't figure out what the issue could be. I have a few older games from the 70s and 80s and it's usually pretty obvious when something is broken. This game looks new and totally fine for me. I don't see any weird problems with the switches but again I've never had a new game like this. In this video, you can see the switches. Let me know what you think. Thanks!

Are the wires or metal touching together where the wires are soldiered to the left EOS switch? If not, follow the wires from the left EOS switch backwards to see if something is shorting out or has a bad connection.

#13 53 days ago
Quoted from coop:

I know at this point I'm being boring but I just can't figure out what the issue could be. I have a few older games from the 70s and 80s and it's usually pretty obvious when something is broken. This game looks new and totally fine for me. I don't see any weird problems with the switches but again I've never had a new game like this. In this video, you can see the switches. Let me know what you think. Thanks!

You're looking in the wrong place. That's not the Left Flipper EOS that's the left flipper BUTTON switch. Look by the flipper coils under the playfield. There's a switch next to each one, that's the End of Stroke (EOS) switch that tells the machine when the flipper is all the way up. Sounds like it's lying and needs to be adjusted.

#14 53 days ago
Quoted from coop:

I know at this point I'm being boring but I just can't figure out what the issue could be. I have a few older games from the 70s and 80s and it's usually pretty obvious when something is broken. This game looks new and totally fine for me. I don't see any weird problems with the switches but again I've never had a new game like this. In this video, you can see the switches. Let me know what you think. Thanks!

The video you posted is of the flipper cabinet switch. That is not the EOS switch. The EOs switch is on the flipper mech itself underneath the playfield. That switch is normally closed. When you press the flipper button in test mode you should hear a beep for when the cabinet switch closes, then another beep when you let go and the eos switch closes again.

#15 53 days ago

Start a game and simply press the snikt and put the ball on the ramp. Does it give you a PF x every time doing that?

If so then your issue is probably the flippers causing another switch to register from vibration.

When you put the slings back together make sure the switch contacts are gapped extra wide. Then play with the glass off and try to hit the snikt from the flippers and see if you can consistently get it.

What could be happening too is your snikt target isn’t sensitive enough so certain shots that are hitting off the target and going up the ramp aren’t actually registering that switch.

2 weeks later
#16 32 days ago

Ok, I finally opened the game back up to see what was happening and this is clearly in EOS issue yet... I don't see anything wrong with the EOS. I'm not sure why during a switch test that I can fire off not just the Snikt target but also a slingshot yet the readout on the switch test display will read Left Flipper EOS.

I see now that I don't have an issue with the Snikt target, something is fishy with the left EOS.

Please let me know what you think!

#17 32 days ago

Take an alligator clip and pinch the left eos switch shut during switch test. Then do your sling firing. See if that changes anything.

#18 32 days ago
Quoted from coop:

Ok, I finally opened the game back up to see what was happening and this is clearly in EOS issue yet... I don't see anything wrong with the EOS. I'm not sure why during a switch test that I can fire off not just the Snikt target but also a slingshot yet the readout on the switch test display will read Left Flipper EOS.
I see now that I don't have an issue with the Snikt target, something is fishy with the left EOS.
Please let me know what you think!

First things first. Did you find the actual Left EOS switch location under the playfield? Picture?

#19 32 days ago

SOLVED:

Quoted from chuckwurt:

Take an alligator clip and pinch the left eos switch shut during switch test. Then do your sling firing. See if that changes anything.

I tried with a clip and, yes, it worked. I started to understand then what was happening—the illusion that solid contact was being made by that switch. After a very quick and simple adjustment to add pressure to the contacts when in the closed position I find that everything now works perfectly.

The case of the broken Snikt shot is solved!

Thanks, chuckwurt and thanks to everyone who patiently baby stepped me through this one.

Coop

#20 32 days ago

No worries man. I’ve had this EXACT same issue before on a different era of game. But experience and help from people on here has taught me to never trust your eyes when testing switches. Always best to use a meter or jumper it shut to be sure.

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