I've fixed this switch depression issue on several Deadpools now including my own. I sent a message to Stern about it a few weeks ago right around the time the .96/7 code came out, too early to get in. Told them it would save a lot of hassle to engage Battles etc. in the code once the CPU saw the switch closure regardless of whether it stays depressed or not since on location they can jostle or not be perfectly adjusted to keep depression from the ball. Tech support thanked me and said they were going to forward to engineering. I'm not a coder, but have a feeling that's a pretty simple if/then change in the code, so hopefully it'll be implemented in the next release, save a little headache.