Quoted from Frax:Say what you will, but there's PLENTY of games I've made over 25 shots to a ramp without a reject. FFS, on a LW3, I made 117 ramp shots...IN A ROW. Not kidding, and have multiple witnesses. STTNG, which is one of the most 'rejecty' side ramps of all time, I had so dialed in that getting Warp 9.9 was cake, but that one took a LOT of fiddling. Not something I'd want to repeat with a NIB? I've done 10+ in a row on Nu-Trek's side ramp, and that thing literally CLUNKS the ball down a few inches from your upper flipper...it's the antithesis of 'smooth'...but it works.
So yeah. 1 in 25 is too damn many, and the rent is too damn high on these new games.
What's the difference between a "reject" and a "miss"? How do you define a clean shot? One that should have been good? Like you, I looped the ST warp ramp from 1 to 9.1 once....ONCE. It doesn't mean that it rejected my 11th shot. It means I missed finally. I know where you're trying to go with this, but I don't think a shot is "clunky" if a clean shot rejects 4% of the time.