Quoted from sethi_i:What's the difference between a "reject" and a "miss"? How do you define a clean shot? One that should have been good? Like you, I looped the ST warp ramp from 1 to 9.1 once....ONCE. It doesn't mean that it rejected my 11th shot. It means I missed finally. I know where you're trying to go with this, but I don't think a shot is "clunky" if a clean shot rejects 4% of the time.
If you don't know the difference between having not made a clean shot or being rejected because of something that's just bad design or a faulty one way gate or things like that...you probably really haven't played enough pinball, or at least modern DMD or later pinball, and you certainly haven't ever fixed things like that on a game. I never EVER felt the Delta ramp on my STTNGs that I owned were 'clunky' but most people disagree with that? The difference is that I had the two STTNG that I owned tuned like a motherf...I literally spent hours tearing those games down, assembling, tearing it back down, moving the flipper alignments, etc until it WORKED, because it was a janky design that was prone to failure. But once dialed in? Doing those loops and orbits, getting 9.9 in one solid run is frickin' sweet. So who's right? Am I "cheating" by not wanting to play shoddily designed or maintained games? Nah. Are you entitiled to your opinion? Sure. Do I have to agree with it? 100% nope.
That cut-through shot on DP is going to be the same way, I practically guarantee that the metal lane guide will move at some point, it'll need to be re-positioned to make the shot reliable again. I'm not saying that will make it a BAD game, or even a BAD design, but it's a fact of pinball that THINGS BREAK, and I don't want to play a game on location that is prone to critical shots failing for any reason other than my own lack of skill. That's why I couldn't ever get into Avengers. The widow ramp shot was just a tiny bit too tight to be reasonable to shoot AND you were required to shoot it so many times to start Widow's vs. mode that it made the game unfun....well.....along with a lot of other things, but I could live with most of those. I can't live with a ramp across the middle of the playfield taunting me and sending back 70% of shots.
I wish I could go play it at local event today, but I'm at work. It'll have to wait, and I'll certainly report back once I get my hands on an actual game!