(Topic ID: 185847)

DEADPOOL pinball "Ahhhh.I'm touching myself tonight."


By PaulCoff

2 years ago



Topic Stats

  • 222 posts
  • 83 Pinsiders participating
  • Latest reply 9 months ago by J85M
  • Topic is favorited by 16 Pinsiders

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There are 222 posts in this topic. You are on page 5 of 5.
#201 10 months ago
Quoted from cooked71:

Had the exact opposite experience with the one I played, but that was at a dealers and freshly dialed in by a good tech team. In fact first thing I thought was how smooth and “un-clunky” it was. The geometry felt spot on.

Awesome. I'll find another one to try.

One thing is for sure, chimichanga punch cards need to be in every game going forward forever.

#202 10 months ago
Quoted from jar155:

I need to know if the one I played was particularly problematic or if the game is really this...clunky. For those that have played, fill me in on whether or not these things are common:

I think that DP might have been set up sloppy. I remember back in the day a place called Reciprocal Skateboards on E 11th. The floors there were so torn up and not leveled. Many of the machines would play clunky/sloppy because of it. Regardless, that place made me shoot better and be a better player towards other games in better conditions. Kinda like playing Hercules for 30min and then playing AFM or something similar to it.
I loved Reciprocal and miss it a ton.

The little nagging, long, tight shots on DP reminds me of the shots in Spirit. It’s cool to watch others play and root for clean Katana lock shots for them.
Also, maybe it was just me, but where the Wolverine figure and spinner is on the playfield gives off a giant glare that is hard to aim for at time. It might have just been the lighting but that is what I noticed after a bunch of games.

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#203 10 months ago
Quoted from cooked71:

Had the exact opposite experience with the one I played, but that was at a dealers and freshly dialed in by a good tech team. In fact first thing I thought was how smooth and “un-clunky” it was. The geometry felt spot on.

I was expecting clunk based on past Gomez Stern games but that wasn't the case at all. My suspicions are that KME may have given him an assist in making sure the shots are smooth and that it flows well. The loop to left orbit shot and collossus mini loop feel like something that could have been inspired from Iron Maiden.

#204 10 months ago
Quoted from sethi_i:

Right on both counts! Most of my pinball playing was done in the late 80's to mid 90's. Until I bought my machines I hadn't played a game made in the 2000's. And I've never fixed anything. Adjusting flippers and tweaking the Warp Ramp exit on ST are about the extent of my maintenance so far.
I'll have to see how it plays once I can finally get on one. From the video I've seen, it looks pretty good. We'll both have to wait and see!

I've been so busy I haven't even seen video of the game yet. I'm an embarrassment to pinball right now. lol. Maybe tomorrow sitting around being lazy with my wife we'll pull up the dead flip video lol

#205 10 months ago

All designers have games that are winners and losers. I certainly was not a fan of Transformers or Avengers, but many people love Transformers.
I love many G Gomez games including BM66, BDK, LOTR, JM, and a minor hit called Monster Bash.

I’m really happy with Deadpool so far and hoping it continues to get better.

#206 10 months ago

I got my game and just set it up. Few things out of the box.

Boom switch not working, had to adjust switch, no big deal.
Left edge of the glass is rough, to the point I could see getting cut if not careful.
Lock shot bricks into the pops about half the time, will have to figure that one out.

#207 10 months ago
Quoted from Nevus:

All designers have games that are winners and losers. I certainly was not a fan of Transformers or Avengers, but many people love Transformers.
I love many G Gomez games including BM66, BDK, LOTR, JM, and a minor hit called Monster Bash.
I’m really happy with Deadpool so far and hoping it continues to get better.

strange, as TF is more than a MB cut & paste (half down just the same, half up simply mirrored)
and again, this DP is clearly "Avengers 2.0 - the GG revenge" (lol)...

#208 10 months ago

I also find the lock shot rejects a lot of shots, and the ball ends up in the shooter lane way too much.

#209 9 months ago

Got to play a bunch of games this week.
First impression, you need to have direct calculated shots because slop won't be rewarded at all.

Is it just me or do people wish there was some sort of controller to play these STERN renderings of Marvel characters?
So similar to the Capcom characters.

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#210 9 months ago

I must say I like this playfield layout. Plenty of clean shots and returns. The bonus multiplier shot is a challange. My only hesitation about buying one is the game is shallow. Battle boss by shooting spinners and go for one of the easy multiball modes.

#211 9 months ago

PRO V0.82.0 - Aug. 30, 2018
===========================
Moved to System 2.10:
- Added USA_13 Coinage 1/$1.00, 7/$5.00
- Update to nodeboard firmware v0.25.0

New:
- Added Diagnostic Menu: KATANA LOCKUP TEST
- Added adjustments
- MATURE CONTENT - (default: YES)
- CHIMICHANGA DIFFICULTY (default: MEDIUM - 1 shot to light Chimichanga arrows)
- CHIMICHANGAS TO LIGHT QUEST (default: 4)
- LIL DEADPOOL MB SJP CAPTIVE BALL (default: YES)
- START DISCO MODE ON SPINNER (default: YES - if NO, DISCO modes start on lane)
- DISCO MODE DIFFICULTY (default: HARD - controls number of Dazzler spinner spins required to start Disco mode)
- KATANA LOCKS BALLS (default: ALWAYS)
- DISABLE CENTER DROP TARGET BANK (default: NO)
- Playfield multiplier lights flash when playfield multiplier is active.
- NINJAPOCALYPSE combo - combo the right orbit and right katana ramp for big points.

Fixed:
- Game would occasionally crash when starting a Battle.
- Fixed an issue where mystery always lit ninja lock; ninja lock can only light if one isn't already lit

Changed:
- LIL' DEADPOOL MULTIBALL - changed to have 3 stages
- Stage 1 - collect 6 jackpots at the Lil' Deadpool target
- Stage 2 - collect 6 jackpots at red shots; Lil' Deadpool target increases jackpot value
- Stage 3 - Lock ball in Lil' Deadpool to start timed Super Jackpot spinner session
- LIL' DEADPOOL MULTIBALL is available again after completing a Quest.
- LIL' DEADPOOL MULTIBALL and KATANARAMA TIME can no longer run at the same time.
- BOOM button no longer awards Super Jackpots
- Improvements to text message panels
- Improvements to fight scene animations
- Improvements to Lil' Deadpool animations
- Improvements to Disco Multiball animations
- Additions and improvements to character speech

#212 9 months ago

New code looks and sounds good and really nice touch from Tanio adding a mature content setting.

Allows owners to make their own hard R rated version of the game and simply turn it off when the kids are around.

Anyone with easy access to Pinball Browser able to checkout what content is in the mature content??

#213 9 months ago
Quoted from Peanuts:

- MATURE CONTENT - (default: YES

I thought there was to be no adult setting or call outs? Was this just a rumor that turned out not to be true?

#214 9 months ago

Game still has a long way to go in the code department. Still think it needs some thing to up the excitement

#215 9 months ago

Anyone else add a Shaker motor? Is there code for it? Should be obligatory at this point.

#216 9 months ago
Quoted from LoveNeverDiesGuy:

Will there by an official STERN topper for DP? There seems like so much is going on already with the playfield and back box. I know there will be an LP and cassette tape, but just wondering if there will be a topper or other MODS that were announced by STERN?

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#217 9 months ago
Quoted from TigerLaw:

I thought there was to be no adult setting or call outs? Was this just a rumor that turned out not to be true?

Gomez told me personally there will be no adult mode (I still have the email) and that Deadpool is family friendly, also said I could share the info so I did, maybe he and Stern had a change of heart after seeing the demand from the community?

#218 9 months ago
Quoted from thePLAyNone:

Anyone else add a Shaker motor? Is there code for it? Should be obligatory at this point.

Shaker not in code yet, it will be.

#219 9 months ago

Menu says camera Roll On/Off?
Will we see selfies with deadpool?
Perhaps a camera in the topper similar to what JJP does. What else could this mean?

#220 9 months ago

Had a chance to play thia at VUK in DC. I really want to like it, but it is feeling a lot like Avengers. Beautiful game, but even having as much time as I wanted on the table, I kept leaving it to play Maiden, GoT, etc.

#221 9 months ago
Quoted from J85M:

Gomez told me personally there will be no adult mode (I still have the email) and that Deadpool is family friendly, also said I could share the info so I did, maybe he and Stern had a change of heart after seeing the demand from the community?

Same, I have it direct from GG that Marvel didn’t want adult content. I sure hope that changed as well!

#222 9 months ago
Quoted from ATLpb:

Same, I have it direct from GG that Marvel didn’t want adult content. I sure hope that changed as well!

Yeah I hope this adult content option means they will be putting in a few risky sentences and insults for us while playing.

But even if it’s a PG13 adult mode, it’s still handy as all those callouts can be replaced with R rated callouts and then simply switched off in the options nice and easy when the family pop round.

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