(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.

By Ericc123

5 years ago


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  • 16,261 posts
  • 1,089 Pinsiders participating
  • Latest reply 2 days ago by Minibull
  • Topic is favorited by 555 Pinsiders

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Topic index (key posts)

43 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #264 MODS: Disco Ball (for Pro machines) by Lermods Posted by Lermods (5 years ago)

Post #270 TECH: PLAYFIELD. Katana ramp shot troubleshooting Posted by chuckcasey (5 years ago)

Post #385 MODS: Tilt Graphics art blades - installed with photos Posted by jeep-mustang (5 years ago)

Post #414 RULES: Deadpool Rulesheet - 1.02 Posted by jeep-mustang (5 years ago)

Post #544 TECH: PLAYFIELD. Post Rubber wear Posted by HighProtein (5 years ago)

Post #638 Cliffy's - Installed with photos Posted by cpr9999 (5 years ago)

Post #646 Bright silver powdercoat for Katana Posted by Robertstone0407 (5 years ago)

Post #725 TECH: SOUND. External Subwoofer Hook-up Posted by _xizor (5 years ago)

Post #889 MODS: "HELLHOUSE" villains lair by The Mod Couple Posted by Yelobird (5 years ago)

Post #894 LIGHTING: Comet GI lighting upgrade - installed with photos Posted by Melhadmj (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#94 5 years ago

You know what they always say, In for a penny, in for a, Deadpool LE.

4 months later
#1456 5 years ago

I think it would be great to have a Disco Loops attract mode, with the playfield GI totally switched off, and only the disco ball lit up and turning.
Maybe playing the associate music track too. In diagnostics, its possible to do this without the disco music.
Would be awesome to have the machine do this for a short time.
Would Stern listen to such suggestions?

1 month later
#1934 5 years ago

Id like to see the disco ball lighting effects happen during attract mode along with the cheesy disco music or at least have the
effects happen on a flipper button press combination. Can dim the lights and turn the disco lighting in test mode but don't like leaving the game in continual test mode to appreciate this effect.
And, during attract mode, a jukebox playing the games songs, either on a flipper press combination or menu setting would be cool.

1 year later
#7445 3 years ago

Change it out to a metal post with no rubber instead.
I recon, at times the red plastic post might get bashed up.

2 months later
#8282 3 years ago
Quoted from Smack:

2 of the GI bulbs near my flippers are reacting to the flippers being engaged. I don't think it is a short but more so the vibration that is causing them to flicker as I can reproduce by gently poking the bulbs. It the the bulbs closest to the base of each flipper that are giving me trouble.
I am going to try to reseat the bulbs but if this is not the fix do I have to remove the flipper assemblies to get at the wiring for these? Sure looks like it but I wanted to check with anyone who has done this before.
Cheers

Yes, you'll have to drop the bats and the flipper mechs have to come off to get to them. Just did it on my Walking Dead and DP next.
Not so much the LED bulbs but the cheapo bayonet light sockets Stern use that go intermittent in short order.
Get better quality sockets where the base has a bonded lug to the socket body one piece (if that makes sense), not sockets using a spacer between the socket body and lug, that's where the problem happens, the body gets loose due to vibration. You're going to go to all the effort to get to them so you might as well replace them.
Ensure sure you put the cardboard barriers back on. Staplers are a bugger to get off and refit.
I find the same problem eventually happens with the playfield back panel light sockets too.

3 weeks later
#8516 3 years ago
Quoted from Jediturtle:

Make sure your sling posts are tight (as well as all the other posts in the game). Stern is notorious lately for not tightening much of anything down. I've had multiple games where posts were finger tight or worse. If your posts are wiggling around and crooked, they will launch the ball more easily. Also make sure the rubber is the right size and sitting correctly. That said, some games are just more susceptible to sling airballs than others. Usually turning the power down a few clicks helps enough, but the right angle will still launch one.

Might be Stern does that to minimise playfield clearcoat pooling and cracking around the posts, allowing it to cure over extended time without much downward pressure on the coat around the posts. Other than that, in the factory, the manufacturing pneumatic tool pressure might have been a little low that day.

2 months later
#9374 2 years ago
Quoted from bob_e:

Long bonus count down...Try waiting Bally's Playboy 39,000 bonus and the 5x multiplyer

Bally Supersonic, very slow. Go make a coffee if the bonuses and multipliers are maxed out too.

1 year later
#14512 1 year ago

Knocked my flipper power down to 215 after putting them in.

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