Deadpool owners club. Free chimichangas for all.

(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.


By Ericc123

7 months ago



Topic Stats

  • 2,163 posts
  • 272 Pinsiders participating
  • Latest reply 15 hours ago by N8man
  • Topic is favorited by 100 Pinsiders

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#130 6 months ago

Shaker not enabled yet, for those wondering. 7 degree pitch is recommended for best game play, helped my lock shot.

#145 6 months ago

Check the screws holding the scoop switch in. My game didn’t recognize when a ball was in the scoop. Lifted the playfield, switch was literally hanging and the punting plate and two screws were in the bottom of the cabinet.

#198 6 months ago
Quoted from Whysnow:

wonder what the issue is with this. Same thing on our game and I was told one of the others regionally had the identical issue.

It looks like the only switch held in with screws like this, it's a quality control issue.

#221 6 months ago
Quoted from epotech:

I have a plan to make a gate that will do the same as the missing lane to katana. Remove the top non controlled gate and it'll act pretty much as the premium.

I can't believe the game was released with the ball able to go back into the shooter lane for no purpose. It completely disrupts flow. Maybe stern will release a fix for it, but I don't think I've ever come across this in a game before. There should be a one way gate there.

I hear stern staff play the games a lot to work out bugs, was this missed by everyone. Is it going to be a future feature in some way?

I need to look at this more closely to see if any adjustment or rubber/post placement can be made.

#247 6 months ago
Quoted from Sinestro:

Never completely understood the drops vs. standups. Are they nicer to have? I guess, but it's honestly low on my totem pole of features I check off to see if I want to get a Premium.

Stand ups make the game play a lot faster, which isn’t to say it’s better or worse.i was not impressed with the premium, I couldn’t see a single thing that would make me move up from my pro, which plays great.

#268 6 months ago
Quoted from jeffspinballpalace:

Looks pretty good, that might keep me happy. It is always on, right? Any chance to tie into disco flasher?

I’ll take a look at it. I can’t recall if that insert is actually active yet. Currently, it is always on with the game. Motor needs constant power to spin with proper effect, can't be short bursts of power. I think that Disco light runs off a 14pin connector, that's not fun to tap into if there is no intermediate connector.

#272 6 months ago
Quoted from jeffspinballpalace:

Looks pretty good, that might keep me happy. It is always on, right? Any chance to tie into disco flasher?

Now interactive with "Disco" insert.

#275 6 months ago
Quoted from jeffspinballpalace:

This settles it for me ... DP pro with motorized disco ball for the win. Pro looks like the way to go, bro.

Thx. It was a challenge for me to get this to work. Spike games make modding much more difficult, particularly if you want them to be interactive. I'm very happy with the way this turned out and glad I have it on my game and can make all pros that much better. Lots of labor went into this mod.

#283 6 months ago

What kind of scores are people putting up? My high is 214 mil, my son just put up 210 mil.

2 weeks later
#558 5 months ago
Quoted from cpr9999:

Any other options for pinball cards?

I posted a link to a set I made for myself in the Deadpool mod thread. Free to print. I'm by no means a graphic artist, but I think at least they are better than stock.

#659 5 months ago

Powder coated my "pro"... And with a Disco ball, well it's nearly a premium. Color is Prismatic illusion red.

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#667 5 months ago
Quoted from Yelobird:

Looks awesome! I'll give you 10 points for an Awesome make over but I have to subtract -1 point for the Old Milwaukee sign. lol Is that Iron Man kneeling on the chair arm or is that an illusion? Game looks great.

Thanks, that’s an illusion, it’s a fathead decal on the wall. Old Milwaukee was a staple in college.

Quoted from ATLpb:

Looks absolutely stellar. What a killer hybrid you have there. Now Get rid of that pool table and replace with 5-6 pins

Thanks. Pool table stays, I love pool and I want my kids to become good players. i have some room for the right pins if I want more.

#668 5 months ago
Quoted from Mahoyvan:

Just got my Pro up and running!
Only issue so far is the action button... has it been slow to react for anyone? I need to hold it for 3-5s for it to launch or select a mission. Tried to pull the tabs up a bit but no diff yet...

I had issues with my button out of the box, I just had to adjust the leaf blades and it’s been fine.

#707 5 months ago
Quoted from x-rug-x:

Looks really nice! For me I felt the Pro cabinet and back glass art was the best of the 3 options. My perfect option would be LE guts in a Pro cab, but yours is approaching that. In the end I went with the Pro and an Iron Maiden: Legacy of the Beast (Pro).
How did you add the disco ball (and where did you get it)? Maybe while I'm asking, where did you get the legs? Thanks!

We sell the Disco ball and other mods, like a chimi truck, for the game. It is interactive with the game, activated when the Disco insert is lit. We had a 3d printed base made and it mounts over the screw on the plastic. Takes just a couple of minutes to install.

https://lermods.com/t/deadpool-pinball-mods

As for the legs, they are the stock ones that I had powder coated.

2 months later
#1286 3 months ago

i had an issue on my boom button out of the box, but it was a simple fix, just needed to adjust the leaf switch a little. very minor.

#1297 3 months ago
Quoted from zaki:

they need to get a move updating the code on this.

I completed the juggernaut, mystique and sabretooth, played sauron and then it seemed to start over. Besides the other two quests, is there anything else to this game? If not, it's sorely in need of more code.

#1331 3 months ago

Just played a few games on the new code. Doesn't look like much in the readme file, but the game is really starting to come alive. Mechsuit is a 6 ball multiball. I had berzerker going, but wasn't sure what to do besides hitting the flashing shots, pretty cool mode. I can feel the game still needs more, but It's really starting to come together.

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#1380 3 months ago
Quoted from JMK:

Installed .96 last night and just upgraded to .97 this evening.
Mechsuit multiball is a blast.
Also got to see Disco multiball for the first time- our clan loved it.
Digging Berserker mode and the new animations when defeating the villains.
Overall, love the update.
IMO, an under-rated pin which requires some extra time to dial in perfectly.

I haven’t had to make a single adjustment to my pro. What adjustments have you made? The game code is really coming together nicely, a lot of things going on and a lot of things are fairly achievable even for casual players.

#1382 3 months ago
Quoted from JMK:

@Lemerods: on my LE, I had to re-level and adjust the pitch a number of times to get the best desired result for the Katana ramp shot to shoot seamlessly.
My example doesn’t feel clunky as some others have reported; but IMO getting the pin properly leveled will make a difference.
Really enjoying the new code enhancements.

Got it. I run mine at 7 degrees. Ramp is about 80%.

1 week later
#1453 83 days ago
Quoted from cpr9999:

You can buy figures cheap on eBay, instead of plastic![quoted image][quoted image][quoted image][quoted image]

Where did you get the dazzler figure? The only one I see is the 6” version.

#1462 81 days ago
Quoted from thebosson:

Has anyone swapped out the stock speakers for Flipper Fidelity or Pinball Pros? Would like thoughts/opinions on if it is worth it on DP. Sorry if I missed it somewhere earlier in the post. Thanks!

I haven't , but I did add an external sub, turned up the volume and it sounds great.

#1468 81 days ago

Dazzler very hard to find 3.75”. Only ones I see are 6”.

1 week later
1 month later
#1855 32 days ago
Quoted from chuckwurt:

Not sure when it doesn’t loop all the way around, but you’d just have to concentrate on going up there when you know it will feed the pops. Does the right orbit ever stop in the lanes?

I believe in the pro, sabertooth does not loop around from the right orbit.

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