(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.


By Ericc123

1 year ago



Topic Stats

  • 6,314 posts
  • 499 Pinsiders participating
  • Latest reply 1 hour ago by Mahoyvan
  • Topic is favorited by 232 Pinsiders

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Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #264 Disco Ball (for Pro machines) by Lermods Posted by Lermods (1 year ago)

Post #270 Troubleshooting the Katana ramp shot Posted by chuckcasey (1 year ago)

Post #385 Tilt Graphics art blades - installed with photos Posted by jeep-mustang (1 year ago)

Post #414 Deadpool Rulesheet - 1.02 Posted by jeep-mustang (1 year ago)

Post #544 Post Rubbers wearing Posted by HighProtein (1 year ago)

Post #638 Cliffy's - Installed with photos Posted by cpr9999 (1 year ago)

Post #646 Bright silver powdercoat for Katana Posted by Robertstone0407 (1 year ago)

Post #725 External Subwoofer Hook-up Posted by _xizor (1 year ago)

Post #889 Deadpool "HELLHOUSE" villains lair by The Mod Couple Posted by Yelobird (1 year ago)

Post #894 Comet GI lighting upgrade - installed with photos Posted by Melhadmj (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#130 1 year ago

Shaker not enabled yet, for those wondering. 7 degree pitch is recommended for best game play, helped my lock shot.

#145 1 year ago

Check the screws holding the scoop switch in. My game didn’t recognize when a ball was in the scoop. Lifted the playfield, switch was literally hanging and the punting plate and two screws were in the bottom of the cabinet.

#198 1 year ago
Quoted from Whysnow:

wonder what the issue is with this. Same thing on our game and I was told one of the others regionally had the identical issue.

It looks like the only switch held in with screws like this, it's a quality control issue.

#221 1 year ago
Quoted from epotech:

I have a plan to make a gate that will do the same as the missing lane to katana. Remove the top non controlled gate and it'll act pretty much as the premium.

I can't believe the game was released with the ball able to go back into the shooter lane for no purpose. It completely disrupts flow. Maybe stern will release a fix for it, but I don't think I've ever come across this in a game before. There should be a one way gate there.

I hear stern staff play the games a lot to work out bugs, was this missed by everyone. Is it going to be a future feature in some way?

I need to look at this more closely to see if any adjustment or rubber/post placement can be made.

#247 1 year ago
Quoted from Sinestro:

Never completely understood the drops vs. standups. Are they nicer to have? I guess, but it's honestly low on my totem pole of features I check off to see if I want to get a Premium.

Stand ups make the game play a lot faster, which isn’t to say it’s better or worse.i was not impressed with the premium, I couldn’t see a single thing that would make me move up from my pro, which plays great.

#268 1 year ago
Quoted from jeffspinballpalace:

Looks pretty good, that might keep me happy. It is always on, right? Any chance to tie into disco flasher?

I’ll take a look at it. I can’t recall if that insert is actually active yet. Currently, it is always on with the game. Motor needs constant power to spin with proper effect, can't be short bursts of power. I think that Disco light runs off a 14pin connector, that's not fun to tap into if there is no intermediate connector.

#272 1 year ago
Quoted from jeffspinballpalace:

Looks pretty good, that might keep me happy. It is always on, right? Any chance to tie into disco flasher?

Now interactive with "Disco" insert.

#275 1 year ago
Quoted from jeffspinballpalace:

This settles it for me ... DP pro with motorized disco ball for the win. Pro looks like the way to go, bro.

Thx. It was a challenge for me to get this to work. Spike games make modding much more difficult, particularly if you want them to be interactive. I'm very happy with the way this turned out and glad I have it on my game and can make all pros that much better. Lots of labor went into this mod.

#283 1 year ago

What kind of scores are people putting up? My high is 214 mil, my son just put up 210 mil.

2 weeks later
#558 1 year ago
Quoted from cpr9999:

Any other options for pinball cards?

I posted a link to a set I made for myself in the Deadpool mod thread. Free to print. I'm by no means a graphic artist, but I think at least they are better than stock.

#659 1 year ago

Powder coated my "pro"... And with a Disco ball, well it's nearly a premium. Color is Prismatic illusion red.

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#667 1 year ago
Quoted from Yelobird:

Looks awesome! I'll give you 10 points for an Awesome make over but I have to subtract -1 point for the Old Milwaukee sign. lol Is that Iron Man kneeling on the chair arm or is that an illusion? Game looks great.

Thanks, that’s an illusion, it’s a fathead decal on the wall. Old Milwaukee was a staple in college.

Quoted from ATLpb:

Looks absolutely stellar. What a killer hybrid you have there. Now Get rid of that pool table and replace with 5-6 pins

Thanks. Pool table stays, I love pool and I want my kids to become good players. i have some room for the right pins if I want more.

#668 1 year ago
Quoted from Mahoyvan:

Just got my Pro up and running!
Only issue so far is the action button... has it been slow to react for anyone? I need to hold it for 3-5s for it to launch or select a mission. Tried to pull the tabs up a bit but no diff yet...

I had issues with my button out of the box, I just had to adjust the leaf blades and it’s been fine.

#707 1 year ago
Quoted from x-rug-x:

Looks really nice! For me I felt the Pro cabinet and back glass art was the best of the 3 options. My perfect option would be LE guts in a Pro cab, but yours is approaching that. In the end I went with the Pro and an Iron Maiden: Legacy of the Beast (Pro).
How did you add the disco ball (and where did you get it)? Maybe while I'm asking, where did you get the legs? Thanks!

We sell the Disco ball and other mods, like a chimi truck, for the game. It is interactive with the game, activated when the Disco insert is lit. We had a 3d printed base made and it mounts over the screw on the plastic. Takes just a couple of minutes to install.

https://lermods.com/t/deadpool-pinball-mods

As for the legs, they are the stock ones that I had powder coated.

2 months later
#1286 1 year ago

i had an issue on my boom button out of the box, but it was a simple fix, just needed to adjust the leaf switch a little. very minor.

#1297 1 year ago
Quoted from zaki:

they need to get a move updating the code on this.

I completed the juggernaut, mystique and sabretooth, played sauron and then it seemed to start over. Besides the other two quests, is there anything else to this game? If not, it's sorely in need of more code.

#1331 1 year ago

Just played a few games on the new code. Doesn't look like much in the readme file, but the game is really starting to come alive. Mechsuit is a 6 ball multiball. I had berzerker going, but wasn't sure what to do besides hitting the flashing shots, pretty cool mode. I can feel the game still needs more, but It's really starting to come together.

IMG_20181218_205426 (resized).jpg
#1380 1 year ago
Quoted from JMK:

Installed .96 last night and just upgraded to .97 this evening.
Mechsuit multiball is a blast.
Also got to see Disco multiball for the first time- our clan loved it.
Digging Berserker mode and the new animations when defeating the villains.
Overall, love the update.
IMO, an under-rated pin which requires some extra time to dial in perfectly.

I haven’t had to make a single adjustment to my pro. What adjustments have you made? The game code is really coming together nicely, a lot of things going on and a lot of things are fairly achievable even for casual players.

#1382 1 year ago
Quoted from JMK:

@Lemerods: on my LE, I had to re-level and adjust the pitch a number of times to get the best desired result for the Katana ramp shot to shoot seamlessly.
My example doesn’t feel clunky as some others have reported; but IMO getting the pin properly leveled will make a difference.
Really enjoying the new code enhancements.

Got it. I run mine at 7 degrees. Ramp is about 80%.

1 week later
#1453 1 year ago
Quoted from cpr9999:

You can buy figures cheap on eBay, instead of plastic![quoted image][quoted image][quoted image][quoted image]

Where did you get the dazzler figure? The only one I see is the 6” version.

#1462 1 year ago
Quoted from thebosson:

Has anyone swapped out the stock speakers for Flipper Fidelity or Pinball Pros? Would like thoughts/opinions on if it is worth it on DP. Sorry if I missed it somewhere earlier in the post. Thanks!

I haven't , but I did add an external sub, turned up the volume and it sounds great.

#1468 1 year ago

Dazzler very hard to find 3.75”. Only ones I see are 6”.

1 week later
1 month later
#1855 1 year ago
Quoted from chuckwurt:

Not sure when it doesn’t loop all the way around, but you’d just have to concentrate on going up there when you know it will feed the pops. Does the right orbit ever stop in the lanes?

I believe in the pro, sabertooth does not loop around from the right orbit.

1 month later
#2193 1 year ago
Quoted from scottslash:

I can only speak about the LerMods disco ball.
It ties (passively) to the Disco insert light. Insert light comes on, then disco ball rotates and its light comes on. So...
When in attract mode, the thing goes on and off and you can hear it. Irritating.
The lights in the base hit you in the eyes as much as they hit the ball.
The light bouncing off the ball is next to nothing.
Disappointing.
It would seem the best way to do a disco ball would be to have 2 separate items. A rotating ball on a shorter shaft. And a remote-mounted light to cast upon it.
I've already disconnected this thing and I'm deciding what to do.

Hey, appreciate the feedback, which we take very seriously. We have not received feedback about lights shining in anyone’s eyes or loud motors so we have not considered making changes. Is there a place in front of the disco ball to mount a spotlight? I don’t have my game anymore, but don’t recall there being one. If there is, we can light it so we don’t have to light it from the bottom. I can even send you a spotlight setup to try, but you’d have to solder it in line.

It does function differently than the premium and le. As you noted, it comes on when the disco insert is on or flashing. The alternative was to light it all the time tied to gi, but didn’t think that would go over well. In the premium and le it’s coded in the game, not the case in the pro.

We offer a lifetime warranty as long as you own your game so you are also welcome to send it back for a full refund.

1 week later
#2278 1 year ago
Quoted from Flipnaught:

Just ordered a Deadpool pro through my local distributor, should be here Friday or Saturday. I have been following this thread for a while now and can't wait to get my hands on it.
Any tips on initial setup? Looks like 7 degrees is the way to go for leveling? What should I look out for having a machine setup on carpet? Are there any pads or anything that anyone suggests putting under the feet? Any other tips in general? Must have mods such as protectors etc.? This will be my first home pin. Super excited!

Congrats, it’s a great game. I had mine set up at 7.2. I didn’t need any other adjustment. Lots of mod choices out there, including from us. Mirrors and shaker are the first two things I put on any game.

#2282 1 year ago
Quoted from jeep-mustang:

Couple things I’ve done since owning it in August.
1- check the scoop switch screws, might want to dab a little blue thread lock on them so they won’t loosen and fall out, that’s been reported on several machines including mine.
2- I set the auto ball launch to 108 in the power setting. This launches the ball into the upper rollovers rather then going around the left loop. I think they changed the latest code where the gate locks on that loop so the auto launch stays in the upper rollovers anyway.
3- I installed a 7 piece (I think) plastic protector kit, just to keep them from cracking.
4- installed 2 spotlights on the lower playfield, really helped the dark middle field.
5- installed tilt art blades, awesome looking!
6- biggest thing is get the angle set right. On some games it’s 6.8 on others steeper. If it shoots clunky then adjust it.
This game can shoot very smoothly, it just needs the right setup, as the katana shot is tight and needs the right angle to work.
Most of the “clunky” camp people aren’t taking time to set them up right.
Hope you enjoy the game, it’s by far the most played game at my place.

Forgot about 1, the screws fell out of my scoop switch when I first got the game. My boom button also needed adjustment. Minor stuff.

#2303 1 year ago
Quoted from scottslash:

With the help of Rob and Kim from lermods , we arrived at a different configuration of their disco ball mod on my Pro.
We rigged a spotlight to shine on the ball rather than relying on the led strip mounted under it. That's more like a real disco ball anyway! And actually, the little controller board could not drive all 3 (motor, led strip, and spotlight) so I removed the led strip from the circuit.
I might reposition the spotlight lower and/or farther from the ball, or try a different led, but you get the idea.
Without the benefit of the software in the higher models, I think it's the best we can do with an add-on -- and better than the stock disco ball mod IMO.
Props to Lermods for all their help and communication. Thanks![quoted image][quoted image][quoted image][quoted image]

I like it and think we will move to version 3.0 with this setup going forward. A bit more labor and parts but this is how stern does it in the premium and LE.

Scott, glad we could help you and thanks for your patience as we got this ironed out.

We will be updating our site and instructions. No change in price for now.

#2358 1 year ago
Quoted from vireland:

Premium all the way. You'll never get the disco ball mode to work like the Premium with add-ons for the Pro, and it's a great mode. Also the Premium light show is better, and every Pro I've played shoots like crap - the Premium FEELS better.

You should play more pros, mine shot great.

3 weeks later
#2753 1 year ago
Quoted from mjs2:

Can anyone explain on how to retain setting and preferences during an update. Thanks in advance.

Can’t be done.

#2774 1 year ago
Quoted from vireland:

With the change to the Stern OS starting with 1.00, it (and all Sterns with the new OS already installed) saves automatically from 1.00 onward. Just did the 1.00->1.01 and the settings and scores were kept.

It’s about time, other manufacturers have had this feature for years.

2 weeks later
#3083 1 year ago
Quoted from atrainn:

Picked mine up from Coz yesterday! I ordered this Hotwheels Chimicanga truck to see if it would be a suitable replacement for the truck in the pro, if not I'll just put it somewhere else in the game: amazon.com link »[quoted image]

That’s the one we use, but we suggest mounting it on the left side, it’s interactive with the truck flasher.

https://lermods.com/products/deadpool-pinball-interactive-chimichanga-truck-mod

#3116 1 year ago
Quoted from thedarkknight77:

I feel like Deadpool has quickly become the game to own! Tremendous demand and hardly any supply on the used market. Any games that hit the market get snatched up fast! This game is a winner!

You can still buy NIB.

2 weeks later
#3376 11 months ago
Quoted from vireland:

It's a semi-hidden directional LED behind the turnaround of the left short ramp. You can see the location on page 19 of the manual.

Right, and that light is missing on the pro, line in the manual is blank.

3 weeks later
#3692 10 months ago
Quoted from vireland:

None. From what I've seen, they're not connected to the mode but just tied to a flasher in a very basic way so they really don't work right on the Pro.

It just works different because the pro disco mode is different than the premium/LE, no disco loops, for example. Ours isn’t tied to a flasher, it fires off the purple disco insert by the spinner. When that insert lights, the disco ball runs. I think it makes a nice addition to the playfield, which is pretty bare, unless you like plastic characters.

#3704 10 months ago
Quoted from Indypin:

Here’s the photo, including the van. Just an idea in case some one else wanted to add the figures like I did. Just a word of warning though. All three figures are pricey, about 100 bucks shipped from a distributor.[quoted image][quoted image][quoted image]

Here’s our chimi truck, lights up and tied to flasher. Stern’s looks pretty ridiculous.

https://lermods.com/products/deadpool-pinball-interactive-chimichanga-truck-mod

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