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New DP Prem owner, April 26, 2021 build, set at 6.75 degrees, first impressions after a few games yesterday:
1. Has a one more game draw and approachable; I can see this staying for a good while. Call outs and music are a notch above most recent Sterns that give this table a value-add feature
2. Has interesting balance of flow and clunk while learning the shots and where the drain traps are hiding.
3. DP Prem creates a good amount of horizontal ball energy with drop targets on both sides and proximity to those rocket launcher slings. First game, I thought I was on a wild horse - couldn't control her.
4. Out lanes seem more brutal than Met when I first got my Met Prem. Probably because of the side-to-side ball energy of DP Prem not present in Met.
5. DP is definitely a title that warrants some dialing in out of the box because of it's unique shot layout.
6. Bottom half of playfield is surprisingly underlit for a modern stern. Definitely, not a play in the dark table without mod.
7. Both orbits, and Katana are very satisfying shots.
8. My flippers are installed with a slight downward bias toward the player compared with other new sterns I got last year; affecting my muscle memory and shot trajectory which is adding another variable to my play experience.
9. The Snnnkkt shot at first glance appears to be designed to be a random and infrequent outcome to perhaps create a bit of serendipity during play. If there are Skkknnt shot masters out there, I'd love to see a tutorial video on how to properly setup the target alignment and shoot this shot for maximum results. I would venture to guess a 1 and 5 chance is a high success ratio for the Snnnkkt - like to know what the Skkknnt masters are actually batting on this shot for a reality check.
10. My final thoughts are that DP Prem is fun, approachable to many from a theme and sound package standpoint, but a bit brutal out of the box before shot geometry awareness develops. It's not AIQ but I wanted DP for that reason. I wouldn't necessarily suggest DP as a first pin for someone with no pin-play experience because this table needs to be setup just right and can be a bit brutal for a casual player. For example, my wife whom "tolerates" the pins in the house will jump on each new title that arrives out of curiosity, where AC/DC got the most play, then AFMR, then JP 2 (probably for theme). DP Prem, one short game, and she's lost interest. Ball time on DP was not kind to her and thus no reward for her to play better with another game. I see the same body language with friends that come over and don't normally play pins. Predictable flow to the flippers typically keeps a casual players interest better but not necessarily someone with a 5+ collection or player with years of experience looking for something that the brain will tell them, "hey, that looks different!".
11. Suggestion: DP with a "bad boy" setting
Quoted from Purdue:My april '21 premium snit target looks off center like that too. Not sure if it arrived that way or not honestly, we're a couple hundred plays in.
I have an April 26, 2021 build and Snnnkkt target looks to be both angled toward the player too much and is overlapping the ball guide, almost touching it. Doesn't look optimal and will require adjustment.
If someone could throw me a bone to the link with the perfect setup, that would be a huge time saver.
Quoted from JAXPinball:6. Bottom half of playfield is surprisingly underlit for a modern stern. Definitely, not a play in the dark table without mod.
Update: After just writing down my first impressions, I though it odd lower playfield was so dark so I checked diagnostics and sure enough, Node 8 has an overcurrent protection status. CN15 lower GI is a no go.... what a knucklehead.
This is my second new Stern in 4 months to have node board issues right out of the box.
Quoted from PinMonk:There's a link in the topic index at the top of every page in the thread with pictures and Gomez's comments about correct alignment.
Thank you! I remember reading your post #4571 a few months back and will order the anti-sway. With that said, it would be nice to see a Snnnkkt master video their approach to maximizing that shot.
Same with that Team-Up return loop. I hit it and just rattles back out every time. Extremely tight shot.
Quoted from EternitytoM83:This is likely either a) a faulty bulb (I have a theory that the red bulbs are more prone to this) or b) something has fallen into one of the lamp sockets and is causing a short. I had the exact same issue and swapping out the GI bulbs with Comet's upgrade kit was the solution.
Thank you! Yes, I recall reading Phantasize's issue Post #8341 about six months ago which was a socket issue under the flipper support from dropped solder. Solved with the help of PinMunk's clues from post #8307.
Quoted from EternitytoM83:This is likely either a) a faulty bulb (I have a theory that the red bulbs are more prone to this) or b) something has fallen into one of the lamp sockets and is causing a short. I had the exact same issue and swapping out the GI bulbs with Comet's upgrade kit was the solution.
Solution: The lower GI issue turned out to be a strand of untrimmed solder shorting out the lamp socket.
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