(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.

By Ericc123

5 years ago


Topic Heartbeat

Topic Stats

  • 16,196 posts
  • 1,083 Pinsiders participating
  • Latest reply 23 hours ago by drwicket
  • Topic is favorited by 556 Pinsiders

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Topic index (key posts)

43 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #264 MODS: Disco Ball (for Pro machines) by Lermods Posted by Lermods (5 years ago)

Post #270 TECH: PLAYFIELD. Katana ramp shot troubleshooting Posted by chuckcasey (5 years ago)

Post #385 MODS: Tilt Graphics art blades - installed with photos Posted by jeep-mustang (5 years ago)

Post #414 RULES: Deadpool Rulesheet - 1.02 Posted by jeep-mustang (5 years ago)

Post #544 TECH: PLAYFIELD. Post Rubber wear Posted by HighProtein (5 years ago)

Post #638 Cliffy's - Installed with photos Posted by cpr9999 (5 years ago)

Post #646 Bright silver powdercoat for Katana Posted by Robertstone0407 (5 years ago)

Post #725 TECH: SOUND. External Subwoofer Hook-up Posted by _xizor (5 years ago)

Post #889 MODS: "HELLHOUSE" villains lair by The Mod Couple Posted by Yelobird (5 years ago)

Post #894 LIGHTING: Comet GI lighting upgrade - installed with photos Posted by Melhadmj (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider holden1090.
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#8875 3 years ago

Joined the Club yesterday! Clear Coat looking really nice on this one. Pimped out of the box with Shaker, Mirror blades, HD Glass, titan rubber, speaker lights, quiet fan, pinstadium lights, Pin monk badge frame and color inserts hologram rules/price cards. I did not add the Disco ball .. any opinion on that mod? Been flipping this game on location for a few years and never knew you could skip battles by holding the boom button!

2 years later
#16078 30 days ago
Quoted from Ferrone:

Okay Gang, found the problem and it looks like the issue may come up for others in due course (and I hope not!). I believe its a silly mechanism in the 3 bank drop target assembly - possibly design fault?
There is a think angle plate that is triggered by the same coil near the playfield. This plate has 3 nibs that when triggered hit the 3x drop targets so they can drop. In my case, my plate has moved away from the small coil, so when the coil pulses it can't move the plate so the targets do not drop. We played around with it and there seems to be some slack in the way its made, which makes me think may happen again down the track? Play around with the plate so that it is closer to the small coil and also that this plate is not rubbing against the assembly in any way. It never was a software issue or fault opto.
Photo below outlines the plate in question. good luck! Let me know if it fixes your problem - fingers crossed!!!!
Dan[quoted image]

So what was the fix I am having this issue on a route game and cant get the drops to trigger consistently.

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