(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.

By Ericc123

5 years ago


Topic Heartbeat

Topic Stats

  • 16,269 posts
  • 1,090 Pinsiders participating
  • Latest reply 1 hour ago by punkin
  • Topic is favorited by 555 Pinsiders

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Topic index (key posts)

43 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #264 MODS: Disco Ball (for Pro machines) by Lermods Posted by Lermods (5 years ago)

Post #270 TECH: PLAYFIELD. Katana ramp shot troubleshooting Posted by chuckcasey (5 years ago)

Post #385 MODS: Tilt Graphics art blades - installed with photos Posted by jeep-mustang (5 years ago)

Post #414 RULES: Deadpool Rulesheet - 1.02 Posted by jeep-mustang (5 years ago)

Post #544 TECH: PLAYFIELD. Post Rubber wear Posted by HighProtein (5 years ago)

Post #638 Cliffy's - Installed with photos Posted by cpr9999 (5 years ago)

Post #646 Bright silver powdercoat for Katana Posted by Robertstone0407 (5 years ago)

Post #725 TECH: SOUND. External Subwoofer Hook-up Posted by _xizor (5 years ago)

Post #889 MODS: "HELLHOUSE" villains lair by The Mod Couple Posted by Yelobird (5 years ago)

Post #894 LIGHTING: Comet GI lighting upgrade - installed with photos Posted by Melhadmj (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4302 4 years ago

I just picked up a Deadpool Pro and have an issue where the droptarget "trip" isn't working for the center drops. It seems to work most often when all three are up, but if one or two are down, then it never works. The coil fires fine, but it just isn't moving the plate enough to force them to drop. I took a look under the playfield but I didn't see much to adjust. I tried removing the springs and also adding more resistance, but neither helped. Any suggestions?

9 months later
#6755 3 years ago

Checking out a DP LE for sale tomorrow. Is there anything I should pay special attention to? It only has a few plays.

#6757 3 years ago
Quoted from 85vett:

If it was me:
- Under the drop down ramp in the right orbit. This is where mine wore through to the wood in only 200 plays due to them not putting mylar down and the ramp not being installed correctly. Probably a fluke but I suggest it to everyone looking at a Prem/LE now.
- Katana Lock Ramp entrance by the little Deadpool drop bank. On some games the ball guide was digging into the PF causing wear. Easy fix with a washer and mylar if it's not already bad.
- Little Deadpool plastics. Look for cracks or breaks.
- Hell House Plastic above the scoop. Loo for cracks or breaks.
- Hell House Scoop. Common for the protector to be broken.
- Left ramp plastic. Look for cracks or breaks.
- Look to make sure the goodie bag still has all the "pro" plastics in it.
- Check the front of the cabinet underneath where the coindoor is located. My seam separated there on both my DP and Maiden. Stupid easy to reglue and fix but something to know about if you are paying top dollar. You can feel this by lightly pulling the bottom edge of the front panel of the cabinet to see if their is any flex or separation.
Outside of the above just the standard scan of the PF for possible issues either due to MFG or owner neglect, Cabinet blemishes and hack jobs for mods done that may have been removed.
Only the first two in the above list would be of any real concern to me if it was present. Cracked/broken plastics happen and are easy to replace, same with the scoop protector (It will break at some point anyway). But if those are present then you can at least figure out if the price matches the condition or if you need to negotiate a bit. Best of luck. DP is one of my favorites.

Awesome, thanks a lot! I owned a DP Pro and loved it, only sold it with an LE in mind in the future, so I'm pretty excited.

#6770 3 years ago

Joined the Deadpool LE club yesterday with #42. Only had 8 plays on it. Didn't find any issues with it so far, plays good, needs some minor tweaks.

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1 week later
#6851 3 years ago

I keep having an issue where the lil DP drops come up for the MB start but its after the ball has already exited basically requiring me to hit all 3 over again and lock the ball again. I thought it might be a setting in the sound mod rom, but I didn't see anything that sounded related. Anyone know what might be causing this?

#6861 3 years ago
Quoted from gumnut01:

So when it’s flashing green and you hit lil deadpool, the stand ups take a while to come up? This should be Instantaneous. I don’t even think a really steep pitch could affect this. What happens when you test the lil deadpool target? Also anything binding your drops? Did this happen all the time or just start occurring?

Yeah, there's a slight delay which often causes the ball to escape before hand, causing me to essentially requalify the mode. It almost seems like a difficulty setting but I swear it doesn't do that every time. Maybe I just need to go through the settings more thoroughly.

#6880 3 years ago
Quoted from 85vett:

Check the sensitivity of the target that attaches to little Deadpool. When you hit that target it raises the drop bank to capture the ball. Then their is an opto where the ball normally settles to confirm the ball is caught. If the ball isn't in there it won't drop the targets for you. The game has that ability to drop the targets so I'm not sure why the code wouldn't account for that situation.
I had this on my game and making the target less sensitive fixed my issue as I believe it was making contact, little Deadpool bounced/wobbled which made contact again but at that point the ball was already out of the catch zone.

Oooh... that makes a lot of sense. Thanks for the suggestion. I'll check that out later today.

#6920 3 years ago
Quoted from PinMonk:

Did you put a cliffy at the entrance to the Katana lane? It doesn't look like one is there, and that's probably the single most important mod for Deadpool since if you don't do it, the flexing of that lane guide will dig into the playfield and scratch into it or chip it. You can raise it with just some washers if you don't have the Cliffy. It's detailed here:
https://pinside.com/pinball/forum/topic/protecting-katana-lane-entrance-from-playfield-damage

I wound up using some of the silicone washers that Pinball Life sells. They flex a bit, but it still seems to get the job done, as I can clearly see the rail isn't touching the playfield anymore.

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