(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.


By Ericc123

11 months ago



Topic Stats

  • 3,721 posts
  • 358 Pinsiders participating
  • Latest reply 10 hours ago by Peanuts
  • Topic is favorited by 144 Pinsiders

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Topic index (key posts)

30 key posts have been marked in this topic, showing the first 20

Post #264 Disco Ball (for Pro machines) by Lermods Posted by Lermods (10 months ago)

Post #270 Troubleshooting the Katana ramp shot Posted by chuckcasey (10 months ago)

Post #385 Tilt Graphics art blades - installed with photos Posted by jeep-mustang (10 months ago)

Post #414 Deadpool Rulesheet - 1.02 Posted by jeep-mustang (10 months ago)

Post #544 Post Rubbers wearing Posted by HighProtein (9 months ago)

Post #638 Cliffy's - Installed with photos Posted by cpr9999 (9 months ago)

Post #646 Bright silver powdercoat for Katana Posted by Robertstone0407 (9 months ago)

Post #725 External Subwoofer Hook-up Posted by _xizor (9 months ago)

Post #889 Deadpool "HELLHOUSE" villains lair by The Mod Couple Posted by Yelobird (8 months ago)

Post #894 Comet GI lighting upgrade - installed with photos Posted by Melhadmj (8 months ago)

Post #1032 Post Rubbers - Not installed by default (George's decision) Posted by Marcdaddy (8 months ago)

Post #1078 Snikt Target Adjustment Photos - Instructions in post #1081 Posted by Robertstone0407 (8 months ago)

Post #1092 Deadpool "ChimiFire" flaming truck Mod by The Mod Couple Posted by Yelobird (8 months ago)

Post #1305 Disco Multiball - Premium/LE instructions Posted by nicknack66 (7 months ago)

Post #1408 Color Bracket mods for inserts by Pin Monk Posted by vireland (6 months ago)

Post #1504 Disco Loop Reject/Airball fix Posted by cpr9999 (6 months ago)

Post #1689 Drop Bank Issues - Check here Posted by Ferrone (5 months ago)

Post #1867 Deadpool Pro with Katana side armor installed Posted by StoneyFL (4 months ago)

Post #2147 Disco Ball (for Pro machines) by Hooked on Pinball Posted by HOOKED (3 months ago)

Post #2155 Stern Ninja Star bumper cap kit Posted by twenty84 (3 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1037 8 months ago

All of mine come out together like trooper mutilball on maiden and one of the multiballs on gotg.

1 month later
#1320 7 months ago
Quoted from RipleYYY:

you'll get it... but not before GB is done...
(just kinding)

That’s just cruel. Having to wait another year or two because you know GB will be pushed back again.

1 month later
#1741 5 months ago
Quoted from mbrave77:

interesting on the post. thanks for that. So regeneration does what? I thought it meant it would revive my ball but it doesnt seem to do that.

It’s supposed to so you might need to pull up in the metal loop while pushing down gently on the switch under the playfield. This fixed it on my maiden.

1 month later
#2052 4 months ago
Quoted from Mrawesome44:

Everything looks good. Due to my work schedule(overnight truck driver) it would be easiest to pick it up late at night. Would midnight Friday night be ok?

I would charge you extra but seeing that this is not my machine and I have no clue who you are I would say its fine. Bring a 12 pack though if you need help loading it.

1 month later
#2405 3 months ago
Quoted from cpr9999:

Bi chance do you have a picture of the bottom of the new star by hooked?

Red transparent tape is included to put over the led in the bumper to change the light to red.

2 weeks later
#2692 73 days ago
Quoted from GymRatt:

Deadpool LE Owners. Whats your machine number? I own 006 of 500 purchased NIB December 23rd 2018. Wondering if anyone has seen machine 500 of 500 yet? Seen 136 of 500 at 1up barcade here in Denver. A friend of mine in Boulder Colorado plays one at Gunbarrel Brewing that is 045 of 500. Who knows, maybe #500 is still in a box somewhere.
[quoted image]

They aren’t produced in order. I have something over 450, just can’t remember the exact number.

#2799 68 days ago
Quoted from VirtualMayhem:

I just did the 1.01 update and it completed without any problems. My left and right drop targets started up on the first game and after playing a mode they were not resetting. I did a full reboot of the game and started a new one and same thing - any ideas? It didn't seem that the ramp that would bring the ball back to the sword was dropping down when hitting the Dazzler spinner either. Did I miss something in the update in settings I need to change or any ideas?

You install the correct update?

#2901 64 days ago

Do we need to report this as a bug to make it happen quicker?

1 week later
#2996 57 days ago
Quoted from Gumby510:

Anyone know how to get those off the playfield? I don’t want to start hitting on them and mess something up.
[quoted image]

I think you have to hit them from underneath.

4 weeks later
#3398 30 days ago
Quoted from hawkmoon:

I thought the LEs were all sold!! We were told only 500 made,is this not correct????

I’m pretty certain you can find some nib still. I think the last LE to sell out was Maiden.

2 weeks later
#3605 13 days ago

Anyone know why the gate on the plunge is open without holding the left flipper button. After the plunge the machine tries to auto launch the ball on ball 2 and 3. Thoughts?

Any help is much appreciated.

1 week later
#3707 4 days ago

Need some help please. The gate on the plunge is always up even if I don’t hold in the left flipper button. If I hit the skill shot on the right ramp it doesn’t give me credit for it. Any ideas what could be wrong?

#3714 3 days ago
Quoted from vireland:

Go into switch test mode and roll the ball over each of the switches in that ball path (starting with the shooter lane switch) and make sure they all register from a ball rolling over then (NOT from your finger pressing them).

They all register and the gate functions correctly in the switch test but as soon as I play a game the gate opens on the plunge without holding in the left flipper.

#3715 3 days ago
Quoted from LOTR_breath:

You can also go into coil test and activate the coil for the gate and see if it moves.

Thanks for the suggestion.

The left and right control gates flip up and down when I hit the black button in the coil test. The gates seem to work fine except on the plunge.

#3716 3 days ago

Could some help and see if on ball save should the gate open and ball go to flipper or should the gate be closed and ball drop into the pop bumpers?

On mine the gate is open and ball comes to flipper.

#3718 3 days ago
Quoted from PokerJake:

It's open and goes to flipper

It seems like my machine always thinks the plunge is a ball save situation therefore bypassing holding the left flipper button to open the gate and no skill shot credit.

Any ideas on how to fix this are greatly appreciated.

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