(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.

By Ericc123

5 years ago


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Topic Stats

  • 16,295 posts
  • 1,092 Pinsiders participating
  • Latest reply 20 hours ago by Magicman
  • Topic is favorited by 557 Pinsiders

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Topic index (key posts)

43 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #264 MODS: Disco Ball (for Pro machines) by Lermods Posted by Lermods (5 years ago)

Post #270 TECH: PLAYFIELD. Katana ramp shot troubleshooting Posted by chuckcasey (5 years ago)

Post #385 MODS: Tilt Graphics art blades - installed with photos Posted by jeep-mustang (5 years ago)

Post #414 RULES: Deadpool Rulesheet - 1.02 Posted by jeep-mustang (5 years ago)

Post #544 TECH: PLAYFIELD. Post Rubber wear Posted by HighProtein (5 years ago)

Post #638 Cliffy's - Installed with photos Posted by cpr9999 (5 years ago)

Post #646 Bright silver powdercoat for Katana Posted by Robertstone0407 (5 years ago)

Post #725 TECH: SOUND. External Subwoofer Hook-up Posted by _xizor (5 years ago)

Post #889 MODS: "HELLHOUSE" villains lair by The Mod Couple Posted by Yelobird (5 years ago)

Post #894 LIGHTING: Comet GI lighting upgrade - installed with photos Posted by Melhadmj (5 years ago)


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#1561 5 years ago
Quoted from HighProtein:

Yes or No to shaker motor on a Pro?

I just got a pro last night, came with a shaker. Ive played a few without. Definitely a worthwhile add for this game!

#1562 5 years ago

Anyone else experience the ball getting wedged under the gate at the top of the playfield when you plunge. If I do a full plunge, the momentum isnt enough to bounce off that gate 75% of the time and it just gets wedged there. Ball search rarely is able to knock it loose. Is there a way to adjust that gate?

#1565 5 years ago
Quoted from PinMonk:

Sounds like the machine is too flat. What's your playfield pitch?

It was at 6.4 degrees front to back. I raised the back to 6.7 and took that ball gate apart and bent the metal a bit to raise its position. Its working correctly now. Also the katana switch back ramp shot seems more consistent at 6.7 than 6.4.

#1566 5 years ago

Here is another observation as an owner for 2 days of a pro. Why is the right orbit so clunky and why as the elevated shooter lane not implemented? Most of Sterns games seem to have the shooter lane sort of ramp up so that the right orbit is silky smooth AND prevents the ball from ever rolling back into the shooter lane. This game doesn't have that and its very strange. Was it intentional cost cutting? Did someone really think this was a better design than the shooter lane ramp like Metallica and others?

This is my only complaint about the game at this point, just curious others thoughts on this. I am really enjoying the game a lot and look forward to getting deeper into it, just sort of disappointed with the tendency for a failed or clunky right orbit shot and a pretty regular occurance of the ball inadvertently rolling back into the shooter lane....could have been so easily avoided.

1 month later
#1886 5 years ago

I’m here to complain about the removal of the GI turnoff code change for disco multiball...seems like several beat me to it!

I’ve got an aftermarket motorized disco ball with a spotlight on my pro

#1904 5 years ago
Quoted from Wotto:

.....and this....[quoted image]

Ok awesome! Well this was quick. Yeah for those of us with or who plan to get an aftermarket disco ball, we WANT this effect on a pro, I’ve got one and it’s awessome!! I will skip this code update and wait for 1.00

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