(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.

By Ericc123

11 months ago

Topic Stats

  • 3,739 posts
  • 359 Pinsiders participating
  • Latest reply 7 hours ago by mannymasy
  • Topic is favorited by 144 Pinsiders


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Topic index (key posts)

30 key posts have been marked in this topic, showing the first 20

Post #264 Disco Ball (for Pro machines) by Lermods Posted by Lermods (10 months ago)

Post #270 Troubleshooting the Katana ramp shot Posted by chuckcasey (10 months ago)

Post #385 Tilt Graphics art blades - installed with photos Posted by jeep-mustang (10 months ago)

Post #414 Deadpool Rulesheet - 1.02 Posted by jeep-mustang (10 months ago)

Post #544 Post Rubbers wearing Posted by HighProtein (10 months ago)

Post #638 Cliffy's - Installed with photos Posted by cpr9999 (9 months ago)

Post #646 Bright silver powdercoat for Katana Posted by Robertstone0407 (9 months ago)

Post #725 External Subwoofer Hook-up Posted by _xizor (9 months ago)

Post #889 Deadpool "HELLHOUSE" villains lair by The Mod Couple Posted by Yelobird (9 months ago)

Post #894 Comet GI lighting upgrade - installed with photos Posted by Melhadmj (9 months ago)

Post #1032 Post Rubbers - Not installed by default (George's decision) Posted by Marcdaddy (8 months ago)

Post #1078 Snikt Target Adjustment Photos - Instructions in post #1081 Posted by Robertstone0407 (8 months ago)

Post #1092 Deadpool "ChimiFire" flaming truck Mod by The Mod Couple Posted by Yelobird (8 months ago)

Post #1305 Disco Multiball - Premium/LE instructions Posted by nicknack66 (7 months ago)

Post #1408 Color Bracket mods for inserts by Pin Monk Posted by vireland (7 months ago)

Post #1504 Disco Loop Reject/Airball fix Posted by cpr9999 (6 months ago)

Post #1689 Drop Bank Issues - Check here Posted by Ferrone (5 months ago)

Post #1867 Deadpool Pro with Katana side armor installed Posted by StoneyFL (5 months ago)

Post #2147 Disco Ball (for Pro machines) by Hooked on Pinball Posted by HOOKED (4 months ago)

Post #2155 Stern Ninja Star bumper cap kit Posted by twenty84 (4 months ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1280 7 months ago

Better not shine a blacklight on that button. It’ll light up like a christmas tree.

1 week later
#1374 7 months ago

Video of the latest code:

3 weeks later
#1576 6 months ago
DP1 (resized).jpg
2 months later
#2370 3 months ago

Hey, can you premium or LE owners let me know how your game reacts in TRex mode. I’m specifically wondering about the lil deadpool target bank. What happens if you keep bashing the targets without hitting any other shots. I thought on the older code the targets stayed up all the time until you hit a green shot. Then the targets fell for a bit for you to hit the lil deadpool target behind the 3 bank. Then the 3 bank goes up again and stays up until another green shot is lit. Repeat 4 times to collect tooth. On mine, since the latest code, i can hit down the 3 bank targets and they stay down, then hit the lil deadpool target behind to collect. In essence i can finish the mode with just hitting lil deadpool over and over without ever hitting a green shot. Is this the same on your machines? Also, at times the game puts the 3 bank up and then drops it and it stays dropped when i thought they should stay up. Just wondering if this is new code or a hardware issue on my game. The drops work in test mode, staying both up and down.

Any help appreciated.

#2380 3 months ago
Quoted from Mahoyvan:

Mine has played like this at least since the previous code.
After you hit a green shot, there’s a hurry up at LDP.
What Im wondering, does that hurry up start after you knock down the first target and you gotta get the rest or sneak a shot thru that 1 hole asap? Or is there no count down at all and you get full points?

Thanks for the reply. What I have noticed is that in the old code, for Trex, I had to hit a green arrow shot for the lil DP targets to go down. Then hit lil DP to get a jackpot. Now in the new code, i can just keep hitting the lil DP drops and then hit the lil DP hurry up. Is that the same for you?

#2383 3 months ago
Quoted from paul_8788:

I don't remember how it was with the old code, but just tried it out and mine does as you say. During T-rex when lil DP drops were up, I could just hit them to knock them down for a lil DP hurry up. Don't know if by design or not, maybe a bug introduced with stacking, or maybe a way to finish the mode more quickly, but with a lower score?

Thanks Paul!

#2388 3 months ago
Quoted from Gov:

I own both. I love both games equally but they are very different. Iron Maiden is a deeper game and more challenging but I have just as much fun playing Deadpool. If I had to only keep one it would probably be Maiden, but I would miss Deadpool terribly. I don't think you can go wrong with either one.

I own both and completely agree with this assessment

1 month later
#3323 43 days ago

I agree with Vireland. I really like the ones Stern has on the LE. They capture the look and feel of the pin and the theme.

DP-LE-Details-01 (resized).jpg
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