(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.

By Ericc123

5 years ago


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  • 16,196 posts
  • 1,083 Pinsiders participating
  • Latest reply 15 hours ago by drwicket
  • Topic is favorited by 556 Pinsiders

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Topic index (key posts)

43 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #264 MODS: Disco Ball (for Pro machines) by Lermods Posted by Lermods (5 years ago)

Post #270 TECH: PLAYFIELD. Katana ramp shot troubleshooting Posted by chuckcasey (5 years ago)

Post #385 MODS: Tilt Graphics art blades - installed with photos Posted by jeep-mustang (5 years ago)

Post #414 RULES: Deadpool Rulesheet - 1.02 Posted by jeep-mustang (5 years ago)

Post #544 TECH: PLAYFIELD. Post Rubber wear Posted by HighProtein (5 years ago)

Post #638 Cliffy's - Installed with photos Posted by cpr9999 (5 years ago)

Post #646 Bright silver powdercoat for Katana Posted by Robertstone0407 (5 years ago)

Post #725 TECH: SOUND. External Subwoofer Hook-up Posted by _xizor (5 years ago)

Post #889 MODS: "HELLHOUSE" villains lair by The Mod Couple Posted by Yelobird (5 years ago)

Post #894 LIGHTING: Comet GI lighting upgrade - installed with photos Posted by Melhadmj (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider RobbyIRL5.
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#10418 2 years ago
Quoted from KnockerPTSD:

Disagree. Even when im down to onenor two games, one is always our Maiden. Not going anywhere. Do agree that DP is another solid box of fun

I played IM at a vacation home for a month straight no other games and I couldn’t get enough. I think it’s hard enough to keep you coming back and never get bored. I’ve got a DP LE incoming and I know it’s awesome too. Can’t go wrong.

#10419 2 years ago
Quoted from Mr_Outlane:

Ya, that's what I said until I got one! The music grows on you and fits the game perfectly! I like this game as much as DP. Art and animations are killer as well.

I thought I would hate the music (not on any of my devices probably couldn’t have named a song), but it fits the theme perfectly and now I like them! It’s a top 5 game/theme for me all day long.

4 weeks later
#10630 2 years ago
Quoted from Beatnik-Filmstar:

Not sure what address you used but I’ve always got responses right away at [email protected]. Try that if you used something else.

Cliff was having some issues with receiving emails, try again or from a different address, he's great at getting back (even though I think he's quite busy cutting and bending metal).

#10631 2 years ago
Quoted from ExSquid:

This will be my first machine I attempt pin stadiums with. Now the question is which ones?

Neos - worth the difference over the base model as it diffuses the light and you can't see the individual LED reflections.

2 months later
#11221 2 years ago

Found the screw floating in the middle of my playfield. Looks like a screw that goes into a metal post, but cannot locate anything missing. Any ideas?

If not I’ll keep playing until something falls off LOL

0DFF2CC9-30DA-422C-82F9-91641A1F732E (resized).jpeg0DFF2CC9-30DA-422C-82F9-91641A1F732E (resized).jpeg
1 week later
#11280 2 years ago

Where should the scoop eject hit? I feel like it used to be the right flipper but now every now and then it’s a little further right to the bottom of the right sling (making it harder to get control of the ball). Where is it supposed to go by design?

Thanks!

#11286 2 years ago
Quoted from northerndude:

Make sure the game is level both ways. Should hit middle of flipper

I’m level, and this is new (didn’t used to do it from what I recalled and you all just verified). I’m guessing there is something loose under the hood with the scoop coil / mechanism.

2 months later
#12146 2 years ago

Every now and then, when a ball is served, the auto-plunger launches it. Usually a cabinet slap right by the right flipper fixes it for a little. What’s the logic behind when a ball auto-plunges and why would it be auto-plunging when it should manual plunge?

I’m guessing one of my other switches on the playfield is activating or closed, so the machine thinks there is a ball in play and when it detects a ball in the shooter lane it clears it?

2 months later
#12564 1 year ago
Quoted from RobbyIRL5:

Where should the scoop eject hit? I feel like it used to be the right flipper but now every now and then it’s a little further right to the bottom of the right sling (making it harder to get control of the ball). Where is it supposed to go by design?
Thanks!

Turned the scoop power down to 180 and it hits the middle of the right flipper. Surprised that the default was max 255 power.

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