This is something that confuses me too. Code is ver .86, and having read the rules three times and watched a number of videos, it appears everything is in the game that is mentioned in the rules. That is my definition of functionally complete.
Nobody would be satisfied with barely completed code and at this point the game is between 85-95% done. The remaining portion is earned as bugs are squashed, scoring is fixed and rules are refined - aka polishing. Once this is done, the game is finished and there is NO NEED to touch it again.
1) So is Deadpool code functionally complete or what?
Part of reason for wanting to know, is because I hear some say a lot of work is required before the game is fun or that it needs some depth. The irony is that the game is exactly what it was scripted to be. There won’t be more than 3 villains + 1 mini mode, nor more than two adventures. There won’t be more than 3 multiballs with 3 types of super jackpots. There won’t be more than four team ups nor will there be more than one wizard mode. The game won’t go above a 5x multiplier nor will it add more weapons to collect.
It looks fun to me and as far as depth goes, it offers more than BSD, IM or TNA, and those are often celebrated. But it is not the complexity of the game that is important.
2) Is it fun to shoot and bring you back for one more game.
3) Are adjustments to right ramp needed/possible to fix?