(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.


By Ericc123

11 months ago



Topic Stats

  • 3,720 posts
  • 358 Pinsiders participating
  • Latest reply 1 day ago by jokerpoker
  • Topic is favorited by 143 Pinsiders

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Topic index (key posts)

30 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 3720 posts in this topic. You are on page 75 of 75.
#3701 4 days ago

Just got these mods in for my DP pin from Stern. I was able to get the figures in good, but I’m really disappointed in the van. Plain Jane red with no stickers on it. I tried to use an exact knife and cut out the windows, placing it over the original metal van that came with the pin, but it looks terrible and I’m embarrassed to show you the picture

I hated the plastic figures on the pro. Had to cut them away from the plastics base because they were riveted underneath, but I was able to attach the new figures and they look great. Had a buddy of mine obtain a picture from his buddy’s DP LE of what the figures look like attached on that pin, so thanks James.

Trying to make my Pro into a Promium, but regardless I’m loving this pin.

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#3702 4 days ago

Here’s the photo, including the van. Just an idea in case some one else wanted to add the figures like I did. Just a word of warning though. All three figures are pricey, about 100 bucks shipped from a distributor.

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#3703 4 days ago

hey all, not a member yet, but I think soon - can somebody explain the team ups - seems like an interesting addition to the battle modes, but I'm not clear how they work - can you have a team up with several characters at once or only one at a time ? So each team up character has a shot which qualifies them (before the mode), but do you have to keep shooting the team up shot to keep it afloat (maintain their health?) during the battle mode ?

#3704 4 days ago
Quoted from Indypin:

Here’s the photo, including the van. Just an idea in case some one else wanted to add the figures like I did. Just a word of warning though. All three figures are pricey, about 100 bucks shipped from a distributor.[quoted image][quoted image][quoted image]

Here’s our chimi truck, lights up and tied to flasher. Stern’s looks pretty ridiculous.

https://lermods.com/products/deadpool-pinball-interactive-chimichanga-truck-mod

#3705 4 days ago
Quoted from branlon8:

hey all, not a member yet, but I think soon - can somebody explain the team ups - seems like an interesting addition to the battle modes, but I'm not clear how they work - can you have a team up with several characters at once or only one at a time ? So each team up character has a shot which qualifies them (before the mode), but do you have to keep shooting the team up shot to keep it afloat (maintain their health?) during the battle mode ?

I’ll do my best to explain team ups:

+ you can qualify as many team up characters (Dazzler, Colossus, Wolverine, Domino) as you want prior to starting a battle.

+ any Team ups qualified will be shown with the blue insert lit solid and that characters health bar on the display will be full.

+ the team ups do two things; 1. They add an additional shot to your battle for additional damage and 2. They give you some kind of perk (i.e. Wolverine grants double damage for all lit battle shots making it easier to win a battle).

+ no need to continue to keep shooting the team up shot to keep it afloat.

+ once you start a battle, you will lose any team ups once the battle is complete or if you lose your ball.

+ lastly, it takes 2 shots to one character to qualify them as a team up. This gets progressively harder once you’ve used them in a team up in battle. For example, you can make 2 dazzler shots and 2 domino shots and have dazzler and domino in your first battle. Then, it’ll take 3 shots (I believe) to those characters if you want to qualify them for the next battle; since Collosus or wolverine haven’t been qualified yet, they’ll be 2 shots to qualify still even if it’s on your 2nd, 3rd, 4th, etc... battle until you use them, then they become harder to be qualified. This plays a lot of strategy into the game as you can try to beat battles early on without team ups at the beginning then use them later qualifying them easier for the 2nd stage battles vs Sauron.

#3706 4 days ago

quite helpful - thank you - I think I get it.

#3707 3 days ago

Need some help please. The gate on the plunge is always up even if I don’t hold in the left flipper button. If I hit the skill shot on the right ramp it doesn’t give me credit for it. Any ideas what could be wrong?

#3708 3 days ago
Quoted from Gov:

I feel like I have hit the jackpot with my last two NIB games (Iron Maiden Prem and Deadpool Prem). I usually get tired of games relatively quickly, but these two keep bringing me back for more.

You certainly have, Maiden is awesome.

#3709 3 days ago
Quoted from estrader:

Need some help please. The gate on the plunge is always up even if I don’t hold in the left flipper button. If I hit the skill shot on the right ramp it doesn’t give me credit for it. Any ideas what could be wrong?

Go into switch test mode and roll the ball over each of the switches in that ball path (starting with the shooter lane switch) and make sure they all register from a ball rolling over then (NOT from your finger pressing them).

#3710 2 days ago

just installed our LE Upgraded to last software. Is it normal to have so many switches in the tech alert? Can't get rid of them, but all seems to work perfect...

#3711 2 days ago

Anyone have a link for a stream of the most recent code?

#3712 2 days ago
Quoted from Halfwasted:

Anyone have a link for a stream of the most recent code?

Deadflip on a pro a few weeks back:

https://www.twitch.tv/videos/444273861

#3713 2 days ago
Quoted from estrader:

Need some help please. The gate on the plunge is always up even if I don’t hold in the left flipper button. If I hit the skill shot on the right ramp it doesn’t give me credit for it. Any ideas what could be wrong?

You can also go into coil test and activate the coil for the gate and see if it moves.

#3714 2 days ago
Quoted from vireland:

Go into switch test mode and roll the ball over each of the switches in that ball path (starting with the shooter lane switch) and make sure they all register from a ball rolling over then (NOT from your finger pressing them).

They all register and the gate functions correctly in the switch test but as soon as I play a game the gate opens on the plunge without holding in the left flipper.

#3715 2 days ago
Quoted from LOTR_breath:

You can also go into coil test and activate the coil for the gate and see if it moves.

Thanks for the suggestion.

The left and right control gates flip up and down when I hit the black button in the coil test. The gates seem to work fine except on the plunge.

#3716 2 days ago

Could some help and see if on ball save should the gate open and ball go to flipper or should the gate be closed and ball drop into the pop bumpers?

On mine the gate is open and ball comes to flipper.

#3717 2 days ago
Quoted from estrader:

Could some help and see if on ball save should the gate open and ball go to flipper or should the gate be closed and ball drop into the pop bumpers?
On mine the gate is open and ball comes to flipper.

It's open and goes to flipper

#3718 2 days ago
Quoted from PokerJake:

It's open and goes to flipper

It seems like my machine always thinks the plunge is a ball save situation therefore bypassing holding the left flipper button to open the gate and no skill shot credit.

Any ideas on how to fix this are greatly appreciated.

#3719 2 days ago
Quoted from estrader:

It seems like my machine always thinks the plunge is a ball save situation therefore bypassing holding the left flipper button to open the gate and no skill shot credit.
Any ideas on how to fix this are greatly appreciated.

Start a new game, ball in the shooter lane. Any points on the score? If so you have a switch registering somewhere. If not, I have two suggestions. 1. Go into utilities/resets and do a factory reset. 2. If that doesn't help, try reloading the game code with USB stick.

#3720 1 day ago

Well I’m in for a few weeks now. Just had no time recently to post pix. So much good information here. I’ve only had to make a few adjustments. Cleaned playfield with polish and Katana shot is around 90-95%. I’m happy with that. Was around 50% before polish. Just fitted Titans. Adjusted spotlight aim onto disco ball for more reflection effect. Wolverine was way low. Had to get his right foot up on the spinner bracket. Dazzler was leaning too far into game and spot needed to be aimed more to left to be hitting disco ball.
Put some nice gold accents on it. Such a great game. Got the GC score first game with new code this week. Loving it.

I had a repeating drop target reset issue. Drops would reset, one would fall down and on it would go for thee or four times before settling.
The drop wasn’t sitting far enough back on the ledge it should rest on in the up position. I took the screw out of the ledge of offending target and place a thin washer in behind plastic ledge and refit screw. All done and no more resets. Just a tip from my distributor and worked a treat. Anyway here’s some pix even though we all know what they look like.

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