(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.


By Ericc123

1 year ago



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  • Latest reply 8 hours ago by gliebig
  • Topic is favorited by 199 Pinsiders

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34 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 5272 posts in this topic. You are on page 73 of 106.
#3601 6 months ago
Quoted from nitroman28:

I’m sending your photo to a specialist to make sure it’s not photoshopped.

Thanks for the update, Encyclopedia Brown.

#3602 6 months ago
Quoted from jokerpoker:

I will keep this for future reference should the new card from distributor have issues. Thanks for the detailed instructions nitroman28
Never had issue with SAM or GoTLE Spike. This one has had me and my tech confused.

After hearing people saying their pro shipped with 1.03. You sure yours doesn’t have 1.03 and that’s why it doesn’t see an update?

#3603 6 months ago
Quoted from stevevt:

Thanks for the update, Encyclopedia Brown.

It's Encyclopedia Nitroman to you.

#3604 6 months ago
Quoted from nitroman28:

After hearing people saying their pro shipped with 1.03. You sure yours doesn’t have 1.03 and that’s why it doesn’t see an update?

Seems imprudent to jump in with this advice before the forensic report comes in.

Also, you're not describing how Spike updates work. But that's neither here nor there compared to the other thing.

#3605 6 months ago

Anyone know why the gate on the plunge is open without holding the left flipper button. After the plunge the machine tries to auto launch the ball on ball 2 and 3. Thoughts?

Any help is much appreciated.

#3606 6 months ago
Quoted from nitroman28:

I’m sending your photo to a specialist to make sure it’s not photoshopped.

Looks legit to me

388aab175e9defbe6617293e74e8827d01c59f8d.74406-ela-600 (resized).png
#3607 6 months ago
Quoted from atrainn:

Looks legit to me [quoted image]

My specialist was stuffing his face with Chimichangas
Tacos and beers, Now I have to Hang on for a minute while he's droppin' a deuce.

#3608 6 months ago

Remember a few weeks ago. When the „leaked“ Ghostbusters image showed 1.14...
Nothing more to say...

#3609 6 months ago

if there is a new update I do not think it will bring big changes. Surely they will correct some scores and little more ..

#3610 6 months ago
Quoted from Gov:

If you add this it will block the spotlight that is on bedazzler pointing at the disco ball.

The light pretty-much shines over the hammock and a little bit just through it. You really don't even notice that he's in the way.

#3611 6 months ago

I'm starting to learn the code and use more strategy.....and my scores suck. Haha.

#3612 6 months ago
Quoted from Midway-Man:

Remember a few weeks ago. When the „leaked“ Ghostbusters image showed 1.14...
Nothing more to say...

I'm about to go play this game. Let me know if you want a picture of today's newspaper next to the loading screen.

Seriously, though, let's go ahead and stake this code thing to my very reputation on this site. The friend who sent me the picture not only wouldn't start a hoax or know how to use Photoshop, but also has no idea about the significance of 1.03 versus any other random number. So, I'm not being duped, and I promise I'm not duping anyone else.

I've reached out to Tanio on Twitter to try to get more info but haven't heard back.

Let's put this to rest, other than actually trying to figure out if anything is new in 1.03. OK, everyone?

#3613 6 months ago
Quoted from stevevt:

I'm about to go play this game. Let me know if you want a picture of today's newspaper next to the loading screen.
Seriously, though, let's go ahead and stake this code thing to my very reputation on this site. The friend who sent me the picture not only wouldn't start a hoax or know how to use Photoshop, but also has no idea about the significance of 1.03 versus any other random number. So, I'm not being duped, and I promise I'm not duping anyone else.
I've reached out to Tanio on Twitter to try to get more info but haven't heard back.
Let's put this to rest, other than actually trying to figure out if anything is new in 1.03. OK, everyone?

Not sure what people think you have to gain. I'm also pretty sure some folks are just busting your chops. We assume DP will get a few more updates before it is code complete. Plus, the updates have been pretty regular, unlike GB.

Looks like most people would want to know if they have added any other high score tables.

#3614 6 months ago

Any chance it could be test code version from factory they forgot to convert back to latest released code?

#3615 6 months ago
Quoted from V_piscopo:

Any chance it could be test code version from factory they forgot to convert back to latest released code?

well, if they‘re anything like Dialed In Electronics they‘re going to really want to have that code back!

Sorry, I’m lurking as I‘m not a member yet, but it‘s picking up momentum - I‘ve been listening to the soundtrack and reading the comics lately.

#3616 6 months ago

Just bite the bullet. It will taste like chimychongas. You will be happy with your purchace.

#3617 6 months ago

Code desperately needs 2 changes:

1. Fix the road block that doesn’t allow Starting a wizard mode when it’s qualified while One of the mini modes are running.

2. Add high score tables.

#3618 6 months ago
Quoted from stevevt:

Let's put this to rest, other than actually trying to figure out if anything is new in 1.03. OK, everyone?

Absolutely

#3619 6 months ago
Quoted from Eskaybee:

Code desperately needs 2 changes:
1. Fix the road block that doesn’t allow Starting a wizard mode when it’s qualified while One of the mini modes are running.
2. Add high score tables.

I don't have a lot of experience with this game, which is why I took a trip to play it today. I can report that 1.03 does not fix either of these things above.

Here's a video that shows the loading screen with the code number. The human hand at the end is just there for internal verification purposes only. Please ignore it.
https://photos.app.goo.gl/YYHc7UPMSEAtnZAS8

Anyhow, I had a pretty good time playing it. The upper left gate seemed to work better than the one I played at Pintastic, which means I could start Sabretooth and bring in Lil' Deadpool MB and then let the balls drain for easy points. This was not possible on the copy I played at Pintastic, and I was starting to think that it was a setting or that the code did this automatically to make it harder. Guess not.

I put up a couple OK games, including one around 600 million. Not quite enough to take down the GC, sadly. It was a good time, but I'm on board with the camp that says that you need both luck and skill to make the right ramp. That tough geometry and the the Lil' Deadpool space being 99% unused after the first multiball are the big downsides for me. This was in a dark bar, so it was hard to see at times. But that's a fixable problem.

#3620 6 months ago
Quoted from stevevt:

I'm about to go play this game. Let me know if you want a picture of today's newspaper next to the loading screen.
Seriously, though, let's go ahead and stake this code thing to my very reputation on this site. The friend who sent me the picture not only wouldn't start a hoax or know how to use Photoshop, but also has no idea about the significance of 1.03 versus any other random number. So, I'm not being duped, and I promise I'm not duping anyone else.
I've reached out to Tanio on Twitter to try to get more info but haven't heard back.
Let's put this to rest, other than actually trying to figure out if anything is new in 1.03. OK, everyone?

One thing to look for is to see if the spacing on the 1's on the mystery and match wheels are still weird. If the kernining is ok now, it's definitely different. Just take a picture of any match wheel with 1s on it.

#3621 6 months ago
Quoted from stevevt:

That tough geometry and the the Lil' Deadpool space being 99% unused after the first multiball are the big downsides for me.

Li'l Deadpool's target is massively used in the T-Rex quest to finish it. You have to hit it over and over.

#3622 6 months ago
Quoted from vireland:

Li'l Deadpool's target is massively used in the T-Rex quest to finish it. You have to hit it over and over.

It’s used a bunch in Megakrakoladonus Rex too. Coded nicely actually.

#3623 6 months ago
Quoted from vireland:

Li'l Deadpool's target is massively used in the T-Rex quest to finish it. You have to hit it over and over.

Good to know. I got to T-Rex, but I feel like I shot other stuff to finish it.

Quoted from vireland:

One thing to look for is to see if the spacing on the 1's on the mystery and match wheels are still weird. If the kernining is ok now, it's definitely different. Just take a picture of any match wheel with 1s on it.

Sorry, I probably won't be back to play it any time soon -- unless the operator decides to update his GOTG to code newer than the early release version that's on there now.

#3624 6 months ago
Quoted from vireland:

Li'l Deadpool's target is massively used in the T-Rex quest to finish it. You have to hit it over and over.

The Mini Deadpool area will give you a pretty useless Frenzy mode after the multiball but the third mode is what you want. If you complete the third mode (I think it is called bounce) it will give you a playfield multiplier for the remainder of the current ball you are on. if you manage to get 100 weapons and this on same ball you could potentially get a 3x playfield for an entire ball which will open it right up for some huge scoring.

That area is also used quite a bit in the wizard modes too as well with the previously mentioned T-Rex quest.

#3625 6 months ago

Yeah, the other day on location I got to Megakrakoladonus Rex for the first time. Reminded me a little bit of Iron Throne on GOT. It didn't really play out like Iron Throne, but was similar in that if you drain out and still have more balls to play, you are still in the mode at the beginning of your next ball. Anyway, after some good progress in the mode, the Lil DP area stayed open for big points like 12m, 27M, and 60M for a single hit.

#3626 6 months ago

Bumped my table up to 7 degrees last week just to see what happens. It's incredibly fast for me.

Also tuned the slings and bumpers and waxed the playfeild, what a difference.

#3627 6 months ago

Thinking about joining the club with a pro.

How does the code stack up now? I have an iron maiden and love it. I think dead pool is a little easier than maiden?

Do the callouts get old after while?

#3628 6 months ago

I think do holds up feel. Doesn't get old. About same difficulty level as iron maiden. Code is pretty good, not the deepest game. I suspect they will have another code update this summer

#3629 6 months ago
Quoted from stevevt:

I'm about to go play this game. Let me know if you want a picture of today's newspaper next to the loading screen.
Seriously, though, let's go ahead and stake this code thing to my very reputation on this site. The friend who sent me the picture not only wouldn't start a hoax or know how to use Photoshop, but also has no idea about the significance of 1.03 versus any other random number. So, I'm not being duped, and I promise I'm not duping anyone else.
I've reached out to Tanio on Twitter to try to get more info but haven't heard back.
Let's put this to rest, other than actually trying to figure out if anything is new in 1.03. OK, everyone?

Sheesh some people on here take things to serious...

Anyway. I wouldn't expect 1.03 to be that big of a change. Since Stern hasn't released it to public yet. It´s most likely just an updated system version to support the recently added interlock switch.

#3630 6 months ago
Quoted from Midway-Man:

Remember a few weeks ago. When the „leaked“ Ghostbusters image showed 1.14...
Nothing more to say...

Quoted from Midway-Man:

Sheesh some people on here take things to serious...

#3631 6 months ago

I have now played many games on a Deadpool pro and I can officially say that I need this game in my collection. That being said, I need to find a premium, because I assume from what I've read that it's worth considering even though the art on the pro is the best in my opinion. That katana lock/multiball shot is so very awesome...heck, they all are.

#3632 6 months ago
Quoted from PinDoctor82:

I have now played many games on a Deadpool pro and I can officially say that I need this game in my collection. That being said, I need to find a premium, because I assume from what I've read that it's worth considering even though the art on the pro is the best in my opinion. That katana lock/multiball shot is so very awesome...heck, they all are.

For Deadpool, Premium is the one to get, hands down. You can put the pro translite on it for $77 if you want, and that's all you really look at anyway.

#3633 6 months ago
Quoted from vireland:

For Deadpool, Premium is the one to get, hands down. You can put the pro translite on it for $77 if you want, and that's all you really look at anyway.

Funny enough, you know me well...I have been looking for a pro translite ahead of time, haha.

#3634 6 months ago
Quoted from PinDoctor82:

I have now played many games on a Deadpool pro and I can officially say that I need this game in my collection. That being said, I need to find a premium, because I assume from what I've read that it's worth considering even though the art on the pro is the best in my opinion. That katana lock/multiball shot is so very awesome...heck, they all are.

Super happy with my pro... is the premium better.. maybe some.... but the pro is really good especially for the cost difference. Its one my favorites along with met pro....

#3635 6 months ago
Quoted from bigd1979:

Super happy with my pro... is the premium better.. maybe some.... but the pro is really good especially for the cost difference. Its one my favorites along with met pro....

I prefer the pro especially for the price always felt like the premium/LE makes the game play easier.

#3636 6 months ago
Quoted from PinDoctor82:

Funny enough, you know me well...I have been looking for a pro translite ahead of time, haha.

Pinball life will special order the pro translite for you, and that's where I got the $77 price. It was the cheapest around at the time I got it.

#3637 6 months ago
Quoted from bigd1979:

Super happy with my pro... is the premium better.. maybe some.... but the pro is really good especially for the cost difference. Its one my favorites along with met pro....

The Premium deadpool is one of the few where the cost difference is absolutely worth it. Drop targets, extra ramp, extra mode, disco ball, etc make a huge difference in the gameplay experience.

#3638 6 months ago
Quoted from vireland:

The Premium deadpool is one of the few where the cost difference is absolutely worth it. Drop targets, extra ramp, extra mode, disco ball, etc make a huge difference in the gameplay experience.

were happy and love our pro.... played premium/le and i do like the up down ramp but the pro is a dang fun pin and plenty sufficient . A good deal came up on a basically new modded pro so i jumped on it and happy i did. Now the 2k+ i saved is getting me a heavily modded jjp potcle tomorrow......

#3639 6 months ago

well, i got an LE. worth the price difference? probably not. but the disco ball is cool and the diverter so make the game smoother. i can see without the diverter the game slowing down a little. of course, i can see how somebody would go for the pro over the premium/le. i have on other games.

#3640 6 months ago

Yep all models are great and its crazy how great this pin is now..

#3641 6 months ago

I played Michael Belofsky’s beautiful example yesterday and I totally enjoyed it... most upscale version, funnest SS I’ve played in a long while... I may have just crossed to the SS side, at least temporarily... (Old EM guy). Great pin.

#3642 6 months ago

Don't Own one but played one at a bar.... Very loud ... In Portland Maine and absolutey thought it was great. It was a premium

#3643 6 months ago
Quoted from PinDoctor82:

I have now played many games on a Deadpool pro and I can officially say that I need this game in my collection. That being said, I need to find a premium, because I assume from what I've read that it's worth considering even though the art on the pro is the best in my opinion. That katana lock/multiball shot is so very awesome...heck, they all are.

You're welcome to come down and put some plays on mine.

#3644 6 months ago
Quoted from nitroman28:

After hearing people saying their pro shipped with 1.03. You sure yours doesn’t have 1.03 and that’s why it doesn’t see an update?

Mine is an LE and had original 0.98 code

New SD card has been sent from my distributor and all sorted now. Very impressed with the additions in the new code. Got a GC first game with it.

#3645 6 months ago

Ok so I've adjusted the height a little higher and I can get that blade right ramp shot to work very well but it doesn't appear to be 100 consistent. Meaning I can hit the ball the same way and the same location (I think) and it goes up 8 out of 10. It's annoying to miss the last two for what appears to be not my doing.

Any trick to get this to be 100% or is that just how DP is? I heard its kind of clunky but I'm very close....I can even hit super skills off a fast ball

#3646 6 months ago
Quoted from delt31:

Ok so I've adjusted the height a little higher and I can get that blade right ramp shot to work very well but it doesn't appear to be 100 consistent. Meaning I can hit the ball the same way and the same location (I think) and it goes up 8 out of 10. It's annoying to miss the last two for what appears to be not my doing.
Any trick to get this to be 100% or is that just how DP is? I heard its kind of clunky but I'm very close....I can even hit super skills off a fast ball

Think it’s a design thing. I’ve waxed and polished playfield and ramps and mine is probably 80-85% shots now go all the way into Katana. Before it was prob50/50

#3647 6 months ago

That super skill shot is awesome when you nail it.

#3648 6 months ago
Quoted from jokerpoker:

Think it’s a design thing. I’ve waxed and polished playfield and ramps and mine is probably 80-85% shots now go all the way into Katana. Before it was prob50/50

ok that makes me feel a little better. It's such a nice shot when it works but even that 20% or so is starting to get on my nerves a little.

#3649 6 months ago
Quoted from delt31:

ok that makes me feel a little better. It's such a nice shot when it works but even that 20% or so is starting to get on my nerves a little.

There are two key posts about the katana. Check out posts #270 and #2647. Both involve a little bending.

#3650 6 months ago
Quoted from delt31:

ok that makes me feel a little better. It's such a nice shot when it works but even that 20% or so is starting to get on my nerves a little.

You are not actually hitting the shot the same way.

I have done many slow motion videos to get mine 100% dialed in and to my surprise, what I thought were 100% consistent shots on my end were not! Video does not lie...

80%+ is dialed in is good.

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