(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.


By Ericc123

11 months ago



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  • 3,734 posts
  • 358 Pinsiders participating
  • Latest reply 1 day ago by mannymasy
  • Topic is favorited by 143 Pinsiders

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Topic index (key posts)

30 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 3734 posts in this topic. You are on page 70 of 75.
#3451 29 days ago
Quoted from mbrave77:

I actually really dont like the shaker on this game. I installed it and quickly turned off. It goes off way too much and just annoys me!

.

Quoted from moTiv8:

Feel the same.
Especially the extra Ball Shakes are way too Strong.
And i play with modarate Settings.
With minimal settings the Shaker is dead.
Here should Stern do coding.

.

Quoted from mbrave77:

agree. I hated moderate and pu to minimal in which it never goes off. Should be some middle ground

I feel the same as well. Really don't like the shaker action on this pin much at all.

#3452 29 days ago
Quoted from tp:

[quoted image]

Great pin ..enjoy.. i have one that's only a few months old and it was built in October 2018.... lol. Guess they didn't sell well out of the gate.. now its one of sterns best imo..

#3453 28 days ago
Quoted from tp:

[quoted image]

Congrats buddy you will enjoy this yesss (in Yodas voice)

#3454 28 days ago

Ok, this game is just damn fun.

#3455 28 days ago

My snikt target keeps moving some. Does anyone have a good pic of where it is, for lack of a better phrase, supposed to be.

#3456 28 days ago

2nd night with the game. Rule card says to hit the drops to light battle and lock, but mine seem to be lit all the time regardless if I hit he drop targets. Is that right?

#3457 28 days ago

Battle and lock are usually auto lit after each new ball. If u complete a battle then hit all drops to light next battle.

#3458 28 days ago

And lock is always lit too.
So whybshoot the pool targets?

#3459 28 days ago
Quoted from gliebig:

And lock is always lit too.
So whybshoot the pool targets?

Cause it also lights the left outline regeneration when you spell DEAD and POOL.

#3460 27 days ago

Oh. I was thinking maybe the prior owner had put it on easy level or something since rule card says hit pool targets to light lock.

#3461 27 days ago
Quoted from gliebig:

Oh. I was thinking maybe the prior owner had put it on easy level or something since rule card says hit pool targets to light lock.

It was like that in the original code. Now you only have to hit POOL to light locks on any multiballs after the first one. Drop targets also are used as mentioned above to light regeneration as well as your mystery.

#3462 27 days ago
Quoted from Eskaybee:

It was like that in the original code. Now you only have to hit POOL to light locks on any multiballs after the first one. Drop targets also are used as mentioned above to light regeneration as well as your mystery.

And qualify juggernaut damage arrows in battle.

#3463 27 days ago

I set it to have to complete dead drops to start battles. Felt it was to easy.

What is the latest code?
I'm only on day two of playing this and I've already had a couple scores over a billion. I'm not even sure of the rules yet. I turned all the settings to medium. I just have a feeling mine is set too easy? Should I go to factory settings? I'm not sure if the prior owner may have changed anything.

#3464 27 days ago
Quoted from gliebig:

I set it to have to complete dead drops to start battles. Felt it was to easy.
What is the latest code?
I'm only on day two of playing this and I've already had a couple scores over a billion. I'm not even sure of the rules yet. I turned all the settings to medium. I just have a feeling mine is set too easy? Should I go to factory settings? I'm not sure if the prior owner may have changed anything.

Playfield pitch?

#3466 27 days ago

Might want to try 7.0 if it's too easy. Also, are your outlanes wide open?

#3467 27 days ago

Out lanes wide open, factory settings with around 7.0 pitch...

#3468 26 days ago
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#3469 26 days ago
Quoted from vireland:

Might want to try 7.0 if it's too easy. Also, are your outlanes wide open?

Steeper pitch actually makes the game easier IMO. But it seems to shoot better at the higher pitch, so I still recommend it.

11
#3470 26 days ago

Oh Yeah! Today is going to be a great day for sure!

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#3471 26 days ago
Quoted from vireland:

Might want to try 7.0 if it's too easy. Also, are your outlanes wide open?

You guys keep these silver posts in? Doesn't seem lime there's much other way to open it more than it is?

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#3472 26 days ago
Quoted from gliebig:

You guys keep these silver posts in? Doesn't seem lime there's much other way to open it more than it is?[quoted image][quoted image]

Looks like your right post is on the middle position, not the top.

#3473 26 days ago

Are there attract sounds/music? I didn't see it in the menu.

#3474 25 days ago

Finished my DP Prem for the second time last night. Factory settings except for EB at replay. This is an awesome game!!

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#3475 25 days ago

Deadpool LE has arrived. I’m “working” but will try to set it up over next few hours.

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#3476 25 days ago

Anyone have photo's of some Spot Lights? The middle of the playfield is surprisingly dark on my Premium. Also is there supposed to be a rubber on the out lanes, I noticed each post doesn't have any rubbers.

#3477 25 days ago
Quoted from IdahoRyan:

Anyone have photo's of some Spot Lights? The middle of the playfield is surprisingly dark on my Premium. Also is there supposed to be a rubber on the out lanes, I noticed each post doesn't have any rubbers.

No rubber between the lanes is factory.

#3478 25 days ago

My limited edition number is 021. Are there any fixes I need to know about?

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#3479 25 days ago

250mil bonus and final score of over 2bil. Stock settings except closed the right lane, beat all the foes for the first time. Awesome game for a theme that doesn't really interest me or family.

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#3480 25 days ago
Quoted from gliebig:

Are there attract sounds/music? I didn't see it in the menu.

I'd like to hear some of those songs come on and play in attract mode.

#3481 25 days ago

Upon searching, it doesn't look like Stern does attract mode outside of scores and coin tutorials.

#3482 25 days ago

Finally. Installed updated code. It came with 0.83. Built on September 12, 2018. Added topper. Will play after a few meetings at work.

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#3483 25 days ago
Quoted from IdahoRyan:

Anyone have photo's of some Spot Lights? The middle of the playfield is surprisingly dark on my Premium.

See post# 3176

#3485 25 days ago
Quoted from IdahoRyan:

Anyone have photo's of some Spot Lights? The middle of the playfield is surprisingly dark on my Premium. Also is there supposed to be a rubber on the out lanes, I noticed each post doesn't have any rubbers.

I added double spots on my slings and think they help tremendously. I also like that it makes the beautiful art in the middle of the playfield pop.

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#3486 25 days ago
Quoted from PokerJake:

250mil bonus and final score of over 2bil. Stock settings except closed the right lane, beat all the foes for the first time. Awesome game for a theme that doesn't really interest me or family.[quoted image][quoted image]

You need to step it up.

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#3487 25 days ago
Quoted from scottslash:

See post# 3176

Thank you Sir! Looks much better. Will be doing this very soon!

#3488 25 days ago
Quoted from Chisox:

I added double spots on my slings and think they help tremendously. I also like that it makes the beautiful art in the middle of the playfield pop.[quoted image]

I would have to agree. I dig it!

#3489 25 days ago
Quoted from nitroman28:

You need to step it up.
[quoted image][quoted image]

Holy cow, I have some practicing to do. Nice score.

#3490 25 days ago
Quoted from PokerJake:

Holy cow, I have some practicing to do. Nice score.

My score is BS. Its when I first got the game and the optos on Lil Deadpool weren’t lined up. So for some reason that made it not register every ball drain. So I just reached in the coin door and pop another ball in.

#3491 25 days ago
Quoted from nitroman28:

My score is BS. Its when I first got the game and the optos on Lil Deadpool weren’t lined up. So for some reason that made it not register every ball drain. So I just reached in the coin door and pop another ball in.

Lol, I was about to say, must have been an hour long game. It would be awesome if there was a standard setup that folks could compare scores.

#3492 25 days ago

How balls per play do you have your machine set for? Default is 3. I set mine to 5. Most machines where I grew up were set on 5 balls per play. Kinda what Im used to. Also, anyone ever start a game in "Competition Mode" and notice any differences in game play? If you don't know what it is. Put a credit on your machine and hold the left flipper button before starting the game. You will see Competition Mode pop up on the screen with a short count down timer.

#3493 24 days ago

I changed my lock settings to difficult so I have to drop the pool targets to light each lock. I really like it this way.

#3494 24 days ago

2019 marks 20 years since I bought my first pinball (Judge Dredd). Deadpool LE is the first Pinball I purchased that needed no switch adjustments, protectors, repairs or anything else. I have bought several NIB games which all required adjustments or fixes. I thought this day would never happen!

I set the pitch to whatever it is with all legs at lowest level. All ramps work great.

My wife played the obligatory game as she does on all my games. She was keeping the ball alive much longer than she ever did. She said this game is too easy. I said maybe after 20 years, you may just have a game that you can play well.

It’s still brand new (just 3 games played) but I am looking forward to learning the rules and enjoying the game.

If you live near me and want to check it out, call me or pm me to come over.

#3495 24 days ago
Quoted from mbelofsky:

2019 marks 20 years since I bought my first pinball (Judge Dredd). Deadpool LE is the first Pinball I purchased that needed no switch adjustments, protectors, repairs or anything else. I have bought several NIB games which all required adjustments or fixes. I thought this day would never happen!
I set the pitch to whatever it is with all legs at lowest level. All ramps work great.
My wife played the obligatory game as she does on all my games. She was keeping the ball alive much longer than she ever did. She said this game is too easy. I said maybe after 20 years, you may just have a game that you can play well.
It’s still brand new (just 3 games played) but I am looking forward to learning the rules and enjoying the game.
If you live near me and want to check it out, call me or pm me to come over.

Need to move those back legs up some i imagine it plays very slowly/floaty. Mine are way out and the game is only around 6.9 ... so id guess yours is around only 6.0...if that

#3496 24 days ago
Quoted from gliebig:

I changed my lock settings to difficult so I have to drop the pool targets to light each lock. I really like it this way.

Another change that I like to make the game slightly harder is turning weapon stacking off for lil Deadpool multiball and ninja multiball. While I’d rather see an individual setting for # of weapons to qualify mech suit mb, this certainly helps make the mode more lucrative.

Also, set your max extra balls to 1. I think you can increase difficulty to earn the extra ball via weapons too?

#3497 24 days ago

Thank you Lior for building this custom DP topper. Looks great!
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#3498 24 days ago
Quoted from brett:

Thank you Lior for building this custom DP topper. Looks great!
[quoted image][quoted image]

The uplighting needs to be moved toward the front of the machine's backbox (or have two rows of LEDs) so his face is lit instead of just the bottom of his chin. You can also tilt the bust forward a couple degrees to get better lighting past his shoulders.

#3499 24 days ago
Quoted from brett:

Thank you Lior for building this custom DP topper. Looks great!
[quoted image][quoted image]

That's pretty cool. I was thinking about buying this and turning it into a topper: amazon.com link »

#3500 24 days ago
Quoted from vireland:

The uplighting needs to be moved toward the front of the machine's backbox (or have two rows of LEDs) so his face is lit instead of just the bottom of his chin. You can also tilt the bust forward a couple degrees to get better lighting past his shoulders.

Good suggestion, I’ll try that. Thank you

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There are 3734 posts in this topic. You are on page 70 of 75.

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