1.01 is out!!
LE V1.01.0 - May 8, 2019
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- Updated LIL' DEADPOOL LOCK Device:
- Improved ball lock handling. If the drop targets do not stay up when
the devices attempts to catch the ball, retry the drop target reset
up to 3 times. If the ball is not successfully locked within 4 seconds
of hitting the Lil Deadpool target, start the next qualified
Lil Deadpool mode.
- Improved ball lock-out handling. In the lock-out state, the drop
targets are reset whenever they are hit. If the ball gets behind the
drop targets when the device is in this state, lower the drop targets
to release the ball.
- Adjustment: "DISABLE LIL DP TARGET BANK" - when this adjustment is set to YES,
the Lil Deadpool drop targets will never reset and the Lil Deadpool device
will not be unable to lock balls. Rules that rely on locking a ball in the
Lil Deadpool device will compensate; the following rules are effected:
- Lil Deadpool Multiball, Frenzy, and Bounce
- T-Rex Quest
- Mr. Sinister: Megakrakolodonus Rex
- Mr. Sinister: The Final Battle
- Adjustment removed: "LIL DEADPOOL LOCKS BALLS" (Lil' Deadpool device will
always attempt to lock balls unless "DISABLE LIL DP TARGET BANK" is set to YES.
- Adjustment added: "BALL SAVE TIMER: LDP RECENT LOCK" (Default 0 seconds). If this
is set to a value greater than 0 seconds, a ball saver will start as soon as the
Lil' Deadpool target is hit to initiate a ball lock attempt.
- Updated switch test: do not reset Lil Deadpool drop target bank when the
Lil Deadpool target is closed in switch test.
- Updated T-REX QUEST:
Updated rules:
- At mode start
- All arrow shots are lit.
- Lil Deadpool drop targets stay up when hit.
- When a lit arrow shot is made
- Shot is unlit.
- Lil Deadpool drop targets trip down.
- T-Rex hurry up starts on the Lil Deadpool stand up target (12 seconds).
- If another lit shot is made, the hurry-up value is boosted and time is added.
- If hurry-up times out, drop targets are reset. If no shots are lit when the
hurry-up times out, all shots are relit.
- When the lit Lil Deadpool stand up target is hit,
- Collect hurry-up award.
- All shots are relit.
- Collect the hurry-up 4 times to light the scoop to collect DNA.
- Shoot lit scoop to collect DNA sample and complete the mode.
- If ball is drained while scoop is lit, the mode is completed.
Updated display:
- Display T-Rex Hurry-Up value when it is available at the Lil Deadpool target
- Updated WEAPON JACKPOT award:
- 100, 200, 300 weapons ... bump playfield multiplier minimum for the rest of the game.
- Updated MYSTERY: If Extra Ball is Lit, do not award Light Extra Ball from MYSTERY.
- Updated LIL' DEADPOOL FRENZY: switch value increases by 100k each time the
mode is restarted. Max switch value is 400k.
- Fixed REGENERATE - during multiball, a ball going down the left outlane with
Regenerate lit would intermittently not award a ball save.
- Added formatted game pricing to attract mode screens.
- System V2.27:
- Updated to nodeboard firmware v0.40.0
- Updated instructions for RESTORE SETTINGS.
- Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after
BACKBOX SPEAKER TYPE.
- Added UTIL->RESET->VOL which will reset all audio settings to their
default values.
- Append (MAX) to the credit message if the number of credits equals
the CREDIT LIMIT adjustment.