Deadpool owners club. Free chimichangas for all.

(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.


By Ericc123

6 months ago



Topic Stats

  • 1,843 posts
  • 243 Pinsiders participating
  • Latest reply 4 hours ago by Rum-Z
  • Topic is favorited by 91 Pinsiders

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There are 1843 posts in this topic. You are on page 32 of 37.
#1551 37 days ago

Had a casualty today. Kind of disappointing.

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#1552 37 days ago
Quoted from Its_me_aj:

Had a casualty today. Kind of disappointing. [quoted image]

Wow, please share with Stern so they send out a replacement and they track how many of these occur Incase recall.

How many plays on game? Before this happened

#1553 37 days ago

Did he sheer off at the hips or is it fixable?

#1554 37 days ago

Around 1000 plays on the game. He broke at the hips. It’s probabky fixable but I’m still going to contact stern about it

#1555 37 days ago
Quoted from Its_me_aj:

Around 1000 plays on the game. He broke at the hips. It’s probabky fixable but I’m still going to contact stern about it

Given the amount of shaking and ball action, that body interior is WAY too hollow. It should have been solid, like they did for Iron Monger where they filled the hollow off-the-shelf toy design with epoxy to strengthen them.

#1556 37 days ago

Thanks for your feedbacks about the gameplay.
Maybe consider to get one during the year.
I'm not in the Pinball club for a long time, but we like pinball with deep rules. We already have a TZ and a TSPP.
Now we would like to add another one, witch is not too much simple, not too quickly boring for us, but more accessible for friends who are not expert.

#1558 36 days ago
Quoted from HighProtein:

Yes or No to shaker motor on a Pro?

Yes

#1561 36 days ago
Quoted from HighProtein:

Yes or No to shaker motor on a Pro?

I just got a pro last night, came with a shaker. Ive played a few without. Definitely a worthwhile add for this game!

#1562 36 days ago

Anyone else experience the ball getting wedged under the gate at the top of the playfield when you plunge. If I do a full plunge, the momentum isnt enough to bounce off that gate 75% of the time and it just gets wedged there. Ball search rarely is able to knock it loose. Is there a way to adjust that gate?

#1563 36 days ago
Quoted from Dkjimbo:

Anyone else experience the ball getting wedged under the gate at the top of the playfield when you plunge. If I do a full plunge, the momentum isnt enough to bounce off that gate 75% of the time and it just gets wedged there. Ball search rarely is able to knock it loose. Is there a way to adjust that gate?

Sounds like the machine is too flat. What's your playfield pitch?

#1564 36 days ago

I was playing a Deadpool on location yesterday...does anyone else have issues with the ball launching off the top of the left ramp? Is this a matter of turning the power down on one of the flipper coils, or is something not set right. The ball launched off the top of that ramp and into the top of the palyfield numerous times yesterday.

#1565 35 days ago
Quoted from vireland:

Sounds like the machine is too flat. What's your playfield pitch?

It was at 6.4 degrees front to back. I raised the back to 6.7 and took that ball gate apart and bent the metal a bit to raise its position. Its working correctly now. Also the katana switch back ramp shot seems more consistent at 6.7 than 6.4.

#1566 35 days ago

Here is another observation as an owner for 2 days of a pro. Why is the right orbit so clunky and why as the elevated shooter lane not implemented? Most of Sterns games seem to have the shooter lane sort of ramp up so that the right orbit is silky smooth AND prevents the ball from ever rolling back into the shooter lane. This game doesn't have that and its very strange. Was it intentional cost cutting? Did someone really think this was a better design than the shooter lane ramp like Metallica and others?

This is my only complaint about the game at this point, just curious others thoughts on this. I am really enjoying the game a lot and look forward to getting deeper into it, just sort of disappointed with the tendency for a failed or clunky right orbit shot and a pretty regular occurance of the ball inadvertently rolling back into the shooter lane....could have been so easily avoided.

#1567 35 days ago
Quoted from Dkjimbo:

This game doesn't have that and its very strange. Was it intentional cost cutting? Did someone really think this was a better design than the shooter lane ramp like Metallica and others?

Maybe it's designed that way to stop the short/plunge to right flipper playfield exploit seen on so many machines, BM66, Met, GotG, GB, GoT, AS and so many others.
Personally I prefer it this way.

#1568 35 days ago
Quoted from Dkjimbo:

Here is another observation as an owner for 2 days of a pro. Why is the right orbit so clunky and why as the elevated shooter lane not implemented? Most of Sterns games seem to have the shooter lane sort of ramp up so that the right orbit is silky smooth AND prevents the ball from ever rolling back into the shooter lane. This game doesn't have that and its very strange. Was it intentional cost cutting? Did someone really think this was a better design than the shooter lane ramp like Metallica and others?
This is my only complaint about the game at this point, just curious others thoughts on this. I am really enjoying the game a lot and look forward to getting deeper into it, just sort of disappointed with the tendency for a failed or clunky right orbit shot and a pretty regular occurance of the ball inadvertently rolling back into the shooter lane....could have been so easily avoided.

There’s a lane guide you can take out and it makes the right orbit much smoother.

Take advantage of having the ball fall in the shooter by either soft plunging to the top lanes, or adjusting the auto plung to about 110 so it fires it up to the top lanes. Then work on building your bonus multiplier.

#1569 35 days ago
Quoted from JodyG:

I was playing a Deadpool on location yesterday...does anyone else have issues with the ball launching off the top of the left ramp? Is this a matter of turning the power down on one of the flipper coils, or is something not set right. The ball launched off the top of that ramp and into the top of the palyfield numerous times yesterday.

I am willing to bet that the plastic with DP in a hammock has shifted or been removed from the turn in the ramp. I saw that happen on ours with the same results.

#1570 35 days ago
Quoted from HighProtein:

Yes or No to shaker motor on a Pro?

Yes. I put an authentic Stern shaker kit in my DP Pro and it's great. I did rotate one of the weights 90º to dampen the effect, though, because at full-strength it was so *loud* that the sound of it distracted from the game.

#1571 35 days ago
Quoted from EEE:

I am willing to bet that the plastic with DP in a hammock has shifted or been removed from the turn in the ramp. I saw that happen on ours with the same results.

You're absolutely right, I went back and looked at a picture I took, and the hammock is rotated 90 degrees off the one mount. This makes perfect sense now.

-3
#1572 35 days ago
Quoted from Dkjimbo:

Here is another observation as an owner for 2 days of a pro. Why is the right orbit so clunky and why as the elevated shooter lane not implemented?

When you buy a Gomez design, it will be clunky. That's all you need to know. He's the King of Clunky, especially in the modern Stern era.

#1573 34 days ago
Quoted from HighProtein:

Yes or No to shaker motor on a Pro?

Hell YES!

#1574 34 days ago

Yay! Deadpool LP's have arrived @ Stern HQ. Guess however long it takes to ship / etc to go..

#1575 34 days ago
Quoted from Zukram:

Yay! Deadpool LP's have arrived @ Stern HQ. Guess however long it takes to ship / etc to go..

Awesome! Time to go find my old Technics turntable!

11
#1576 34 days ago

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#1577 34 days ago

Stern just posted this.

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#1578 34 days ago

Anyone want to sell me their LP?

#1579 34 days ago
Quoted from PoolFan:

Anyone want to sell me their LP?

Sure, $500 and you can have mine.
First one to PM!

#1580 34 days ago
Quoted from cpr9999:

Sure, $500 and you can have mine.
First one to PM!

So you’re saying you really want to keep yours.

#1581 34 days ago
Quoted from PoolFan:

So you’re saying you really want to keep yours.

Is that to much? For a limited LP?

#1582 34 days ago

So when will the downloadable songs be available? I didn't tear apart the goodie bag inside the game, so if the information is in there I apologize.

#1583 32 days ago

Got my LE today! Are custom free play cards available anywhere?

#1584 32 days ago
Quoted from Parzival:

Got my LE today! Are custom free play cards available anywhere?

I’ve been using these ones another pinsider made.

https://pinside.com/pinball/forum/topic/deadpool-owners-club-free-chimichangas-for-all/page/12#post-4610359

#1585 32 days ago

Several guys have made free play cards.
You can look through the image gallery for this thread and I think there’s at least three different styles guys have made.

#1586 32 days ago

Right before Christmas I traded my lightly modded Metallica Pro with around 3500 plays on it for a practically brand new Deadpool Pro that came with the under-cabinet lighting and the topper. To be honest I was worried about regrets getting rid of the Met Pro (It was my first pin and I bought it brand new) but I have not felt that at all. Even more since the new update which I feel made the game a lot more fun.

I know a lot of people are going to hate me for saying this, but I feel like Metallica is a very over rated game. It’s a simple fan setup with nothing too special and was extremely hard to stay consistent with the game. And let’s be honest. Sparky isn’t a whole lot different then the Deadpool toy minus the magnet (after about 500 plays on a new magnet in Met you’ll start seeing the ball ramp off it and required adjusting a lot for the game to play right). I personally feel like Deadpool blows Metallica out of the water.

I feel like I got the better end of the deal.

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#1587 31 days ago
Quoted from BigJoeCincy:

Right before Christmas I traded my lightly modded Metallica Pro with around 3500 plays on it for a practically brand new Deadpool Pro that came with the under-cabinet lighting and the topper. To be honest I was worried about regrets getting rid of the Met Pro (It was my first pin and I bought it brand new) but I have not felt that at all. Even more since the new update which I feel made the game a lot more fun.
I know a lot of people are going to hate me for saying this, but I feel like Metallica is a very over rated game. It’s a simple fan setup with nothing too special and was extremely hard to stay consistent with the game. And let’s be honest. Sparky isn’t a whole lot different then the Deadpool toy minus the magnet (after about 500 plays on a new magnet in Met you’ll start seeing the ball ramp off it and required adjusting a lot for the game to play right). I personally feel like Deadpool blows Metallica out of the water.
I feel like I got the better end of the deal. [quoted image][quoted image][quoted image]

I can believe you came to that conclusion. You have Popeye and Judge Dredd.

#1588 31 days ago

Hi Gang,
Has anyone had issues with little Deadpool 3 bank drop targets? The ball gets stuck behind them and won’t release for the multiball when hitting the targets! I did an opto switch test, coil drop target test, checked pin plugs and all is good, can seem to find the problem? Got me stumped! Is it software related maybe?

#1589 31 days ago
Quoted from Ferrone:

Hi Gang,
Has anyone had issues with little Deadpool 3 bank drop targets? The ball gets stuck behind them and won’t release for the multiball when hitting the targets! I did an opto switch test, coil drop target test, checked pin plugs and all is good, can seem to find the problem? Got me stumped! Is it software related maybe?

I haven't had that but here is an issue I have seen quite a few times - the Hellhouse "Battle" light is lit, I make the shot in there, and it immediately kicks the ball back out, I have had to hit that shot sometimes three times with the Battle light lit before it starts the battle.

#1590 31 days ago
Quoted from redman822:

I haven't had that but here is an issue I have seen quite a few times - the Hellhouse "Battle" light is lit, I make the shot in there, and it immediately kicks the ball back out, I have had to hit that shot sometimes three times with the Battle light lit before it starts the battle.

https://pinside.com/pinball/forum/topic/deadpool-pro-scoop-issue-#post-4778498

#1591 31 days ago
Quoted from Ferrone:

Hi Gang,
Has anyone had issues with little Deadpool 3 bank drop targets? The ball gets stuck behind them and won’t release for the multiball when hitting the targets! I did an opto switch test, coil drop target test, checked pin plugs and all is good, can seem to find the problem? Got me stumped! Is it software related maybe?

I’m pretty sure someone had a similar issues many many posts ago. I think it had to do with adjusting where the drop target bank was under the playfield. I think the drops were hanging up on the edge of the playfield, or something like that?
I have not had this issue just thinking back to someone else’s post.

#1592 31 days ago
Quoted from Ferrone:

Hi Gang,
Has anyone had issues with little Deadpool 3 bank drop targets? The ball gets stuck behind them and won’t release for the multiball when hitting the targets! I did an opto switch test, coil drop target test, checked pin plugs and all is good, can seem to find the problem? Got me stumped! Is it software related maybe?

I have been experiencing this in Lil' Deadpool Multiball on my Pro v.97. It happens maybe 1 out of every 4 plays? My hunch is that this is software, because I notice that sometimes the drop targets will drop and release the captured ball eventually (still during the MB mode) without being hit, and if not before the end of the MB mode, definitely as soon as the other ball[s] drain.

I don't remember experiencing this on v.96 or v.95.

#1593 30 days ago
Quoted from cpr9999:

Is that to much? For a limited LP?

Yuuuup
Even if signed by all Stern team plus Rob Liefeld...

#1594 30 days ago
Quoted from HighProtein:

Yuuuup
Even if signed by all Stern team plus Rob Liefeld...

What’s it worth?

#1595 30 days ago

I did see that post with similar issue. I have noticed that my drop targets are clear from the playfield - it’s not touching. Weird coz never had this issue before only when plug is loose. I’ll keep looking into it. Thanks guys!

#1596 30 days ago
Quoted from cpr9999:

What’s it worth?

I just did a quick eBay search for sold listings of “LP limited 500”. Most sold for $60 or less.

#1597 30 days ago
Quoted from PoolFan:

I just did a quick eBay search for sold listings of “LP limited 500”. Most sold for $60 or less.

Guess for that price I will keep it and play it, not worth anyone selling theirs.

#1598 29 days ago
Quoted from vireland:

I can believe you came to that conclusion. You have Popeye and Judge Dredd.

Im not sure what you mean by that. I guess I like unique play-fields....?

30
#1599 29 days ago

Here's what almost $600 looks like the first 2 weeks on location. Game should be paid off in 4 months! Best earner by far!

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IMG_20190120_095458 (resized).jpg
#1600 29 days ago

Any update on next code release?

Last update added some really fun enhancements (Mechsuit multiball & Berserker).
Still really digging the game.

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