(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.

By Ericc123

4 years ago


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  • Latest reply 11 hours ago by flynnibus
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42 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 14,398 posts in this topic. You are on page 283 of 288.
#14101 67 days ago

They always came in the goodie bag.

#14102 66 days ago
Quoted from Thomas3184:

I have 2 rubbers on the plastic there, but there are two in the goodie bag as well. At least on recent IC build.

Agreed, same for me. Actually I had no idea the 2 rubbers on top of this was for the outlane posts. I thought it was for either visual style or to keep the balls from flying up there on wild shots.

#14103 66 days ago
Quoted from luvthatapex2:

Running version 1.08 and had a reboot during lil Deadpool and collecting chimichangas. Anyone else have this happen?

Yeah I’ve had all sorts of random reboots, seems to coincide with the fan running on the power supply. Happens in attract mode as well as game play when a heap is going on. Sent a bug report to stern today

#14104 66 days ago

Stern could do with setting up bug reports over the IC network, game crashes then once it reports and rejoins the network, send over the crash report.

#14105 66 days ago
Quoted from J85M:

Stern could do with setting up bug reports over the IC network, game crashes then once it reports and rejoins the network, send over the crash report.

You mean like when windows crashes and there is a button that says send report after it restarts, that would be too easy.

#14106 66 days ago
Quoted from Thomas3184:

You mean like when windows crashes and there is a button that says send report after it restarts, that would be too easy.

Yeah that’s kind of thing, I have no idea how easy it would be to implement but sure seems like a streamline way to find and fix bugs efficiently.

#14107 66 days ago
Quoted from luvthatapex2:

Running version 1.08 and had a reboot during lil Deadpool and collecting chimichangas. Anyone else have this happen?

Quoted from Shaneotilt:

Yeah I’ve had all sorts of random reboots, seems to coincide with the fan running on the power supply. Happens in attract mode as well as game play when a heap is going on. Sent a bug report to stern today

I would start with replacing the SD card. I don't have a ton of games on latest code yet, but do have over 5500 plays total on my Deadpool and have never had a reboot problem.

#14108 65 days ago
Quoted from livetowin:

Curious what you did here. Mine broke as well and the replacement switch from Marco doesn’t have a long enough arm to activate the switch and it’s supposed to be the replacement for the original. [quoted image][quoted image]

Sorry for the late response, I had made an order from Pinball Life for the replacement parts which were the correctly sized arms. Out of curiosity, will the smaller micro switch arms not work correctly? Now I'm worried I don't have enough switches.

#14109 65 days ago

Does anyone know if there are Deadpool ramp decals? If not, then does anyone have a good idea on how to make and submit ramp decals with user supplied images?

Also, has anyone else been having an unusual amount of balls getting magnetized by this game? I have a pro in a garage, but with lots of dehumidifying measures in place and I seem to go through balls fairly quickly due to this issue.

#14110 65 days ago
Quoted from Titokombo:

Does anyone know if there are Deadpool ramp decals? If not, then does anyone have a good idea on how to make and submit ramp decals with user supplied images?
Also, has anyone else been having an unusual amount of balls getting magnetized by this game? I have a pro in a garage, but with lots of dehumidifying measures in place and I seem to go through balls fairly quickly due to this issue.

Never

#14111 65 days ago

same never with this game and I have had a Pro and now Prem. TMNT on the other hand I had magnetization issues but switched to Titan standard pinballs and that resolved it.

#14112 65 days ago
Quoted from Titokombo:

Also, has anyone else been having an unusual amount of balls getting magnetized by this game? I have a pro in a garage, but with lots of dehumidifying measures in place and I seem to go through balls fairly quickly due to this issue.

There are no magnets on the playfield in Deadpool. Seems odd that the balls would get magnetized at all.

#14113 65 days ago
Quoted from Titokombo:

Does anyone know if there are Deadpool ramp decals? If not, then does anyone have a good idea on how to make and submit ramp decals with user supplied images?
Also, has anyone else been having an unusual amount of balls getting magnetized by this game? I have a pro in a garage, but with lots of dehumidifying measures in place and I seem to go through balls fairly quickly due to this issue.

There are not ramp decals that I'm aware of for this PIN, but I think simply because there isn't much interest for this. The Katana Ramp in silver makes a very nice aesthetic and illusion that the ramps are part of the Katana Swords so it being shinny metallic looking words perfectly as a ramp. The Table art already has a lot going on, and very red and most of us want more light to brighten it up. Covering up the ramps might make it even darker, and make the entire playfield look like spaghetti. I think the metallic ramps break up the playfield evenly and look cool on it's own.

In regards to magnetized balls, I think you have other issues going on. As others stated this game doesn't have magnets so your balls might be getting magnetized by other means. Possibly static electricity issues because of the humidity, not sure? maybe it's not magnetism and something else interrupting the flow of your balls.

#14114 65 days ago

Going Disco Color Changers in the G.I. of one of my Deadpool Pros on location...

#14115 65 days ago
Quoted from Titokombo:

Also, has anyone else been having an unusual amount of balls getting magnetized by this game? I have a pro in a garage, but with lots of dehumidifying measures in place and I seem to go through balls fairly quickly due to this issue.

There should be no reason for the balls to get magnetized in Deadpool.

With that said - I have had great results using Ninja Balls even in heavily magnetized games such as Godzilla and Twilight Zone. I do change them out around every 500 or so games as they get scuffed and haven't had any magnetize yet.

19
#14116 65 days ago

I'm not technically an owner yet but I placed an order for a Pro today. Also, this will my first real pin in my house! SUPER EXCITED!!!

10
#14117 65 days ago
Quoted from HighProtein:

Going Disco Color Changers in the G.I. of one of my Deadpool Pros on location...

I am experimenting with colour changing lighting for my disco ball mod I’m working on currently. Might make it programmable so the user can choose white or full RGB spectrum.

#14118 64 days ago
Quoted from J85M:

I am experimenting with colour changing lighting for my disco ball mod I’m working on currently. Might make it programmable so the user can choose white or full RGB spectrum.

Shut up and take my money!

#14119 64 days ago
Quoted from Mr_H:

Shut up and take my money!

Thank you, hopefully what I’m working on is well received and liked by Deadpool owners, the aim is to substantially enhance the disco ball light show and give another area of the game a visual upgrade in the process. Will hopefully be happy enough to reveal soon.

#14120 64 days ago
Quoted from J85M:

Thank you, hopefully what I’m working on is well received and liked by Deadpool owners, the aim is to substantially enhance the disco ball light show and give another area of the game a visual upgrade in the process. Will hopefully be happy enough to reveal soon.

Anything that accentuates the disco ball modes is gonna be amazing. Can't wait to see what you come up with!

#14121 64 days ago
Quoted from J85M:

Thank you, hopefully what I’m working on is well received and liked by Deadpool owners, the aim is to substantially enhance the disco ball light show and give another area of the game a visual upgrade in the process. Will hopefully be happy enough to reveal soon.

I am happily onboard of improving the disco light ball. I agree adding more color and brighter Lights (or more focused light) on the disco ball is key.. can't wait to see what you come up with. I'll be watching.

#14122 62 days ago

I have been working with John and his Precision-Flip Flippers for a while now and recently he sent me one of every color so I could take some pictures. Overall I'm definitely on TEAM HALOGRAPHIC-PRO as those look incredible and play extremely well. I also highly suggest the metal bushings as well. Lastly the art on this game is incredible. Enjoy!

https://pinside.com/pinball/market/shops/1341-precision-pinball-prod/06654-precision-flip-flipper-system

IMG_2371 (resized).jpegIMG_2372 (resized).jpegIMG_2373 (resized).jpegIMG_2374 (resized).jpegIMG_2375 (resized).jpegIMG_2376 (resized).jpegIMG_2379 (resized).jpeg
#14123 62 days ago
Quoted from joelbob:

I have been working with John and his Precision-Flip Flippers for a while now and recently he sent me one of every color so I could take some pictures. Overall I'm definitely on TEAM HALOGRAPHIC-PRO as those look incredible and play extremely well. I also highly suggest the metal bushings as well. Lastly the art on this game is incredible. Enjoy!
https://pinside.com/pinball/market/shops/1341-precision-pinball-prod/06654-precision-flip-flipper-system[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Thanks for posting this, I had thought about ordering different bats to see what they look like. I’ve had these in my cart and taken them out a few times because: 1) I’m confused about how game specific the bushings are and I wanted to order a couple sets of three flippers (since there is no option for four) and divide between games with four and two flippers. 2) was hoping the holographic-pros would eventually be an option in a kit or that the kits would be sold without bats so the ordering was easier when your game has different sized bats like IMDN.

#14124 62 days ago

I don't know if I ever posted this, how I mounted a full sized Dazzler figure.
I did Domino as well I'll video later...

#14125 62 days ago
Quoted from mstang01:

Thanks for posting this, I had thought about ordering different bats to see what they look like. I’ve had these in my cart and taken them out a few times because: 1) I’m confused about how game specific the bushings are and I wanted to order a couple sets of three flippers (since there is no option for four) and divide between games with four and two flippers. 2) was hoping the holographic-pros would eventually be an option in a kit or that the kits would be sold without bats so the ordering was easier when your game has different sized bats like IMDN.

Give John a PM, he's very responsive and he'll put a kit together for you or at least tell you what to click.

Have to say, i thought the gold would be the standout, but the red look ace.

#14126 62 days ago
Quoted from SirMachismo:

Sorry for the long video, but I figured I would shoot a short video of my Deadpool's setup to see if it helps you solve your SDTM woes. The video ended up longer that I wanted and I didn't want to reshoot it. My DP Pro is an April 2022 build. I have the left to right axis just leaning just a tiny fraction down on the left side. If you look at the circular level it is so close to center I question if it is just dead on some days, the sprit level it too hard to get an accurate left to right reading on the slanted playfield. Additionally my PF angle is at 6.96 at the flippers. I intended to tweak it to get it to 7.0 but it played so well I figured it was good enough. I also put a thick post sleeve on the post next to the pop bumper behind Lil' Deadpool, I did this mainly because I would get an occasional ball trapped there. Most if what my set up tweaking was to alleviate the one in twenty games where I would get a ball stuck there. The tweaking of my angle, level, and the post sleeve seemed to have a positive effect on my setup in general...no more unwarranted SDTM drains and no ball traps. At the end of the video is a direct overview of the entrance guiderail to the right of Lil' DP so you can determine if your rail needs some adjusting. Sorry for the sound mix, I accidently hit the start button and just rolled with it.
Lb
[quoted image]

Thanks for the video! I think I might need to get thicker post sleeves to keep the ball from rolling down there.

#14127 61 days ago

Made this shooter rod for my Godzilla but everyone agrees you guys would like it more.

6D603DB7-3AF2-4871-A7F7-28D893714033.jpeg
#14128 61 days ago

Hip breaker.

Welcome to your bruises.

#14129 61 days ago
Quoted from punkin:

Hip breaker.
Welcome to your bruises.

You’d be lucky if it’s just your hip

#14130 61 days ago
Quoted from bigguybbr:

You’d be lucky if it’s just your hip

We tend to walk past a row sideways, i get complaints if i don't put IJPA on the end of a row in a corner.

Fuckin' gun just bit me.

#14131 61 days ago
Quoted from punkin:

We tend to walk past a row sideways, i get complaints if i don't put IJPA on the end of a row in a corner.
Fuckin' gun just bit me.

8160B17A-8DD5-4119-BC85-6749C7FA0F9C.gif
#14132 60 days ago

I’m aware of the hip smashing , luckily it’s going against a right wall so nobody ever walking into it. You guys just puttin machines in the middle of the room damn.

#14133 60 days ago
Quoted from ruzeo:

Made this shooter rod for my Godzilla but everyone agrees you guys would like it more.
[quoted image]

This is pretty sweet, r u selling them? Didn’t Stern make something similar for TMNT?

#14134 60 days ago
Quoted from bigguybbr:

You’d be lucky if it’s just your hip

What's the capital of Thailand?

American_Pie_Capital_of_Thailand.gif
#14135 59 days ago
Quoted from northerndude:

What's the capital of Thailand?[quoted image]

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#14136 59 days ago

The switch under my hell house snapped off. Is it even worth contacting my distributor for a replacement or just order it myself?

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#14137 59 days ago
Quoted from drwicket:

The switch under my hell house snapped off. Is it even worth contacting my distributor for a replacement or just order it myself?
[quoted image]

Order 1 and a couple more for spares.

ive had a couple break on mine.

#14138 59 days ago
Quoted from Pinball-Obsessed:

Order 1 and a couple more for spares.
ive had a couple break on mine.

Same. This seems to be a frequent issue on these. I had to replace mine. I'm temped to glob some hot glue on those contacts to help support them going forward.

#14139 59 days ago

I had this happen several times. Finally turned down the eject power and hasn’t happened again

#14140 59 days ago

Pro owner, I am having bad ball hop during the transition between the return guide and flipper. I already tried adjusting the guides to no avail.

Anyone look into getting metal return guides or have another suggestion?

Something like Cliffies product ?

Or maybe I re order some new plastic red ones?

https://www.passionforpinball.com/FlipFrames.htm

#14141 59 days ago
Quoted from Boat:

Pro owner, I am having bad ball hop during the transition between the return guide and flipper. I already tried adjusting the guides to no avail.
Anyone look into getting metal return guides or have another suggestion?
Something like Cliffies product ?
Or maybe I re order some new plastic red ones?
https://www.passionforpinball.com/FlipFrames.htm

What are you using for flipper rubbers? The thickness might be causing an issue

#14142 59 days ago
Quoted from bigguybbr:

What are you using for flipper rubbers? The thickness might be causing an issue

It’s just factory I’m pretty sure. I can switch to titans but not sure if that will make a big difference

#14143 59 days ago

Should switch to titans anyway. They play better and your game will stay clean for longer.

#14144 59 days ago
Quoted from bigguybbr:

Same. This seems to be a frequent issue on these. I had to replace mine. I'm temped to glob some hot glue on those contacts to help support them going forward.

Any chance anyone has the part number handy?

#14146 58 days ago

Hey gang, I'm having a node board reset problem........ball dropping into pops and then rapid pop firing is causing entire lower playfield to go dark and flippers die for a second and they come right back up, no full resets or anything like that. Roughly 1K plays, and it's been fine until now. I swapped node 8 & 9 and changed the jumper settings, reseated everything, and the problem persists which suggests an electrical short not a board issue I think. No visually loose connections or broken wires. My next step is to individually disconnect each node 8 CNx one by one and try to isolate the short, any other suggestions, or anyone had this issue? Appreciate any insight from the hive, thanks in advance!

#14147 58 days ago
Quoted from PinballHaven:

Hey gang, I'm having a node board reset problem........ball dropping into pops and then rapid pop firing is causing entire lower playfield to go dark and flippers die for a second and they come right back up, no full resets or anything like that. Roughly 1K plays, and it's been fine until now. I swapped node 8 & 9 and changed the jumper settings, reseated everything, and the problem persists which suggests an electrical short not a board issue I think. No visually loose connections or broken wires. My next step is to individually disconnect each node 8 CNx one by one and try to isolate the short, any other suggestions, or anyone had this issue? Appreciate any insight from the hive, thanks in advance!

If you swapped node boards and the problem area stayed in the same spot, then yes, I would say you are on the right path. It could be a current overload situation if you notice it during lots of coil firing.

#14148 57 days ago
Quoted from PinballHaven:

Hey gang, I'm having a node board reset problem........ball dropping into pops and then rapid pop firing is causing entire lower playfield to go dark and flippers die for a second and they come right back up, no full resets or anything like that. Roughly 1K plays, and it's been fine until now. I swapped node 8 & 9 and changed the jumper settings, reseated everything, and the problem persists which suggests an electrical short not a board issue I think. No visually loose connections or broken wires. My next step is to individually disconnect each node 8 CNx one by one and try to isolate the short, any other suggestions, or anyone had this issue? Appreciate any insight from the hive, thanks in advance!

This is fairly common and is often due to 1. something having fallen into a lamp socket, which is causing a short when vibrated just right or 2. a bad bulb. For me, the solution was to install Comet's GI upgrade kit, which swaps out all of the GI bulbs. I've seen people have the same issue in other games with red GI bulbs, which makes me think that Stern got a bad batch of red bulbs. Bonus, if you install this you get rid of that horrible red GI that doesn't, you know, illuminate anything.

https://www.cometpinball.com/products/deadpool-general-illumination-upgrade-kit?variant=12493737132076

#14149 57 days ago
Quoted from EternitytoM83:

This is fairly common and is often due to 1. something having fallen into a lamp socket, which is causing a short when vibrated just right or 2. a bad bulb. For me, the solution was to install Comet's GI upgrade kit, which swaps out all of the GI bulbs. I've seen people have the same issue in other games with red GI bulbs, which makes me think that Stern got a bad batch of red bulbs. Bonus, if you install this you get rid of that horrible red GI that doesn't, you know, illuminate anything.
https://www.cometpinball.com/products/deadpool-general-illumination-upgrade-kit?variant=12493737132076

All the GI bulbs run through 8/cn15 and disconnecting that didn’t solve issue. Neither did disconnecting 8a/b/c…..I’m on location now troubleshooting it’s a strange one

#14150 56 days ago
Quoted from DudeRegular:

If you swapped node boards and the problem area stayed in the same spot, then yes, I would say you are on the right path. It could be a current overload situation if you notice it during lots of coil firing.

I was able to stop the resets from happening by disconnecting node 8 CN12. From there I tried disconnecting each CN12 switch/opto individually but still it would still reset when the ball got into the pops. I also tried unhooking all the optos, and also all the switches, and still had resets. Calling stern tomorrow I guess. Brought the game home from location to dig in deeper.

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