I believe you can also use the big boom to collect all active weapon shots. So make a shot to light weapons, then big boom to collect (well, collect at the scoop but you get the idea).
I believe you can also use the big boom to collect all active weapon shots. So make a shot to light weapons, then big boom to collect (well, collect at the scoop but you get the idea).
Quoted from nicknack66:I used to use it for Mechsuit, but often I am playing for progression rather than score, so I have actually found it more useful in the battles. For example, I was battling Mystique and Sauron, used my Big Boom and next thing I knew the scoop was lit for the final knock-out. I think I had some team-ups lit so that obviously helped, but it was a quick way to win the battle. Agree with awesome1 that individual booms are more helpful in the quests, particular the Megalodon one where I try to have 3 individual booms saved up before I start that quest to easily complete 3 of the red shots. I actually wish there was a way to switch the Big Boom back to individual booms since sometimes when I want three individual booms I accidently end up with a Big Boom. I also wish the game announced when you had Big Boom. I know the light turns red and it's on the screen, but a call out would be nice too (if there is ever another update).
About the big boom announcement.
Maybe put that in as a software request...
Playing for progression as the number 1 priority I would use the booms during battles. Playing for points I would use the booms during mechsuit. Like others have stated.
Snikt adjustment test.
See the 2 red posts? Both have a rubber. I took one off the 2nd post (pictured) and Snikt ‘seems’ much better. But it Could be mental as that’s Pinball lol. However, I think that extra millimeter of space gives the ball just enough room to not throw it off its trajectory. If Anyone gives it a try, let me know results. I’ve only played a few games like it, and like I said, it could be mental, but man it felt much cleaner.
You have to remove the nut holding the plastic to the post, be careful to hold onto the washer as you take the rubber off. Only takes a couple minutes and super easy. The post becomes less protected so I’m not responsible if something happens to it haha.
CE318E60-BE22-43E6-B360-A72FA0BB6883 (resized).jpegQuoted from Eskaybee:Snikt adjustment test.
See the 2 red posts? Both have a rubber. I took one off the 2nd post (pictured) and Snikt ‘seems’ much better. But it Could be mental as that’s Pinball lol. However, I think that extra millimeter of space gives the ball just enough room to not throw it off its trajectory. If Anyone gives it a try, let me know results. I’ve only played a few games like it, and like I said, it could be mental, but man it felt much cleaner.
You have to remove the nut holding the plastic to the post, be careful to hold onto the washer as you take the rubber off. Only takes a couple minutes and super easy. The post becomes less protected so I’m not responsible if something happens to it haha. [quoted image]
You guys gotta try this! I don’t think it’s psychological anymore. Shots that used to feel like solid hits but would ricochet and brick are not making it. Feels so much nicer. Still a tough shot but not nearly as frustrating as before, I actually feel like I have a chance at making the SnikT shot and not just kicking into it.
Quoted from Eskaybee:You guys gotta try this! I don’t think it’s psychological anymore. Shots that used to feel like solid hits but would ricochet and brick are not making it. Feels so much nicer. Still a tough shot but not nearly as frustrating as before, I actually feel like I have a chance at making the SnikT shot and not just kicking into it.
I just put the cliffy protector for the hellhouse scoop. Found that post was flapping around in the wind. Not tight at all. Think it must get a lot of hits. I’ll check out what you say.
Quoted from Eskaybee:You guys gotta try this! I don’t think it’s psychological anymore. Shots that used to feel like solid hits but would ricochet and brick are not making it. Feels so much nicer. Still a tough shot but not nearly as frustrating as before, I actually feel like I have a chance at making the SnikT shot and not just kicking into it.
yeah i changed the rubbers to a smaller size, but to make room for the katana shot, i dont know if it affected the snikt shot.
I’m dancing on sunshine! I feel like a super hero on a unicorn. One of the best games ever made just became the best game on the planet! The SnikT shot feels so rewarding and knowing its not just a luck your way into the shot anymore with more skill is involved makes it feel sooooo much better. All the talk about how to make the SnikT shot better over the past few pages; well, you guys need to try removing that rubber. It’s night and day. I’m also curious if the guys that can’t make the shot from a cradle will be able to make it now.
That said, you know what would be a cool Easter egg would be, and I’m adding to my wishlist for next update. But if you were to fail to make the final shot in all 3 battles, then when you start the battle vs Dragoon, Deadpool would have a big George Gomez head on his body and Dragon would have a big Tanio Klyce head on his body. Yes, I like to dream while i play....
Just recently joined the club thanks to a Deadpool Pro wandering into my gameroom. I see some posts saying to submit ideas for possible code updates, has there been any talk about another code update coming or is it just casual wish listing? I would love to see individual mode high scores like there is in Jurassic Park, its fun when you blow up a game and it goes through all the high scores that you broke.
Quoted from Matesamo:Just recently joined the club thanks to a Deadpool Pro wandering into my gameroom. I see some posts saying to submit ideas for possible code updates, has there been any talk about another code update coming or is it just casual wish listing? I would love to see individual mode high scores like there is in Jurassic Park, its fun when you blow up a game and it goes through all the high scores that you broke.
Pretty casual wishlist’s for the most part. But, George Gomez hinted at an update 1 or 2 months ago on facebook. Hottest item on everyone’s wishlist is a better high score table like JP, IMDN, SW, etc...
Quoted from Eskaybee:Pretty casual wishlist’s for the most part. But, George Gomez hinted at an update 1 or 2 months ago on facebook. Hottest item on everyone’s wishlist is a better high score table like JP, IMDN, SW, etc...
I would really dig the hold left flipper and start to end a game option too. I have a little one, so we see a lot of four player games running if the games are on.
Modified the picture to make it more clear. Dozens and dozens of pages on how to better adjust the SnikT shot. Remove that rubber and you'll be slashing SnikT's in no time!
You have to remove the nut holding the plastic, then when you pull the rubber off be sure to hold onto the washer on that screw.
deadpool_snikt (resized).PNGQuoted from Eskaybee:Modified the picture to make it more clear. Dozens and dozens of pages on how to better adjust the SnikT shot. Remove that rubber and you'll be slashing SnikT's in no time!
You have to remove the nut holding the plastic, then when you pull the rubber off be sure to hold onto the washer on that screw.[quoted image]
What's your pitch set at? Seems like you'd need this more if you have a steeper pitch. I'm at 6.9 and I can hit SNIKT while moving or with cradle. No adjustment needed other than playing with the pitch for me so guess I was lucky.
Quoted from hawkfanz:What's your pitch set at? Seems like you'd need this more if you have a steeper pitch. I'm at 6.9 and I can hit SNIKT while moving or with cradle. No adjustment needed other than playing with the pitch for me so guess I was lucky.
I haven’t checked mine lately, but should be right around the 7deg mark. There’s pages among pages talking about the Snikt shot in this thread. Mine bricks a lot when it seemed like it should have been a clean shot - started to just start feeling like a luck shot rather than a skill shot. Removing that rubber gave it just the clearance it needed to make it a skill shot again. Still a very tough shots but I no longer get that deflected brick from the rubber.
If yours is working and fairly makeable then you should be good. This is an adjustment to try for all those people in the last 100 pages or so that’s been frustrated with the shot.
I wouldn't do it personally because it seems like cheating to me. Not saying you shouldn't do it on your own machine, just then i wouldn't feel like comparing scores with a machine without the rubber removed would be fair.
No problem with people making the game harder, but changing the furniture to make it easier doesn't seem right.
Of course i don't care what someone else does in their own home so long as they don't hurt anyone.
All, have been a DP Pro owner for 2 years...love it but looking to spice things up. I have never installed a shaker motor...is it coded well on DP? Can someone describe when it kicks in? Easy to install? Pinball life or Stern shaker?
thanks!
Quoted from punkin:I wouldn't do it personally because it seems like cheating to me. Not saying you shouldn't do it on your own machine, just then i wouldn't feel like comparing scores with a machine without the rubber removed would be fair.
No problem with people making the game harder, but changing the furniture to make it easier doesn't seem right.
Of course i don't care what someone else does in their own home so long as they don't hurt anyone.
lol. This thought process always cracks me up. Do you know how often people tweak their games so they work!?! Is it cheating for JP owners to fix the screw protruding the tower ramp shot? How about people adding pinstadiums or spots to their Deadpool?
Scores are not about comparing them to others or bragging, its about sharing your personal best on your machine setup and enjoying the Adrenalin with each other. I contest you to try and play my Deadpool. No outlane posts, no weapon stacking in multiball, eb at 65 weapons, 1 eb max, brutal pitch, and a tilt that warns you when you fart.
This doesn’t make it easier, it makes the shot make able. Like the other guy said, the rubber doesn’t intrude his shot, it does on mine. If anything this makes the game harder because I now go for the shot more often (and miss a lot) and missed shots on Snikt puts the ball in danger big time, at least it does on my game.
Pinball is meant to be enjoyed. Snikt is the best shot in pinball but if it’s not working it makes it the lamest shot in pinball. But to each his own.
I understand you view it differently than i do. I also respect and understand your view and already understood it before your latest explanation.
Pity you can't see and understand that others view it differently.
Enjoy your amusement and your game.
Quoted from Eskaybee:lol. This thought process always cracks me up. Do you know how often people tweak their games so they work!?! Is it cheating for JP owners to fix the screw protruding the tower ramp shot? How about people adding pinstadiums or spots to their Deadpool?
Scores are not about comparing them to others or bragging, its about sharing your personal best on your machine setup and enjoying the Adrenalin with each other. I contest you to try and play my Deadpool. No outlane posts, no weapon stacking in multiball, eb at 65 weapons, 1 eb max, brutal pitch, and a tilt that warns you when you fart.
This doesn’t make it easier, it makes the shot make able. Like the other guy said, the rubber doesn’t intrude his shot, it does on mine. If anything this makes the game harder because I now go for the shot more often (and miss a lot) and missed shots on Snikt puts the ball in danger big time, at least it does on my game.
Pinball is meant to be enjoyed. Snikt is the best shot in pinball but if it’s not working it makes it the lamest shot in pinball. But to each his own.
It's not like you're adding a center post (GB), or the outlane posts that were made for TWD. This is a tweak to (possibly) make the shot makeable. Mine is fine, so I don't need to change anything on my game, but yeah, I thought the same when I read the comment. It's not a cheat by any means.
Quoted from punkin:I understand you view it differently than i do. I also respect and understand your view and already understood it before your latest explanation.
Pity you can't see and understand that others view it differently.
Enjoy your amusement and your game.
Well, sorry it feels like cheating to you. As for your choice of words, I really don’t want to argue with that kind of condescending attitude. Enjoy some pinball mate, time for me to move on.
Quoted from FatPanda:It's not like you're adding a center post (GB), or the outlane posts that were made for TWD. This is a tweak to (possibly) make the shot makeable. Mine is fine, so I don't need to change anything on my game, but yeah, I thought the same when I read the comment. It's not a cheat by any means.
Exactly. Thank you.
The difference is that I've been very polite and understanding of your views, and once again you have been insulting. You cannot accept that some people can not agree with you and both opinions can be valid.
By all means, play some pinball.
Quoted from DaddyManD:All, have been a DP Pro owner for 2 years...love it but looking to spice things up. I have never installed a shaker motor...is it coded well on DP? Can someone describe when it kicks in? Easy to install? Pinball life or Stern shaker?
thanks!
I really dig the shaker in this game. It kicks in at quite a few spots. My fav being mechsuit.
Quoted from DaddyManD:All, have been a DP Pro owner for 2 years...love it but looking to spice things up. I have never installed a shaker motor...is it coded well on DP? Can someone describe when it kicks in? Easy to install? Pinball life or Stern shaker?
thanks!
Yes, I definitely recommend the Shaker on Deadpool! I have used the Pinball Life shaker and never have had a single issue. (I have another one waiting for my Avengers Infinty Quest due to arrive next week) There is also a software setting - so make sure you set that to "Max" as well for full implementation.
The Shaker came with instructions and is super easy to install. Takes maybe 5 minutes and is basically plug and play.
Yeah I don't know about removing parts from the machine to make a shot easier. That shot was meant to be hard, it's an instant multiplier. You all can do whatever you want with your machines but it's cheating in my opinion.
Quoted from pb456:Well dang it! Now the DP shooter rods are sold out. Sad panda.
Check out the tilt graphics version. I have it and love it!
https://www.tiltgraphicsinc.com/product-page/deadpool-shooter-rod
Maybe it is cheating... I dont know, i think ill throw a poll up on pinside and get to the bottom of it. But now my Katana ramp feels much smoother too. All this time in the hobby tweaking games so they played better i thought that was pinball, not cheating. Go figure. Don’t feel like putting it back and having air balls and a Klunky game. So confused.
It's all good mate. As everyone on both sides has said, do what you want on your own game, lifes too short to sweat the small stuff.
I never would have said anything at all, except you posted about it a fair few times and seemed to want others to do it too. I apologize if you took it as a criticism, wasn't meant to come across that way and i thought i'd chosen my words fairly carefully as i knew i was open to misinterpretation.
Like for me,
people have said the game came w/o rubber on metal posts meant for rubber.
So I put the rubber on.
To me there's enough metal banging around the scoop and Colossus shot.
w/o adding more....but that's me.
I've also adjusted my slingshots to be hair triggers,
I love that it makes the game super active.
To each his own.
Quoted from punkin:It's all good mate. As everyone on both sides has said, do what you want on your own game, lifes too short to sweat the small stuff.
I never would have said anything at all, except you posted about it a fair few times and seemed to want others to do it too. I apologize if you took it as a criticism, wasn't meant to come across that way and i thought i'd chosen my words fairly carefully as i knew i was open to misinterpretation.
Right on. No hard feelings I hope. I told myself not to beat a dead horse and you’re right, I did. I just went rereading a lot of people’s issues with this game, ones that I can relate with, and this simple tweak remedied a lot of that for me. So I felt compelled because this is probably one of my favorite games I’ve owned. So Hopefully it helps someone else out in the future.
Quoted from pinbuoy:Like for me,
people have said the game came w/o rubber on metal posts meant for rubber.
So I put the rubber on.
To me there's enough metal banging around the scoop and Colossus shot.
w/o adding more....but that's me.
I've also adjusted my slingshots to be hair triggers,
I love that it makes the game super active.
To each his own.
Right on that’s Pinball. I like to set my games up wicked and challenging. I have lightning flippers on my IMDN for crying out loud lol. I also have the slingshot power increased on both my games - well, I just dialed my DP slingshot back to factory as I have been getting a lot of straight drains from them. But if the game ain’t playing right or to your liking, you gotta tweak it. That’s a double edge sword in pinball though when you get OCD and want everything playing perfectly, but that’s another story
Something that always stood out to me is something Keefer said (and I believe he was referring to the hobbit), but setting up a game hard physically and then adjust the software settings to compensate is a part of the game and vice versa.
Quoted from Eskaybee:Right on. No hard feelings I hope. I told myself not to beat a dead horse and you’re right, I did. I just went rereading a lot of people’s issues with this game, ones that I can relate with, and this simple tweak remedied a lot of that for me. So I felt compelled because this is probably one of my favorite games I’ve owned. So Hopefully it helps someone else out in the future.
Right on that’s Pinball. I like to set my games up wicked and challenging. I have lightning flippers on my IMDN for crying out loud lol. I also have the slingshot power increased on both my games - well, I just dialed my DP slingshot back to factory as I have been getting a lot of straight drains from them. But if the game ain’t playing right or to your liking, you gotta tweak it. That’s a double edge sword in pinball though when you get OCD and want everything playing perfectly, but that’s another story
Something that always stood out to me is something Keefer said (and I believe he was referring to the hobbit), but setting up a game hard physically and then adjust the software settings to compensate is a part of the game and vice versa.
Quoted from Eskaybee:Right on. No hard feelings I hope. I told myself not to beat a dead horse and you’re right, I did. I just went rereading a lot of people’s issues with this game, ones that I can relate with, and this simple tweak remedied a lot of that for me. So I felt compelled because this is probably one of my favorite games I’ve owned. So Hopefully it helps someone else out in the future.
Right on that’s Pinball. I like to set my games up wicked and challenging. I have lightning flippers on my IMDN for crying out loud lol. I also have the slingshot power increased on both my games - well, I just dialed my DP slingshot back to factory as I have been getting a lot of straight drains from them. But if the game ain’t playing right or to your liking, you gotta tweak it. That’s a double edge sword in pinball though when you get OCD and want everything playing perfectly, but that’s another story
Something that always stood out to me is something Keefer said (and I believe he was referring to the hobbit), but setting up a game hard physically and then adjust the software settings to compensate is a part of the game and vice versa.
I’m guilty of telegraphing my fixed if they help me as well. You just want others to enjoy the game as much as they can. You know there is an easy way to remove that rubber. Snip!
Eskaybee I see what you are saying. It's not for me to take the rubber off and alter the game, but if it makes you enjoy your game more then go for it.
Quoted from Ty-Arnold:Eskaybee I see what you are saying. It's not for me to take the rubber off and alter the game, but if it makes you enjoy your game more then go for it.
I agree that if it makes the game more enjoyable for you, then do it. Heck, I may even try it myself because I do love when that SNIKT shot works! However, my favorite shot is ninjapocalypse (I guess that's more of a combo shot...but still fun).
Quoted from mostater:I agree that if it makes the game more enjoyable for you, then do it. Heck, I may even try it myself because I do love when that SNIKT shot works! However, my favorite shot is ninjapocalypse (I guess that's more of a combo shot...but still fun).
I agree, love that combination, even more fulfilling hitting it as the skill shot!
There are a lot of assumptions here that these games are play tested for months like in the old BW days. I don’t think this is the case. Take walking dead. If you get 20% drains from the pops then that’s not fun. An adjustment has to be made. Same with magnet dropping sdtm half the time. Same with airballs out of ramps. Some times mods are needed to make the game play better. Can’t see what the fuss is all about. If someone finds a solution to a problem should they be to scared to post? I thought that would be a major reason for these forums. Anyways......
Have another beer mate, you'll be right.
The drama is all sorted and i don't think you'll be able to reinflame (yaah! new word!) it, but good luck anyway.
PlayPinballPunkin
Then again I can see why tournament players don’t want tables changed. I still think these new machines aren’t play tested enough. Part of the fun of getting a new machine.
In JJPirates I could not sink a ship because the other ship was out off alignment. Solution everyone needed to put shorter hex posts on the dauntless so that the Target hole lined up with the black pearls canon.
I’ll shut up now.
Tweaking is all apart of pinball. If shots aren’t working right, bricking, air balling, etc... you either live with it or you tweak it. That’s the beauty of the hobby. I get a lot of compliments from pinball peeps that play my games because i take time to get every shot working right (it’s my OCD). In fact, I had a pinball buddy over just last week who bought my ACDC, he played my Maiden with lightning flippers and was just blown away - so much, he asked to buy it from me the next day haha. The downside in all this is I work my ass off, parent two little kids, and take care of a family so I could go months on end without giving my games attention and game adjustments. Heck, some of you would hate what I did to my acdc to make it play better - a couple blobs of drop dead ball foam in the return lanes to give quick flipper return feeds and a slight adjustment to the left flipper so you can’t repeat left ramp shots without risk. It’s all Pinball, and I love it! (Especially in isolation and quarantine - one of the best stress relievers in 2020 IMO).
Quoted from gumnut01:There are a lot of assumptions here that these games are play tested for months like in the old BW days. I don’t think this is the case. Take walking dead. If you get 20% drains from the pops then that’s not fun. An adjustment has to be made. Same with magnet dropping sdtm half the time. Same with airballs out of ramps. Some times mods are needed to make the game play better. Can’t see what the fuss is all about. If someone finds a solution to a problem should they be to scared to post? I thought that would be a major reason for these forums. Anyways......
Well sadly this IS pinside, and it's well known for its key board warriors
Joined the club when I picked up a premium last week. I noticed that the disco loops mode never really ends during regular play, and only ends when the ball drains. Is this a bug, or is the mode supposed to last for the entire ball?
I must be going crazy. Last week I raise my pitch Back to 7. Everything seems snappy and fast. Awesome fun to play.
Today I play, hardly gets up katana ramp. Snikt forget it. Feels lethargic even doing wolverine.
Only just turned machine on so don’t see how it’s coil heating up. Maybe binding? No gold dust so not stops.
It’s weird. Am I losing it or can flipper power vary from time to time?
Checked my pitch and it had not changed.
Change it out to a metal post with no rubber instead.
I recon, at times the red plastic post might get bashed up.
Quoted from EJ:Joined the club when I picked up a premium last week. I noticed that the disco loops mode never really ends during regular play, and only ends when the ball drains. Is this a bug, or is the mode supposed to last for the entire ball?
There’s a countdown that says how long it lasts. I think it’s top right? It does last for a long time. Enjoy the light show!
Quoted from gumnut01:I must be going crazy. Last week I raise my pitch Back to 7. Everything seems snappy and fast. Awesome fun to play.
Today I play, hardly gets up katana ramp. Snikt forget it. Feels lethargic even doing wolverine.
Only just turned machine on so don’t see how it’s coil heating up. Maybe binding? No gold dust so not stops.
It’s weird. Am I losing it or can flipper power vary from time to time?
Checked my pitch and it had not changed.
This is my dilemma at the moment, too. SNIKT shots that look like good, clean hits will roll partially up ramp then back down. They're not bouncing off the sides or posts either. I cleaned and waxed playfield recently and that made everything much faster and improved making that SNIKT shot but only slightly. I'm wondering if this just how the game plays. I need to spend some time on a location machine to see if that shot plays differently.
Quoted from EJ:Joined the club when I picked up a premium last week. I noticed that the disco loops mode never really ends during regular play, and only ends when the ball drains. Is this a bug, or is the mode supposed to last for the entire ball?
It’s a bug. There’s supposed to be a timer with disco loops and 95% of the time the timer works. I’m not sure what triggers the bug, but typically I notice it in multiball. One time I had one second left on disco loops, started multiball, and continued to have disco loops going after I completed the multiball.
Quoted from mostater:This is my dilemma at the moment, too. SNIKT shots that look like good, clean hits will roll partially up ramp then back down. They're not bouncing off the sides or posts either. I cleaned and waxed playfield recently and that made everything much faster and improved making that SNIKT shot but only slightly. I'm wondering if this just how the game plays. I need to spend some time on a location machine to see if that shot plays differently.
Your Snikt and/or Katana shot could be getting deflected by the rubber on the post entering the ramp. Try what I did and remove that rubber.
I like the suggestion someone posted above about replacing the post with a metal one. However, having owned an X-men and ST and having to replace those posts, it’s not always an easy task.
Quoted from Eskaybee:It’s a bug. There’s supposed to be a timer with disco loops and 95% of the time the timer works. I’m not sure what triggers the bug, but typically I notice it in multiball. One time I had one second left on disco loops, started multiball, and continued to have disco loops going after I completed the multiball.
I've also had a bug where it's supposed to go into the disco roller rink MB mode and it just won't activate even though the screen say "MB ready" and I think even the insert is flashing. Doesn't happen often, but does happen from time to time.
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