Playfield X can range from 2x to 5x. Playfield X has a “base” component that starts at 1x, but can be increased by completing Lil’ Deadpool Bounce (for the rest of the ball), or by every 100 weapons collected (for the rest of the game).
Playfield X can be boosted temporarily by rebounding off the “SNIKT!” standup target up through the right katana ramp, and the timer can be extended by a few seconds with any shot to the SNIKT! target. The higher your temporary Playfield X is, the quicker it times out. At 5x playfield, the SNIKT! combo will only increase the timer.
Example of base vs. temporary playfield X (starting at 1x):
Complete Lil’DP Bounce -> 2x (+1 base).
Hit the SNIKT! combo -> 3x (+1 base, +1 temporary).
Collect 100 weapons while 3x is running -> 4x (+2 base, +1 temporary).
Hit SNIKT! again -> 5x (+2 base, +2 temporary).
SNIKT! Playfield X’s time out -> 3x (+2 base)
Ball drains, assuming it’s not your last -> 2x (+1 base from the 100 weapons, Lil’DP base is lost)