After putting some additional time on the pin, our clan is loving our Deadpool LE.
Not to offend the boys at SDTM but my initial impressions are very, very different.
Gameplay does not feel clunky with our set up.
We’re currently at 6.8 and may even raise it a bit more.
Left orbit to lifting ramp is seamless and one of our favorite shots.
Left ramp is quick and clean. Not tough to hit and returns to the left flipper without any issues.
Collossus is likely the chunkiest shot yet we all found it still fun to shoot.
Scoop is straight forward and easy to hit.
We all hit the Snikt shot, ricocheting up the ramp- very cool, but not a simple shot.
Spinner, mini Dead Pool and right orbit all feel good.
Mini DP multiball is easy to start and novice players will likely target that mutiball early.
Now, on to the most controversial shot of the pin: the right Katana ramp.
This will no doubt be a divisive subject.
With a dead-stop, I found the shot mostly hittable and oh so satisfying.
At a quicker pace, it is a tougher shot on my set up, you need the right mix of angle and speed.
Both of my young sons were making the Katana ramp on a fairly regular basis. Myself, not as much when the ball was traveling at a decent speed.
Overall, the layout is unique and fresh. We have never owned a pin quite like DP.
Sounds, music and lighting are all great.
Although rules are on the shallow side, they are still engaging and the modes & quests are fun to play. I’m hopeful Stern will flush this out and provide further depth.
Raegarding visual appeal, the game is stunning.
The mirror backglass, pf/cabinet art and speckled powder coat are all impressive.
Throw in the invisiglass, lit speakers, shaker and art-blades, and there’s some nice enhancements on the LE.
The game is not a drain-monster but still requires some precision to have longer ball time.
I continue to feel pitch & set-up will be very important on how this game plays.
In a home environment this shouldn’t be an issue; but out in the wild, I can see this game being an ‘adventure’...