Love the casual instructional gameplay.
Would also like to see you play against the design and code guys, Lyman, Borg, Keith, Bowens etc.
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Love the casual instructional gameplay.
Would also like to see you play against the design and code guys, Lyman, Borg, Keith, Bowens etc.
I was going to ask about your pin ratings. Was curious how your feeling is about R&M which I'm getting next month.
I played R&M and was super fun code, callouts but the shots were not super smooth, how do you feel about the layout/shots on R&M?
I think the shots are (not the best) but that's the way I feel like about BM66 and to be honest TWD but those are not the smoothest but both great.
Quoted from DeadFlip:Challenging geometry MAKES a game for me.
For instance, I L O V E Ghostbusters for its flipper gap.
If a game is hard because of code, there's nothing you can do about it.
If a game is hard because of the shots, you can learn to "Play Better"!
that makes sense.
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