(Topic ID: 253042)

Dead System 80 diagnostics, a haunting we will go.

By gdonovan

4 years ago


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  • 67 posts
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  • Latest reply 4 years ago by gdonovan
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#1 4 years ago

Hey all, working on expanding my education I picked up a Haunted House for my wife and going to try and bring the MPU back from the dead.

Looks like it had a battery failure at one time which someone removed but clearly some damage in the area.

When the machine is powered up you get GI lights, a few controlled lights (player shoots again) are locked on and you have attract sound.. and nothing else.

MPU has good 5 volts and when I checked pin 40 of the 6502 the signal never goes from low to high as it states on piwiki, it just stays at low. This would seem to indicate a failure of the reset section of the MPU.

So where would you start? My thoughts are a good cleaning of the area, upgrade the reset generator circuit per pinwiki and replace anything obviously corroded? Thanks for your input!

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#3 4 years ago
Quoted from 20eyes:

Do you have another board to test you game out with while you work on this one? Honestly if it were me I would use it as practice and count it as a bonus if I revive it. I just had a board like this recently and the reset generator change is the way to go for this sort of board. You have to ohm out all the connections and vias when you get all the cleanup and repairs done. I had 1 via in that area not making a connection and hung up the board.

No spare board sadly.

#5 4 years ago

Know anyone who sell battery corrosion repair kit for Gottlieb System 80 series MPU board kits like this in stock?

https://www.greatplainselectronics.com/proddetail.asp?prod=GTLB80-BA-KIT

I sent Great Plains a note, no reply.

I was actually able to get the board to boot once or twice and coin up a game so there is hope for the board. If I have to order everything individually from Mouser I will, rather get as a single bundle though.

#9 4 years ago
Quoted from ForceFlow:

Just go to the PCB diagram and parts list and order what you need. Most suppliers I'm aware of have gotten away from doing kits.
GPE's site is handy since the listings for the kits are still there, so often times, you can use those to help find the individual components.

Give it more than a day. It's a one man show.

Yes, that's a really good sign, and it's a worthwhile board to repair. Corroded boards that give no indication of life generally take a bit more time and effort since there's usually a few more issues than just the corrosion.

1) Did not know! I'd prefer to give someone like Ed my business who is "a little guy" and more hobby centric.

2) Most excited about it coming to life, need to reign in my impatience and thoroughly make a list of items required. Twice I almost ordered a new board but really want to burnish my repair skills.

#10 4 years ago

God bless those doing board repair after a battery goes south, what a chore to pull components off! Like pulling teeth!

#12 4 years ago
Quoted from Skidave:

I just repaired a Bally MPU with major battery damage. U8 had zero pads remaining. I had to jumper quite a bit on the backside (solder side), but it is repaired. I make all my jumpers neat and laid out as organized as possible. The battery acid also dropped on to the lamp driver below. Oh joy. The lamp driver is repaired too.

Last month did the same on my Star Trek, luckily the MPU was still working but it drooled all down the lamp driver board and I had to replace several of the lamp drivers.

#14 4 years ago
#15 4 years ago

1) Picked up Zep tonight, that stuff works great!

2) Pulled the big solder gun out, low watt iron was just not cutting it. Much better!

Have about 10 more pieces to remove, going slow. Parts not here till Thursday. Once the last of the parts are off I'll acid wash again, clean, flux and tin the clean surfaces.

#16 4 years ago

Making good progress!

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#18 4 years ago
Quoted from Skidave:

Yes, I had to pull out my higher wattage iron as well on my repair. I have a flux pen I use surface mount components. I used all over my board. Then I had to use a ton if acetone for cleaning.
Looks good.

Had one or two traces that went missing, easy fixes though. UPS confirms parts will be here today. Have to temper my enthusiasm, might not see any results tonight. Even if I populated the MPU after work I have a power board with a burnt looking diode that needs to be addressed before hitting the power switch. Wonder how much fun I'll have getting the heatsink plate off.

#20 4 years ago

Success!

There is much mischief still to repair but we got a pulse!

Had to free up several plungers as they were bound up or rusted, all the pop bumper boards have to be reflowed, the lower playfield kicker is missing its plunger, the credit and lower playfield displays have something funky going and the lower playfield lighting is all blown out because someone replaced the #313 bulbs with #44 with predictable results. The U relay also had some unhappiness going on but I got that sorted out quick.

WOOT!

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#21 4 years ago

The MPU went together quicker than I thought even ohming out everything periodically. No major problems getting solder to flow onto the cleaned areas. I did have to reroute one or two paths that had pads lifted with good results. Still have to do the toasty looking diode on the power board and have a set of new bridges on general principle.

#23 4 years ago
Quoted from Skidave:

Looks good. I have a friend that has a Haunted House that has been used in years. He wants me to come over this winter and get it running. This is good inspiration.

After work I'll reflow the pop bumper boards, see if I can fix the upkicker with parts from a Data East and convert the 313 lamp circuit to 6V and toss in LED for lower illumination. Not sure what is going on with the displays, have to do some research but will start with a cleaning of connectors.

#24 4 years ago

Lots of progress tonight!

1) Reflowed the popper boards, one is problematic. Holds the popper down for a second or two. Cheap enough I'm just going to replace.

2) One flipper coil bad, will not hold.

3) Upkicker is fixed!

4) Replaced some bulbs and elastics.

5) Some control lamps don't seem to be working, only bonus light that works is the 1x. Have to diag.

6) kicker at #5 had fried coil, replaced. Someone cut wire to "fix"

7) For some reason it always has credits, interesting.

Cleaning connections for two displays made no difference, still wonky output time to time. All segments work. Have to research further. Machine ran all night stable with no issues, several games were played.

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1 week later
#25 4 years ago

Just an update on this- All the bad coils have been replaced, one pop bumper board was replaced, one lamp driver was replaced, all 4 bridges replaced, large blue cap and small 100 uf cap on power supply replaced, 4 lamp sockets repaired, full LED install aside from backglass and lower playfield 313's, new drop targets on order, IC at location Z23 replaced which fixed the display issue.

The only issues left are finding a proper 6800 orange cap for the power supply (I'm open to suggestions) and the minor problem with the machine always starting with 8 credits. Rather odd problem to have! I don't see any jumpers on diodes and have no clue on that one.

#27 4 years ago
Quoted from G-P-E:

Nice looking machine...
For the filter cap -- here's what I use:
https://www.greatplainselectronics.com/proddetail.asp?prod=CCG-12000uF-25V
(I might be a *little* biased on this source, though)
Always 8 credits? 5101 ok?

1) Thank you, the machine is in remarkable condition. Playfields are not all blown out either, look to have factory mylar.

2) No ill effects running the larger cap? Not my area of expertise, some warnings out there about straying to far from the factory sizing but that might more of a theoretical problem vs real world.

3) Yes always eight. Slept on it last night and it occurs to me this might be a "self own" as I have not replaced the battery yet. Perhaps the board is simply adding credits since high score to date has not been set. I'll test this today by adding a remote battery pack and see if the problem goes away.

Been enjoyable bringing this one back, lots to sort out but measurable progress.

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#28 4 years ago
Quoted from G-P-E:

Always 8 credits? 5101 ok?

Follow up on this, interesting problem!

Installed the battery, which seems to make not a wit of difference.

1) Credits are always 8 when starting the machine or when a game ends. Even if you play a 4 player game as soon as the last player drains the credit display jumps to 8 again.

2) High score is always 888,888. Even if you manually run the score up over that (which gives you the knocker) when the game is over 888,888 will be displayed as the high score too date.

Edit; you sir are da'man!

Now that I have the displays fully repaired I was able to go through diagnostics and sure enough ram test fails "5101"

This MPU is giving me a workout. I'll pop over to your site and place an order this afternoon. Need a cap and a few other odds and ends.

#30 4 years ago
Quoted from G-P-E:

Glad to hear you got it going.
Won't be able to place an order today, though. Have a huge project at work undergoing Factory Acceptance Testing or FAT all week - has me tied up for several days so I had to disable the website checkout function.
Also - going to this cap won't be an issue. 10 to 15mF (10000uF to 15000uF) is pretty much the norm for these old 1980's/90's vintage machines.
Was going to go into a spiel about voltage filtering and ripple current here... but difficult to explain.

No worries, I'll catch you on the next project Ed. Would not mind a bit hearing about filtering and ripple current when you have free time.

Decided after doing some research to just replace the A2 powerboard and keep the original as a spare and practice on it. Prudent to replace several components when apart which I have not done yet and $70 is money well spent for a new board. Rather than do normal 5101 ram ordered up NVRAM from Weebly and the appropriate NVRAM for my Secret Service too. Cap on the way from Digi-key and 200 LED's on the way from Comet.

Hope I don't jinx myself stating the end is in sight! By next weekend should be a fairly robust machine with rebuilt power supply, ground mods done, no batteries and full LED's.

#31 4 years ago

1) Pair of new chips came in for location Z23, both tested fine and one was installed.

2) Replace the four drop targets, upper playfield.

3) Cleaned upper playfield, cleaned posts, installed elastics, soldered the sockets to keep from flickering.

4) Polished the ramp and steel around front of upper level.

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#32 4 years ago

Starting to take a shine to this pin, first widebody I can say that.

Home fighting a cold still so picking at it.. replaced the rest of the elastics today and polished the plastics, ran a ground wire to the buss bar and connected the MPU, driver and chaser boards, replaced the 10 gaskets under the playfield window and adjusted height, tweaked some switches, knocked the dings out of the coin door and adjusted so it opens and closes proper, got rid of the burnt out bulbs behind the coin lens and swapped in LED's.

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#34 4 years ago
Quoted from Skidave:

Looking good. More photos please!

Still plugging along..

I'm going to replace the missing "Hidden Passage" plastic with one cut out of steel and print out an overlay covered in Mylar.

Crack that.

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#35 4 years ago

Power board from Gulf Pinball is here so installed it, another package was from Andrew with NVRAM for Haunted House and Secret Service.

Install went well on SS, and the socket install went smooth on HH but still have the ram error which is what I was afraid of. Hazards of starting off with a dead board. Voltage at the socket is 4.48 volts so that should be good. Not sure where to go next! May get out the logic probe and check one of my other System 80 pins to see what activity I should be seeing and compare.
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#36 4 years ago

Pin 18 on the ram socket is suppose to see a pulsing signal from the 74C04/4069 IC located at Z36. I compared Haunted House to my Gold Wings and it clearly shows activity with the logic probe which is absent on Haunted House. So is the chip at Z36 bad (which is just at the edge of the battery damage) or is something causing it to lock high on Pin 18?
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#38 4 years ago
Quoted from swanng:

Looks like you're making good progress.
If you get REALLY stuck, I have a number of documents for Gottlieb System 80 machines that may help.
If you would like them, send me a PM with an email address.
But it looks to me like you won't even need 'em.
Cheers,
Greg

Running things down with the logic probe, I see activity at pin 9 from the CPU but no activity at pin 8 where it comes out and heads off to the ram.

Would it be a safe assumption that the 4096 IC at location Z36 has gone south?

#39 4 years ago

Doing a board search for 4096 chip testing and this post comes up.

https://pinside.com/pinball/forum/topic/gottlieb-system-80-mpu-problem#post-3873319

"Well everyone! I fixed the problem! After studying the schematic for awhile and reading over the 5101 specs. Pin 17 is the chip enable for low power mode and pin 19 is the chip enable pin. I decided to swap out z36 (4069) which feeds pin 19 on the 5101. Bingo! I now have no free credits and high score isn't showing "888888"."

That is the exact problem I was chasing down, 8 credits and a high score of 888,888

#41 4 years ago
Quoted from swanng:

Good job, G.

Thanks! Board has been socketed for Z36, nothing to do now but twiddle my thumbs and wait for the chips to show up tomorrow along with the last cap to replace big orange. Comet LEDs arrived today and the backbox is done. Only thing not done are the 313 for the lower playfield and the 2 posts on the top left entrance. LED don't fit well so just going to run with 44's there.

#43 4 years ago
Quoted from swanng:

I'm a purist and very traditional. No LED's in any of my machines. The machines aren't on long enough for incandescents to do any damage, so I keep all my machines original with OEM components.

I use to feel the same but the bulbs sold now are so terrible quality wise the failure rate is pretty high. I can put in a quality set of LED and not worry about it.

#45 4 years ago
Quoted from Skidave:

Looks great. I'm waiting for my friend to clean up his basement so I can work on his Haunted House. I'm sure I'll have lots of questions since I'm mainly a Bally guy

I'll be more than happy to answer what I can! This is my 5th System 80/B system and most heavy repair yet, I'm starting to learn my way around a little bit. Next adventure is a Spiderman board that has worse damage than this I'm going to pick at over the winter. I'm already contimplating a bench setup for them and a scope purchase.

#46 4 years ago

Ugh. The dreaded "Your package is in the system somewhere but trust us it isn't lost" message. The cap is somewhere in limbo (Thanks Post Office!) but looks like UPS will be here today with the 4096 chips.

So close to being completed I can almost taste it.

#48 4 years ago

Victory is mine at last.

It wasn't as simple as just tossing the 4069 chip in but it is now working as intended.

And the cap is still missing.

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#51 4 years ago
Quoted from frunch:

Congrats on the fix! Could you elaborate a bit on the solution? I've been following this thread for a while, you've done some nice work. Beautiful game, I hope to add one to my collection someday...

I can but ask that no hasty assumptions be made.

1) Arrived home from work, popped in the 4096 chip and the Weebly ram and fired the machine up. Much to my displeasure I was greeted with an 8 in the credit window and 888,888 for high score just as before. Broke out the logic probe which now showed activity on leg 8 and 9 of the 4096 chip and activity on the ram on all legs aside from power and ground. But starting the machine several times, clearing audits made no difference and on-board diag test indicated no ram problems!

2) Took the original unknown condition 5101 ram chip and popped it in and started the machine up- Now I had 0 for credits and a different high score! Most excellent, some progress. I cleared the audits so high score was 0 and added credits to the machine and played a few games. The machine would display the correct high score, indeed it would even retain it if the machine was shut off for a minute (remember, no battery) but credits would zero out after a game. Every time.

3) So I did something I rarely do because sooner or later it causes problems. I went over to my Gold Wings and pulled the Pintech NVRAM out and installed the Weebly ram. The Weebly ram works perfect in the Gold Wings, but did not in Haunted House.

4) Installed the Pintech ram in Haunted House, Haunted House now works perfect. Retains credits and high score proper.

Very, Very odd.

#52 4 years ago

Something I'll be playing with this afternoon.

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#54 4 years ago
Quoted from Grizlyrig:

I think that's a great idea and I'll bet other owners of HH would be interested in buying a metal version if you wanted to make a bunch.

-Mike

A friend of mine owns a metal shop, I can inquire if he knows anyone with a automated machine for running these off.

#55 4 years ago

Amazing what you can do with a plasma cutter, a belt sander and some stainless scavenged from a decommissioned ice cube maker.

I like it, for now I'm not even going to bother decaling it.

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#57 4 years ago
Quoted from Grizlyrig:

No kidding, I like how that came out.
-Mike

Might have to pop it back off to give it some shine on the buffing wheel.

#58 4 years ago

Stainless meets buffing wheel.

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#60 4 years ago

Moved out of the workshop today and settled in next to X-files, seemed appropriate. My son had some friends over today and they pounded away on it for some time with no ill effects.

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#62 4 years ago
Quoted from RWH:

That is a nice example too, you did a great job on it!

Thanks! Here is the final tally.

Lower playfield:

Cleaned and waxed, upkicker rebuilt (parts missing) tube adjusted, upkicker relay cleaned and adjusted, popper adjusted, posts cleaned, plastics cleaned and polished, new elastics.

Middle playfield:

Cleaned and waxed, new gaskets for main window, polished, new elastics, posts cleaned, rebuilt left outer flipper, replaced right flipper return spring, replaced kicker coil (target #2), replaced kicker coil (target #5). Score display removed and polished. several switches cleaned and adjusted, new fish paper on kicker target switches. stainless replacement fabricated for hidden passage.

Upper playfield:

Cleaned and waxed, minor touch up and mylar for upkick drop area, new flipper coil on left, new popper coil, new elastics, posts and plastics cleaned and polished. Stainless polished around upper area. Four new drop targets.

General electrical:

MPU section around battery rebuilt, new MPU cap, display IC Z23 replaced, 5101 ram replaced with NVRAM, IC Z36 replaced and slam switch mod done. All popper boards had cracked joints and were reflowed, one for upper playfield was replaced with new unit. A2 power board was replaced with new unit Gulf Pinball on general principle. Power supply two caps were replaced and four new bridges installed. Ground mods done to connect buss bar to MPU-lamp driver board-A2 power board and backbox lamp chaser. Lamp driver board had one lamp driver replaced. Repaired one relay (U) with badly bent contact stack, replaced several blown playfield fuses, several lamp sockets were soldered up to fix bad connections and grounds. All lamps replaced with Comet LED aside from 313 bulbs for lower playfield illumination, 2 455 flashers and 2 post lamps LED did not fit well.

Cabinet: knocked dings out of door and adjusted, new lamps for door, touched up and sealed backglass, new backglass trim (missing)

Pending work- Waiting for missing (post office) replacement cap for orange unit in power supply, polish some of the other trim and one lamp socket that is still fussy. (DONE)

#64 4 years ago
Quoted from swanng:

Now you can try installing 7-digit Gottlieb displays in your HH.

Nah I'm good with the current score, if the game scores are getting too high I'll just increase the difficulty =)

Last night replaced the final cap in the power supply, polished the rest of the upper playfield trim, replaced two lamp sockets and added an extra hole to the stainless "hidden passage" piece so the far right area where there is a post is secure. I drilled a hole in the stainless over the post near #5 target and added a spacer and longer machine screw.

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#65 4 years ago

Our work printer / copier prints the best instruction cards..

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#67 4 years ago
Quoted from Skidave:

Nice. I reprint my Bally cards at home on our laser printer using thick stock paper.

I usually do to but with the "black cards" Haunted House has they came out rather grayish, ditto for my workstation printer too. I need to tinker around in the adjustment section of my Dell laser printer to see if there is some adjustment to fix that.

The $28,000 copier/printer did a great job though! We do a lot of printing at work, some occasional hobby stuff too, we have gobs of card stock.

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