Quoted from Jimmyd044:
I have to say it's been the most trouble free pin in the collection.
I hope you knocked on wood after posting that. While it is a reliable title, it has a hell of a lot of parts and some of them (motors) are very expensive. I have one on location that's been relatively trouble free (knock on wood! d;^).
Quoted from rai:
Same with me, I need to work on the right side shots like Heart and Jack, I have found its possible to backhand Jack ramp. Maybe since I'm right handed I don't do as well with the left flipper.
I wish Stern would re-run this as a VE I think it would be a great seller and it does great on route.
For the Jack ramp, make three shots, then wait until you start a MB to make the final two shots. When you make the 4th shot, it starts a hurryup on the last shot. The hurryup shot timer is way longer when you're in MB. For Heart, learn to control the kickout from the chest and keep shooting the chest. It's actually an easier shot with a backhand.
We got a bunch on location here in the bay area when the game was new. So I tried most all of them and went back and played the easier ones. I've been to Gauntlet a few times and once got to 4 winds twice in a game. Finished it the second time thru and made it to Gauntlet. That game lasted about an hour (collected all 5 factory EB's). I've scored over 1B points a couple of times. That too takes about an hour long game.
As I mantioned in another thread, my typical strat is to progress using Totuga and Heart MB. I always short plunge and shoot the Tortuga ramp. Skill shots are too hard to do consistently for me. A friend who is a much better player than me pointed out that my upper playfield makes it easier to start the broadside shortcut than most Pirate's (leans slightly more to the right), but I don't do it. For those not familiar with broadside, part 2 of pinball news' POTC review explains it.