(Topic ID: 271809)

DE Laser War - Outhole coil locking on

By thedefog

3 years ago



Topic Stats

  • 4 posts
  • 1 Pinsider participating
  • Latest reply 3 years ago by thedefog
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#1 3 years ago

Game was working fine. No issues for 100+ games.

Now, outhole coil keeps locking on & blowing TIP102s after just 1 engagement. Normally, that would mean a bad coil, bad diode or upstream issue on the MPU. However....

MPU side
2n4401 pre-driver replaced - no change - tested again after a few further TIP102 failures/replacements, and checks out OK.
7408 Logic AND gate @ 1J for TIP 23-30 replaced -no change
Leon's test run, PIA checks out OK, no locked signal
Both associated resistor arrays in the path tested OK
Logic probed 7408, Coil 9-16 PIA, 2n4401 and newly installed TIP102 for pulses during the outhole coil test with CN12 disconnected with Game ROM installed, checks out OK

PF side
Coil is 23-840, reads 4 ohms. Manually fires properly when gnd tested directly while CN12 is disconnected.
Coil diode has been replaced, coil diode is in the right orientation.
I have physically traced the ground wire back to the connector. No nicks anywhere.
Power to the coil is correct @ +32v

I checked a few of the diodes on the associated RED power line coils. All diodes are present, the few I clipped to test were fine, and they work fine in game with the gnd wire to Q23 disconnected.

I am assuming there is some kind of interaction going on PF side. No idea what to test next here.

#2 3 years ago

Spent some more time on this last night. Began shotgun replacing stuff. Socketed the other 7408 at 2J. Replaced the pre-driver and TIP102 again. Tempted to remove the PIA, but I that will be a last resort. Have not fired it up again with CN12 connected yet.

One thing I did notice is that I replaced the 7408 TTL with 74hct08, and the AND gate outputs sit at .25v idle on those ICs. The remaining 2 non-socketed 7408's at 3J & 4J sit around .12v.

Going to try putting a different coil in place, a lower power 26-1200 coil just for shits at this point. If that doesn't solve it, that should rule out PF and I replace the PIA. Divide and conquer at this stage.

#3 3 years ago

Replace the coil, not locking at the moment and killing TIP102, but more testing needed.
Had a few random game resets now, so it seems like a board issue.

#4 3 years ago

Had the ball eject coil lock on me and blow TIP102. Started to question why DE even used 23-840 coils as the outhole and ball eject, seems pretty over powered for the job.

Both now have 26-1200 coils in place and are more than adequate for the job. This seems like a kludge more than a proper fix, but I suspect something in the red power line is being pushed to a threshold where it is being overly taxed on these two drivers. Special solenoid section shares this power line, and the pops are 23-800 coils in this game. When I got it, someone had replaced the pops with lower power coils, and there was even a 10ohm sand resistor in line with the ball eject coil gnd return....Now I know why they put that hack in there, and after putting the correct type pop coils in place, it was probably enough to push it over the limit.

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