The original problem involved eight controlled lamps which would run at (~)half power. Eight spread across three different latch flip-flop IC's (four on one [Z8], three on the next [Z9], one by itself [Z11]). All three IC's tested fine. Every once in awhile the 8 would come back on to full power, but only briefly. Sometimes, they'd stay at full for what seemed like 3 minutes (during game play) but usually once the game went back into game over / attract mode, they'd go back to half power. For sure every time the machine was powered on, they'd be at half power even if they were holding at full when the machine was turned off.
The eight lamps would also dim further when the ball release solenoid would engage. Another strange thing is the three faulty lamps controlled by Z9 which stay completely lit until their corresponding target is hit, would fluctuate in time with the blinking of the faulty lamp from Z11 when it was blinking. The speed of the blinking increases based on the level of the "play field multiplier" feature, and with it the Z9 lamps would also increase their fluctuating speed.
Different things would cause them to come on to full, but most often full-power could be produced by manually holding the left flippers up (so the NO EOS would close) and tapping the left flipper button repeatedly, sometimes holding the button for a little bit and then a couple taps.
If you notice, I am talking about this all in past tense because just today the problem (knock on wood) has seemingly ceased. I had the play field up to get in to the cabinet, started a game and tried the "left flipper rapid button push" trick I mentioned. It eventually brought the eight lamps to full so I let it just sit for a bit to see how long until they went back to half if nothing else was happening (because usually they would go back to half after no more than 30sec). They stayed on full. I let it sit for maybe 4 minutes and then put the play filed down, added the balls, and played a game. They stayed on full. One-by-one, I tried everything I could think of that normally would put them back to half power. They stayed on full. Eventually I let the game end because game over / attract mode almost surely always put them back to half power. They stayed on full. I held my breath and cycled the power. They came on full. It's been all afternoon, I've played several games, turned the machine off and on, and they are holding at full.
The worst (pinball related electrical) problems are the ones which fix themselves because you can never be sure what caused them in the first place.
The big issue which has started this all is no more, but there are still little things like light taps of either flipper button briefly sends a little power to some of the flashers or heavy/rapid use of the flippers causes a ever-so-slight dip in the brightness of the GI. Little by little....