Quoted from Krentz:I'm getting ready to order LEDs to replace all the incandescent in my LW3. I found a spreadsheet with all the lamps listed which is super helpful, but I'm looking for some input/opinions on what flavor/brightness of LEDs to go with. I'm planning to go with white for all GI, but I'm wondering if I should color-match inserts or just go with white everywhere? Also the bulbs with the little rubber covers/condoms - should I order colored LEDs for those? Go with white and re-use the condoms? Color-match the condoms? Or buy new condoms? (sorry for saying "condoms" so many times)
1SMD? 2SMD? Cool, warm, or sunlight?
I have never dealt with flasher bulbs. Anything I should know there?
I had somebody recommend leaving an incandescent bulb in the topper beacon - thoughts on this?
Any other lighting tips that I should know? Colors that enhance anything, mistakes to avoid? I generally go pretty conservative with colors to avoid the "clown puke" look. I want this game to be bright and eye-catching because I feel like it fits the action movie aesthetic, but I also don't want to blind players or myself.
Thanks for any input! I know this tends to be a matter of personal opinion, but this is only the second game I have worked on so I haven't really developed my own opinions yet.
There's a lot of good information to be found when searching around Pinside. I referenced that info as well as the guides available on Comet's website when determining what I like. Using that info I've done a complete LED swap on 3 pins so far and the general rules I've developed have worked consistently for me. Below are my general rules for LEDs. Keep in mind I'm in the camp that prefers for things to be as close to factory as possible (skipping the obvious incandescent vs LED discussion). If the lamp/insert was designed to be a specific color, I'm going to match that color as close as possible. I don't like things much brighter than originally intended, but I feel there can always be exceptions. I favor using LED and GI OCD boards, and for that reason I never use non-ghosting bulbs. With that said, my general rules are as follows, in case it helps you on your quest:
- 2 SMD for GI (Playfield)
- 1 SMD for GI (Backbox)
- 1 SMD for inserts
- Incandescent bulbs for flashers (LEDs are just too harsh for flashers, and the frequency they're used makes heat a non-issue)
- Color match all inserts, but two exceptions come to mind:
* Orange inserts should use pink LEDs
* Yellow inserts is the one color I play around with on every pin. You can typically use a cool white here, and most yellows I've tried just don't look right. However, I recently tried Comet's newish "Golden Yellow" and I'm now using that in all my pins for yellow inserts...so far.
- If the bulb has a condom, color match the condom, and continue to use the condom (With that said...check here for something new that I haven't yet tried: https://www.cometpinball.com/blogs/blog/colored-lens-indicator-bulbs)
When I get stuck on a specific insert and I'm not sure if it looks right with the LED I selected, I remove the bulb, turn on the flashlight on my phone, and shine it through the insert under the playfield, and look at it from the top. I would argue that's technically what it "should" look like. This obviously could be an argument for just using a white LED, but clearly you're trying to make the color pop a bit more. However, there's a fine line between making the color pop, and changing the shade of color. One of the trickiest inserts I've had to match so far was the 6 mode inserts on Attack From Mars. I bought the game with regular bulbs and I could've swore the inserts were green (they looked green with the incandescent bulbs), and so I bought green LEDs. When I looked at others playfields in comparison, every single one I saw was more like aqua blue. I took the bulb out, used my phone's flashlight, and confirmed that was the case. I then pulled out the green LEDs and replaced them with cool whites. Lesson learned: test and verify yourself.
I've seen people strategically color match backbox GI, and I played around with it myself. I'm not a fan, as the examples I've seen are making the colors just too strong compared with the same backbox with original bulbs. It becomes too saturated and IMO not what the original was intended to look like. But...to each their own. Test it and see what "you" like. Ultimately, I ended up only using white in the backbox (warm/cool/sunlight depending on the game...I'm matching whatever I do for the playfield).
For Lethal Weapon 3, given the cool tones (abundance of blue) on the playfield, cool white is really well suited for the GI. I can also see why Willie68 split between warm and cool in the backbox.
Take before and after pictures/video and see what you prefer. Have fun.