Thanks for the info. That certainly agrees with some other generic research that I did involving rectification, but why would my flippers be so strong (also any other coils at 50vdc such as up-coil to the playfield)? If I play the game as-is, the ramps will be crushed in short order (the coils are Black Beast 22-750/30-2600 per the manual spec). Here is a little more comparative info on all three machines:
DE Time Machine (too powerful): Coil: 72vdc AC to bridge rectifier: 54vac & 54vac DC out from bridge: 72vdc Resistor @ R20: barely warm to touch (not noticeably warm)
Williams HS 1 (plays normally): Coil: 69vdc AC to bridge: 56vac & 52vac DC out from bridge: 69vdc Flipper Board Resistor: warm to touch
Williams HS 2 (too powerful): Coil: 74vdc AC to bridge: 56vac & 54vac DC out from bridge: 74vdc Flipper Board Resistor: noticeably warm; almost, but not quite, hot
What is the purpose of the resistor at R20 on the DE machine? I assume to add a load after rectification (keep in mind I don't know much about this stuff). Is it possible that it is bad (the resistance checks out on my DMM).