(Topic ID: 251411)

Data East Simpsons club, ay caramba

By bowtech

4 years ago


Topic Heartbeat

Topic Stats

  • 367 posts
  • 63 Pinsiders participating
  • Latest reply 11 days ago by vec-tor
  • Topic is favorited by 35 Pinsiders

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#7 4 years ago

I have one and my family really enjoys it. The code on it really needs a rework. Some of the bad that could be changed.

The nuclear power value is a great combo shot but just not worth enough to go after it. I would double the starting value.

In multiball there is nothing to do after you claim the jackpot. I would like to see the ability to relight the jackpot by knocking down the bowling pins again.

In multiball the jackpot builds slowly when you are not holding the flippers. I would like to see the jackpot build in increments of 500,000 by hitting any of the 3 lock shots. This would bring much more skill and strategy to multiball.

Currently the special can only be changed to award credit or an extra ball. Hitting down the 5 bank drop targets 3 times and then hitting the spinner to the lock shot collects the special. I would change the special to points and have it award 2 million. It has to be worth more than the millions ramp.

Chad has done some code rewrites to many data east games, I’d love to see him do this to the simpsons. It’s such an immersive theme that struggles because of super unbalanced scoring.

A lot of people knock the repetitive looping on the main ramp for the millions mode, but I don’t mind looping ramps and going for the loop back champ is fun. It’s just that currently with other shots being worth so much less it doesn’t make much sense to shoot for other things if you are strictly going for a high score. Bringing the other shots up to par would balance it better. In the past I thought using the ice cream targets to build the millions would be a good idea and that could still work but I prefer the loops.

#8 4 years ago

Accidentally double posted instead of editing...

6 months later
#18 4 years ago

I can help with number 1. Cut out some clear plastic and install it over the bowling pins. I’ve never had an air ball with mine because of the protector. The rest good luck. I have play field wear on mine and I’m no artist so I just play it as it is. As far as the plastics go this game is apparently notorious for the plastics being hard to find. Hopefully someone else can help with the rest

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10 months later
#33 3 years ago

I’m guessing it was operators choice. Mine did not have them but had holes. I added them and it makes the game much more enjoyable. Without them it’s such an outlane drain monster that the only real strategy for points is to spam the ramp over and over and over. I think I got 29 million in a game doing nothing but that without the posts on there. After adding them going for multiball or trying to hit the drop targets on the right became a viable strategy as well. My scores didn’t really go up that much, 32 million and change is my best, but it sure made the game more enjoyable. My family has enjoyed the game much more with the posts as well.

3 months later
#92 2 years ago
Quoted from finman48127:

Can anyone tell me or better yet post a picture of what words go in Moe's speech balloon? Someone touched up this game but didn't finish this spot.
[quoted image]

Not my picture I found it in a restore thread about a DE Simpsons.

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2 years later
#300 8 months ago
Quoted from LuchaBoyPIN:

For some reason,my Nuclear Power Values are able to be collected in either Ball Lock before the Towers flash,and they collect 50K when this happens

I believe when the ball goes through the inlane there is a short timer where if you make one of the VUK shots at the ball lock it will collect the nuclear power value. If the pop bumper is flashing it either means you can collect it without having to go through the inlane first or it means it’s greater than 50k, don’t really remember which and trades my game a few years ago so can’t check.

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