(Topic ID: 109642)

Data East pinball club

By PinballManiac40

9 years ago


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  • Latest reply 21 hours ago by cp1610
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“Do you have any Data East Pinball machines??”

  • Yes, I have one. 580 votes
    58%
  • I have one or more. 286 votes
    29%
  • Considering buying one or more. 84 votes
    8%
  • No, never 44 votes
    4%

(Multiple choice - 994 votes by 951 Pinsiders)

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There are 3,123 posts in this topic. You are on page 58 of 63.
#2851 1 year ago
Quoted from Bax1:

So got some strange stuff happening with lah. So all of a sudden the high power on my left flipper died. It would slowly go up and stop at the end. I did do a flipper rebuild and prev owner did not have eos hooked up. Now fresh ones are installed and properly gapped. Led light does not come on in the flipping board. All fuses are good. Noticed the windings on the coil were loose so replaced. Since replacing the coil I have nothing. Have 6v if I remember right when button is pressed. Pulled flipper board and used a pulser and logic probe. Signal is getting from one end to the other so assuming no dead shorts. Need you data east gurus for some advice on where to go. Mpu?

Test the ohms on the EOS switch contacts. I bet it will be more than 2 ohms and has some coating on the contacts so clean with a business card and make sure the long blade pushes the short blade when the flipper comes back to rest.

Push on the EOS switch and then the flipper button. If It fires, definitely EOS switch issue.

#2852 1 year ago
Quoted from PinballManiac40:

Test the ohms on the EOS switch contacts. I bet it will be more than 2 ohms and has some coating on the contacts so clean with a business card and make sure the long blade pushes the short blade when the flipper comes back to rest.
Push on the EOS switch and then the flipper button. If It fires, definitely EOS switch issue.

This did it! Was thinking eos but didn’t think to clean and tighten it up. Thank you sir!!!

1 week later
#2853 1 year ago

Ugh. Got my repaired boards back today, looks like I have the same, and also some new, issues. Time to go coil hunting I guess.

It's now popping the solenoid fuse on boot. Thinking maybe I put the wires backwards on the outhole coil I unhooked the solenoid entirely and got it to boot and kinda function (IE didn't pop that 3A fuse--slings worked, pops worked, etc), until the game reset with left flipper (the stack is MANGLED, so I probably need to just replace that entirely). Now it's back to popping the fuse every time on boot. The red base outhole coil was torched when I picked it up, still didn't fire even with a new coil (when the fuse didn't pop).

This thing is so grumpy.

Screenshot_20230715_185134_Video Player (resized).jpgScreenshot_20230715_185134_Video Player (resized).jpg
#2854 1 year ago
Quoted from KSUWildcatFan:

Ugh. Got my repaired boards back today, looks like I have the same, and also some new, issues. Time to go coil hunting I guess.
It's now popping the solenoid fuse on boot. Thinking maybe I put the wires backwards on the outhole coil I unhooked the solenoid entirely and got it to boot and kinda function (IE didn't pop that 3A fuse--slings worked, pops worked, etc), until the game reset with left flipper (the stack is MANGLED, so I probably need to just replace that entirely). Now it's back to popping the fuse every time on boot. The red base outhole coil was torched when I picked it up, still didn't fire even with a new coil (when the fuse didn't pop).
This thing is so grumpy.
[quoted image]

Did you try disconnecting them all and just powering up the game first to make sure it’s nothing else? Then try one set at a time….

#2855 1 year ago
Quoted from KSUWildcatFan:

Ugh. Got my repaired boards back today, looks like I have the same, and also some new, issues. Time to go coil hunting I guess.
It's now popping the solenoid fuse on boot. Thinking maybe I put the wires backwards on the outhole coil I unhooked the solenoid entirely and got it to boot and kinda function (IE didn't pop that 3A fuse--slings worked, pops worked, etc), until the game reset with left flipper (the stack is MANGLED, so I probably need to just replace that entirely). Now it's back to popping the fuse every time on boot. The red base outhole coil was torched when I picked it up, still didn't fire even with a new coil (when the fuse didn't pop).
This thing is so grumpy.
[quoted image]

These really are fairly easy to diag. I would unplug the two major solenoid connectors on the lower left of the MPU to start to isolate them. They fire the controlled coils by grounding.

1 week later
#2856 1 year ago

MPU/driver back a second time. Replaced diodes on a bunch of coils and made sure to wire them correctly in red/yellow bases. Replaced the 23-840 coil with a new 23-850 coil (and then replaced the diode on the 840 that was there, to go back into the toolbox.

Red and yellow bases, and the outhole are all now good. I need to adjust pop switches (they're not even close) and figure out my left flipper. I'm pretty stumped on that one. I've got a sfl-19-400/30-750 on the left, fl-23-600/30-2600 on the right. Right side works fine. Left.....resets the game. It also looks really bad on this stack. Barf.

20230727_130554 (resized).jpg20230727_130554 (resized).jpgIMG_20230727_151055_01 (resized).jpgIMG_20230727_151055_01 (resized).jpg20230727_160106 (resized).jpg20230727_160106 (resized).jpg20230727_160147 (resized).jpg20230727_160147 (resized).jpgIMG_20230727_155033 (resized).jpgIMG_20230727_155033 (resized).jpg
#2857 1 year ago
Quoted from KSUWildcatFan:

MPU/driver back a second time.

What was replaced this time?

Normally, 3 lugs on a flipper coil means there are 2 diodes at the lugs, not one as shown in your picture. Does the other flipper coil only have one diode or two?

#2858 1 year ago
Quoted from PinballManiac40:

What was replaced this time?
Normally, 3 lugs on a flipper coil means there are 2 diodes at the lugs, not one as shown in your picture. Does the other flipper coil only have one diode or two?

Coils for red/blue bases were shorted, wired backwards, who knows. I went through and replaced coils and verified proper resistance and then made sure to not screw up the wiring process this time. The outhole solenoid came to me all messed up (as did blue base) and didn't get properly addressed before my repaired board went back in. Basically, I pulled my head out of my ass this time around.

There is one diode on *both* coils.

20230727_202030 (resized).jpg20230727_202030 (resized).jpg20230727_202039 (resized).jpg20230727_202039 (resized).jpg
#2859 1 year ago

Looks like there is a burnt spot where these wires are touching... I would investigate that and separate them a bit or insulate just to make sure. This could cause the game to crash.

Screen Shot 2023-07-28 at 10.16.46 AM (resized).pngScreen Shot 2023-07-28 at 10.16.46 AM (resized).png

#2860 1 year ago
Quoted from snyper2099:

Looks like there is a burnt spot where these wires are touching... I would investigate that and separate them a bit just to make sure.
[quoted image]

Good catch, I'll check that.

That's my right flipper though, and that's the one that works seemingly without issue.

#2861 1 year ago
Quoted from PinballManiac40:

Normally, 3 lugs on a flipper coil means there are 2 diodes at the lugs, not one as shown in your picture.

Quoted from KSUWildcatFan:

There is one diode on *both* coils.

These are serial (versus parallel) wound flipper solenoids. You should double check your wiring and resistances.

#2862 1 year ago
Quoted from DumbAss:

These are serial (versus parallel) wound flipper solenoids. You should double check your wiring and resistances.

Aside from needing to redo wiring is there any reason I couldn't/shouldn't just put 11630 coils in it? These coils aren't the correct 22-750/30-2600 coils that the service bulletin calls for anyway, and I have some extra 11630s laying around.

#2863 1 year ago
Quoted from KSUWildcatFan:

Aside from needing to redo wiring is there any reason I couldn't/shouldn't just put 11630 coils in it? These coils aren't the correct 22-750/30-2600 coils that the service bulletin calls for anyway, and I have some extra 11630s laying around.

The manual shows that the flipper should be a serial wound solenoid.

laser_war_flipper_wiring_diagram.jpglaser_war_flipper_wiring_diagram.jpg

FL-11630 has a power winding about 4.5 Ohms and a hold winding about 150 Ohms. I think that 23-600 is going to be around 4 Ohms and that 30-2600 is going to be around 150 Ohms. Measure the resistance to be sure. The 19-400 is going to be MUCH less. Probably around 3 Ohms I'd guess. I think that kind of power winding was used with 25V flippers instead of 50V flippers. The 30-750 I'm not sure about but definitely less than 150 Ohms. I think 23-600/30-2600 is going to be comparable to FL-11630.

In the end, it doesn't matter if it's serial or parallel. As long as it's wired correctly and of comparable power and winding resistance.

My Laser War came with (and still has) parallel wound flipper solenoids installed.

#2864 1 year ago

Sorry, this was the SB I was referencing, in case it's helpful in any way:

https://arcarc.xmission.com/Pinball/Stern%20Service%20Bulletins/sb/sb62.pdf

Clipped the coils out and this is what I measure:

23-600/30-2600 94.5, 2.4
19-400/30-750 25.6, 0.6
11630 172.2, 4.3

One thing is likely IMO, that 19-400 coil is junk. No change after clipping the diode either. As for whether or not the 11630 would be acceptable..... I'm not sure.

#2865 1 year ago

That bulletin lists an upper flipper for Laser War but it doesn't have one. Don't trust what you read there simply because that could be one of a few other errors. Whenever I assess a document I look for consistency with expected. If I find an inconsistency then that casts doubt on the trustworthiness of the document.

Quoted from KSUWildcatFan:

23-600/30-2600 94.5, 2.4
19-400/30-750 25.6, 0.6
11630 172.2, 4.3

I always thought that FL-11630 is the same as 23-600/30-2600 but since don't have (and have never used) a 23-600/30-2600 I can't say for sure. Reference: https://www.flippers.com/coil-resistance.html for another source of information.

Quoted from KSUWildcatFan:

As for whether or not the 11630 would be acceptable..... I'm not sure.

Play the game with one. I have the FL-11630 installed in mine and I get airballs hitting the glass from the yellow standup targets so it's plenty strong. I also get airballs when it bounces off the ramp. Then again, I rebuilt the flipper assembly and have a cleared PF that still shines even after about 1,000 plays from the local show over the years.

That reading of 2.4/94.5 seems off to me. That seems even stronger than a FL-11629 which is going to be far too much power for Laser War.

#2866 1 year ago
Quoted from DumbAss:

That bulletin lists an upper flipper for Laser War but it doesn't have one. Don't trust what you read there simply because that could be one of a few other errors. Whenever I assess a document I look for consistency with expected. If I find an inconsistency then that casts doubt on the trustworthiness of the document.

I always thought that FL-11630 is the same as 23-600/30-2600 but since don't have (and have never used) a 23-600/30-2600 I can't say for sure. Reference: https://www.flippers.com/coil-resistance.html for another source of information.

Play the game with one. I have the FL-11630 installed in mine and I get airballs hitting the glass from the yellow standup targets so it's plenty strong. I also get airballs when it bounces off the ramp. Then again, I rebuilt the flipper assembly and have a cleared PF that still shines even after about 1,000 plays from the local show over the years.
That reading of 2.4/94.5 seems off to me. That seems even stronger than a FL-11629 which is going to be far too much power for Laser War.

Good point on doubting the overall credibility of the bulletin, I noticed the upper as well and had to scratch my head on what kind of sense that made.

Do you mind showing me your wiring with your 11630s? Obviously I can just look at the guide from Vid, but if you don't mind just sharing your pictures that'll eliminate any possibility for confusion on my part, I think. My game has factory mylar and while I'm polishing it up, I certainly do not expect the sort of glide you're getting from a clearcoated playfield. I might be okay.

Thanks!

#2867 1 year ago
Quoted from KSUWildcatFan:

Do you mind showing me your wiring with your 11630s?

If you learn to read the wiring diagram you won't need anybody sharing any images with you. The skill translates to being to read any other wiring diagram in any other manual for any other game.

Here is the wiring diagram for a parallel wound flipper solenoid.

parallel_wound_flipper_solenoid_wiring.jpgparallel_wound_flipper_solenoid_wiring.jpg

It is the same for ANY Williams System 11A/B/C game. Since Data East moved away from parallel wound flipper solenoids to a single winding under the Deger board control, you can't use most of the Data East manuals.

If you still can't figure it out then I will have to go to where the machine is located to get an image. This is why learning to read the manual and wiring diagram will give you the ability to "help yourself" instead of relying on others.

#2868 1 year ago

I often forget that not everyone has their games right next to them to reference so my apology for assuming.

As mentioned I'm fairly certain vid's guide would have been enough, I'm sure I'll be fine.

Thanks for the diagram. No picture necessary.

#2869 1 year ago
Quoted from KSUWildcatFan:

I often forget that not everyone has their games right next to them to reference so my apology for assuming.
As mentioned I'm fairly certain vid's guide would have been enough, I'm sure I'll be fine.
Thanks for the diagram. No picture necessary.

If your collection is accurate then you can look at your Taxi. It is a parallel wound flipper solenoid. The wiring for the serial wound flipper solenoid is the same as the wiring for the parallel wound flipper solenoid. Voltage (power) goes to the lug at the banded end of the diode. Drive (ground) goes to the lug at the non-banded end of the diode. The capacitor is connected between the center lug and the non-banded end of the diode.

1 week later
#2870 1 year ago

Has anyone been able to file or sand down the grooves that form in DE ball troughs? I have one that the ball keeps getting stuck on a divot that prevents the ball from rolling into the last position to kick the ball out. Surely there must be a fix out there for this...sanding down the divot hasn't helped yet.

One pic shows the balls stuck (not hung up on a switch, I have the opto board installed). The other pic shows the divots I'm referring to. I guess these form over time?

TFTC ball trough - Imgur (1) (resized).jpgTFTC ball trough - Imgur (1) (resized).jpgTFTC ball trough - Imgur (resized).jpgTFTC ball trough - Imgur (resized).jpg
#2871 1 year ago

If there’s enough room, there are plastic pieces that sit on top of the trough that takes the divots out of play. They are advertised as being for Indiana Jones, but may work here.

Just make sure the balls will roll freely once installed. You may need to put washers under the trough to get clearance.

#2872 1 year ago

After going through this thread I got wierded out by users having issues with the 520-5003-04 replacement rottendog MPU. All kinds of strange stuff from DMD to pinsound issues. Any chance things have gotten better or is it best to steer clear of the dog?

Also I have the chad 4.0 roms on order and one day in the future I might want a colordmd for my tftc. I know there is a updated dmd rom in the chad set so was curious if this is an issue with colordmd.

#2873 1 year ago

Stay clear of Rottendog is definitely highly suggested. Many reasons especially due to compatibility issues on top of reliability reasons.

If you don't have any battery corrosion on the MPU, I don't understand the reasoning behind replacing a good original board, just remove batteries and install NVRAM.

#2874 1 year ago
Quoted from digitaldocc:

After going through this thread I got wierded out by users having issues with the 520-5003-04 replacement rottendog MPU. All kinds of strange stuff from DMD to pinsound issues. Any chance things have gotten better or is it best to steer clear of the dog?
Also I have the chad 4.0 roms on order and one day in the future I might want a colordmd for my tftc. I know there is a updated dmd rom in the chad set so was curious if this is an issue with colordmd.

I have a rottendog in my TFTC and also Pinsound and Pin2dmd without issues. it seems like luck of the draw with those boards.

#2875 1 year ago
Quoted from PinballManiac40:

Stay clear of Rottendog is definitely highly suggested. Many reasons especially due to compatibility issues on top of reliability reasons.
If you don't have any battery corrosion on the MPU, I don't understand the reasoning behind replacing a good original board, just remove batteries and install NVRAM.

My board doesn't have acid damage just some lamps that have been out for a long time and I've been dragging my feet. Just weighing my options because I have a lot of other hobby repairs to do on the arcade side of things and the time void to doing all the work is a bit much sometimes.

Just did a lamp test and the following are out. I'm thinking just replace the transistor at Q70 and the other randoms are hopefully just some dead bulbs. What I can't find is the type of transistors to order in the manual.

ttfx_matrix (resized).PNGttfx_matrix (resized).PNG
#2876 1 year ago
Quoted from digitaldocc:

Just did a lamp test and the following are out. I'm thinking just replace the transistor at Q70 and the other randoms are hopefully just some dead bulbs. What I can't find is the type of transistors to order in the manual.

I definitely would change Q70. Transistor number is on the MPU schematic and the part itself is stamped with the part number.

I also agree you have some random dead bulbs.

#2877 1 year ago
Quoted from Crispy77:

I have a rottendog in my TFTC and also Pinsound and Pin2dmd without issues. it seems like luck of the draw with those boards.

Thanks for that info. Your pinsound sound package is what's motivating me to fix my lamps as it has breathed some new life into my ttfc. For anyone on the fence it's very well done IMO and if there are some sounds you don't aggrege with just drop new sounds in the folders on the usb drive. It's a breeze to do.

As far as pin2dmd is concerned I've owned 3 in the past and they are cool but a real PITA to deal with. Especially when the community members go dark on communication. Again IMO.

If anyone has a colordmd and the chad 4.0 roms working together I'd love to hear from you.

#2878 1 year ago
Quoted from digitaldocc:

If anyone has a colordmd and the chad 4.0 roms working together I'd love to hear from you.

All games (including TFTC) with "Chad" Rom's work great with ColorDMD.

#2879 1 year ago
Quoted from ChadH:

All games (including TFTC) with "Chad" Rom's work great with ColorDMD.

Be nice if the ColorDMD pages were updated to mention that so the same question doesn't keep getting asked on each title.

2 weeks later
#2880 1 year ago

Stumped with my The Who's Tommy Pinball Wizard

Replaced the original MPU with a Rottendog MPU004.

Moved over the Tommy 5.0 rom and the chip in U_3D. J5 is the selected RAM.

Everything works on the game, except the settings. Unable to access the settings menu via inside the coin door. It’s almost as if it’s dead. Where/how does this tie into the MPU? Game works perfect with coin play.

TIA
IMG_9186 (resized).jpegIMG_9186 (resized).jpegIMG_9187 (resized).jpegIMG_9187 (resized).jpeg

#2881 1 year ago
Quoted from Dallas_Pin:

Stumped with my The Who's Tommy Pinball Wizard
Replaced the original MPU with a Rottendog MPU004.
Moved over the Tommy 5.0 rom and the chip in U_3D. J5 is the selected RAM.
Everything works on the game, except the settings. Unable to access the settings menu via inside the coin door. It’s almost as if it’s dead. Where/how does this tie into the MPU? Game works perfect with coin play.
TIA

Coin door buttons come into the board at CN14, so something on the board most likely.

Maybe you need to contact who you bought the board from.

Rottendog normally means trade one problem for another.

What is wrong with your original MPU board?

#2882 1 year ago
Quoted from PinballManiac40:

Coin door buttons come into the board at CN14, so something on the board most likely

Thank you. Replaced the board due to battery corrosion, but sending it out for repairs. Wanted to keep the game alive while it was out. Got this one from PBL; I’ll reach out.

#2883 1 year ago

Posted this in the Laser War Club but thought I'd try for a wider knowledge base:

Could someone take pictures of their flipper wiring set up? I recently bought a Laser War that had flipper issues (melted lane change switch, melted sleeve, extra diodes randomly). I bought flipper rebuild kits and new coils, took pictures and labeled everything to put it back together. I can get a few right flips but every left flip blows the fuse on the flipper power supply board.

Checked rectifier bridge with multimeter and the nothing else looks fried or like cold solder. I've seen some pics of other early Data East flipper wiring and it's clearly different than mine, but I'm not sure if the first Alpha Numeric DE's have the exact same wiring. I'm pretty schematics illiterate so pics would be a big help!

#2884 1 year ago

Hey DE fans,

So I'm working on a restoration of a Secret Service, and two of the topper lenses are broken and were cruddily replaced. I'd like to just replace the whole row, so if I can't find a match for the original prismatic plastic I can use 5 that are the same of whatever replacement material I find.

I've been having a hard time sleuthing out colored prismatic plexi or acrylic aside from large industrial suppliers. I know that I can get translucent panels easily, and that may be how it goes, but I'm trying one more time to find the textured stuff, in small sheets. Anyone else had to grapple with this and come up with something?

#2885 1 year ago
Quoted from sethbenjamin:

Hey DE fans,
So I'm working on a restoration of a Secret Service, and two of the topper lenses are broken and were cruddily replaced. I'd like to just replace the whole row, so if I can't find a match for the original prismatic plastic I can use 5 that are the same of whatever replacement material I find.
I've been having a hard time sleuthing out colored prismatic plexi or acrylic aside from large industrial suppliers. I know that I can get translucent panels easily, and that may be how it goes, but I'm trying one more time to find the textured stuff, in small sheets. Anyone else had to grapple with this and come up with something?

Someone just posted on the board they had topper plastics they were selling.

2 months later
#2886 11 months ago

Parts - Wanted
Wanted! - “I'm trying to scare up a couple of plastics for my Data East Time Machine. One is the left slingshot plastic and the other is in the upper left area of the playfield. See pic bel...”
2024-01-23
Jarrettsville, MD
Wanted
Archived after: 38 days
Viewed: 242 times
Status: Not sold

Still looking for these two plastics, any luck?

1 week later
#2887 10 months ago

Can someone take a pic of the lock cylinder and locking mechanism...somehow I lost it during my machine rebuild....If you happen to have a spare reach out I may need it...

#2888 10 months ago
Quoted from monkfe:

Can someone take a pic of the lock cylinder and locking mechanism...somehow I lost it during my machine rebuild....If you happen to have a spare reach out I may need it...

On the head or coin door????

#2889 10 months ago
Quoted from hawkeyexx:

On the head or coin door????

its in the head...on top actually (worst place ever)

#2890 10 months ago
Quoted from monkfe:

Can someone take a pic of the lock cylinder and locking mechanism...somehow I lost it during my machine rebuild....If you happen to have a spare reach out I may need it...

I don't have a picture, but the parts are in the manual.

From Jurassic Park:
Lock and cam - https://www.marcospecialties.com/pinball-parts/LKA78
Lock plate - https://www.marcospecialties.com/pinball-parts/535-5860-00

Or...they sell a kit:
https://www.marcospecialties.com/pinball-parts/535-5860-KIT

#2891 10 months ago
Quoted from scootss:

I don't have a picture, but the parts are in the manual.
From Jurassic Park:
Lock and cam - https://www.marcospecialties.com/pinball-parts/LKA78
Lock plate - https://www.marcospecialties.com/pinball-parts/535-5860-00
Or...they sell a kit:
https://www.marcospecialties.com/pinball-parts/535-5860-KIT

nope...whole different animal....fits in a round hole and has a linkage of sorts to lock the glass in...(I think as I haven't seen it in years)

#2892 10 months ago
Quoted from monkfe:

Can someone take a pic of the lock cylinder and locking mechanism...somehow I lost it during my machine rebuild....If you happen to have a spare reach out I may need it...

Which title?

#2893 10 months ago

My apologies, I thought I posted that...Secret Service...so that era...

#2894 10 months ago
Quoted from monkfe:

My apologies, I thought I posted that...Secret Service...so that era...

Gotcha. I'd suggest posting in the secret service club then.
https://pinside.com/pinball/forum/topic/secret-service-owners-club-all-are-welcome/page/7

#2895 10 months ago
Quoted from monkfe:

My apologies, I thought I posted that...Secret Service...so that era...

I have one in garage, if I have time I'll take pics in the morning.

#2896 10 months ago
Quoted from gdonovan:

I have one in garage, if I have time I'll take pics in the morning.

ty..

#2897 10 months ago

Here you go.

20231116_054142 (resized).jpg20231116_054142 (resized).jpg20231116_054150 (resized).jpg20231116_054150 (resized).jpg
#2898 10 months ago
Quoted from gdonovan:

Here you go.[quoted image][quoted image]

thanks gdonovan ! that helps...is that a two bladed key type lock?

#2899 10 months ago
Quoted from monkfe:

thanks gdonovan ! that helps...is that a two bladed key type lock?

Yes.

#2900 10 months ago

If anyone in the Midwest is looking for a beautiful restored GnR, I just put mine up for sale ...

SOLD!
Machine - For Sale
Fully restored (full original status) - “This is the one you've been waiting for! The game has been fully restored inside and out. The cabinet and backbox were stripped, filled, sanded, painted, and then new decals were a...”
2024-04-16
Glenview, IL
8,000 (OBO)
Archived after: 6 days
Viewed: 1895 times
Status: Sold (amount private)
Contributed to Pinside

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$ 499.00
Cabinet - Toppers
Hi-Rez Pinball Mods
 
From: $ 9.99
Wanted
Machine - Wanted
Rice, MN
7,999
Machine - For Sale
West Chicago, IL
Great pinball charity
Pinball Edu
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