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(Topic ID: 109642)

Data East pinball club


By PinballManiac40

6 years ago



Topic Stats

  • 2,184 posts
  • 400 Pinsiders participating
  • Latest reply 1 day ago by PinballManiac40
  • Topic is favorited by 182 Pinsiders

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Topic poll

“Do you have any Data East Pinball machines??”

  • Yes, I have one. 458 votes
    58%
  • I have one or more. 224 votes
    28%
  • Considering buying one or more. 72 votes
    9%
  • No, never 36 votes
    5%

(Multiple choice - 790 votes by 760 Pinsiders)

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There are 2184 posts in this topic. You are on page 44 of 44.
#2151 34 days ago

I know that this is the Data East club, but is there anyone that could help me with a Sega Frankenstein issue?
It does have the same board set as Data East games and this club has way more members
If it is not okay to post this here, please ignore haha

My game only has 1 other real problem left: Frankensteins head does not work.
The head motion board does not get the correct input from the cpu board.
Connector cn3-1, cn3-8 and cn3-9 on the cpu board should give the clock, data and enable signals but they don't.
Thinking the problem might be the 6821 on 11B (closest to the connector) or a component that is an input for it.
I do have an oscilloscope and voltagemeter, but I could really use some guidance from someone as I'm stuck..
I also asked it in a Facebook group but it did not get me further a lot.
The game plays perfect 100%, except for the head.

#2152 34 days ago
Quoted from pinballjah:

Has anyone ever found an option to the standard volume control that comes with the Data East games (usually a long knob inside the coin box area)? This is what I have on my Tommy and GnR. Find it to be terrible for volume control and usually not working properly. Thanks for the help!

I used this successfully a couple years ago in a MSF
amazon.com link »

#2153 34 days ago
Quoted from RobDutch:

I know that this is the Data East club, but is there anyone that could help me with a Sega Frankenstein issue?
It does have the same board set as Data East games and this club has way more members
If it is not okay to post this here, please ignore haha

There is a dedicated Frankenstain club. Kinda hard to be able take measurements without having a game. Is there a transistor that turns on that motor or a relay board to make the head move? If so, have you changed that transistor?

https://pinside.com/pinball/forum/topic/mary-shelleys-frankenstein-owners-club-ideas-and-info

#2154 34 days ago

I created a DE Batman club as I've noticed there isn't one and I'd like to use it to collect names for a potential reproduction ramp. Just giving you all a heads up!
https://pinside.com/pinball/forum/topic/data-east-batman-club-og-batman-

#2155 29 days ago
Quoted from scootss:

What black paint have folks used?

I've used this with some success on touchups. http://www.pinballuniverse.com/PinballPaints.htm

#2156 26 days ago

Outta curiosity - anyone have the ColorDMD installed in their DE Batman?

#2157 20 days ago

Hey everyone, having a brutal time getting a Star Wars up and running. Can anyone tell me which pin on the PPB J5 connection supplies power to the GI under the playfield? I am rebuilding the connectors and it keeps going in and out. But I can't tell which wire it is from the spec sheet. TIA.

#2158 20 days ago
Quoted from JDub03:

Hey everyone, having a brutal time getting a Star Wars up and running. Can anyone tell me which pin on the PPB J5 connection supplies power to the GI under the playfield? I am rebuilding the connectors and it keeps going in and out. But I can't tell which wire it is from the spec sheet. TIA.

I wanna say it's connector 6 on the send and 2 on the return for J5, but someone can correct me if I'm wrong. Playfield GI is carried in and out via the White-Yellow wire. Those IDC pins suck but I wouldn't put it past a loose wire on a lamp socket to make that in and out, just because, you know, if there's a GI problem it's usually the most time consuming and hair pullingly aggravating issue.

#2159 20 days ago

Make sure you check your Z connectors. They were causing problems on mine.

#2160 19 days ago

Hi All -- for those with a DE Batman -- Does anyone know for sure what the last ROM revisions made for the game were? there seems to be some confusion with the display rom in particular -- is it A1.02 or A1.06?

I've got a CPU Rom of A1.06 and display or A1.02.

Thanks all.

#2161 19 days ago
Quoted from Billc479:

Make sure you check your Z connectors. They were causing problems on mine.

Good call, I reseated all of them and they actually look pretty good compared to the boards. Still nothing and now my coils and flippers are messed up, so a switch is off somewhere. Sucks trying to bring one back to life in this bad of shape....the path continues!

#2162 19 days ago
Quoted from JohnJN:

Hi All -- for those with a DE Batman -- Does anyone know for sure what the last ROM revisions made for the game were? there seems to be some confusion with the display rom in particular -- is it A1.02 or A1.06?
I've got a CPU Rom of A1.06 and display or A1.02.
Thanks all.

I've been looking into this and stumped...With mame and IPDB images, I'm finding even labelled as 1.06 they show 1.02 on the display at startup. Wondering if 1.06 display rom actually exists or if it just got confused with CPU 1.06. The file hashes of anything called 1.06 match the 1.02 binaries. I went as far as the T3 manual and Stern still showing 1.06 is latest...

Any help would be appreciated.

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#2163 16 days ago
Quoted from Meloyelo51:

I've been looking into this and stumped...With mame and IPDB images, I'm finding even labelled as 1.06 they show 1.02 on the display at startup. Wondering if 1.06 display rom actually exists or if it just got confused with CPU 1.06. The file hashes of anything called 1.06 match the 1.02 binaries. I went as far as the T3 manual and Stern still showing 1.06 is latest...
Any help would be appreciated.[quoted image][quoted image][quoted image]

From a Sega Twister manual the display rom is A1.02 U8 part No. 965-0071-00.

#2164 16 days ago
Quoted from vec-tor:

From a Sega Twister manual the display rom is A1.02 U8 part No. 965-0071-00.

Yeah, I normally stay with the later manuals as misprints / changes occur in the earlier ones that were about the same time as the game in question, but starting to think this one is the other way around

#2165 15 days ago

Ramp stopped going up on my #MNF I took a video if someone wouldn't mind helping me troubleshoot.

#2166 14 days ago
Quoted from BrettRS:

Ramp stopped going up on my #MNF I took a video if someone wouldn't mind helping me troubleshoot.

I figured it out, a washer on the ramp mechanism got stuck in the guide where it pivots to lift. Removed the screw, fixed the washer, and retightened, all good now.

#2167 13 days ago
Quoted from BrettRS:

I figured it out, a washer on the ramp mechanism got stuck in the guide where it pivots to lift. Removed the screw, fixed the washer, and retightened, all good now.

Gotta love those easy fixes.

#2168 11 days ago

DE Star Wars
Rebuilt the connectors on the PSU and the PPB (several were burnt). Still no GI or door lighting (which is why I rebuilt the connectors, they were working at times). But now the coils and switches are going nuts. I go to diagnostic and it goes crazy, says they are all going off at the same time.

#2169 8 days ago

Playboy checks in as my 13th Data East pin with 12 on hand!

Translite looks odd as I ran out of led's

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#2170 8 days ago
Quoted from gdonovan:

Playboy checks in as my 13th Data East pin with 12 on hand!
[quoted image]

I own Robocop. I have played Tommy and Star Wars. Neither one of those two did anything for me;This was at TPF and it is quite possible that were just not set up correctly.

I other day l got to play DE Baywatch. That is a fun pin. Keep it in your mental quiver as you work to build your DE collection.

#2171 8 days ago

Anyone have a good scan of the spinner decals for Playboy? Mine is totally missing the spinner.

If no dice, I'll just make up something with the playboy logo or foil tape.

#2172 7 days ago
Quoted from gdonovan:

Anyone have a good scan of the spinner decals for Playboy? Mine is totally missing the spinner.
If no dice, I'll just make up something with the playboy logo or foil tape.

Marco carries the spinner decals

Also, I highly recommend getting the custom Marilyn Monroe translite. It looks 1000% better than the original.

#2173 7 days ago
Quoted from Ceckitti:

Marco carries the spinner decals
Also, I highly recommend getting the custom Marilyn Monroe translite. It looks 1000% better than the original.

I don't have any pending orders with Marco and the spinner is already on the way.

On the translite: too much Marilyn for me, was never a fan.

#2174 7 days ago
Quoted from gdonovan:

I don't have any pending orders with Marco and the spinner is already on the way.
On the translite: too much Marilyn for me, was never a fan.

Understandable. Shipping would be silly on just a couple decals.

Too bad you didn’t post this a week earlier, I just tore my playboy apart and cleaned it last week. I installed my new decals then.

#2175 7 days ago

Been doing a cabinet overhaul and decal install on a TFtC. Playfield obviously removed for the project. Game played fine prior. Reinstalled playfield and fired it up. I have no controlled lamps (inserts, Etc.) and its blowing the 8A slo blo fuse (blue white) wires above the bridge rectifier. I don't visably find a short. I replaced both bridge rectifiers last night, but the problem continues. These two boards are installed. If I try a 5A circuit breaker on the bridge fuse it pops right off. If I try a 20A circuit breaker, fuse F4 on the Rottendog will blow. Any other directions to troubleshoot?

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#2176 6 days ago

IF your blowing the fuse immediately, you must have a dead short to ground on that circuit. With the machine off use an ohm meter to check for 0 or very low ohms reading. Look at the schematic for what header connectors use that circuit disconnect them and get a reading on the headers to ground. you will have to follow the problem wire down the playfield and cut/de-solder it at points to narrow it down. Best to look carefully along the way first. Perhaps something conductive fell onto the playfield? Perhaps when you supported the playfield along the way you made something touch that shouldn't..

Quoted from epeabs:

Been doing a cabinet overhaul and decal install on a TFtC. Playfield obviously removed for the project. Game played fine prior. Reinstalled playfield and fired it up. I have no controlled lamps (inserts, Etc.) and its blowing the 8A slo blo fuse (blue white) wires above the bridge rectifier. I don't visably find a short. I replaced both bridge rectifiers last night, but the problem continues. These two boards are installed. If I try a 5A circuit breaker on the bridge fuse it pops right off. If I try a 20A circuit breaker, fuse F4 on the Rottendog will blow. Any other directions to troubleshoot?
[quoted image][quoted image]

#2177 6 days ago
Quoted from epeabs:

Been doing a cabinet overhaul and decal install on a TFtC. Playfield obviously removed for the project. Game played fine prior. Reinstalled playfield and fired it up. I have no controlled lamps (inserts, Etc.) and its blowing the 8A slo blo fuse (blue white) wires above the bridge rectifier. I don't visably find a short. I replaced both bridge rectifiers last night, but the problem continues. These two boards are installed. If I try a 5A circuit breaker on the bridge fuse it pops right off. If I try a 20A circuit breaker, fuse F4 on the Rottendog will blow. Any other directions to troubleshoot?
[quoted image][quoted image]

I bet RYSR is correct, but if that does not resolve your issue, inspect your plugs. I almost blew up my Tommy when putting in a color DMD. It is easy to reverse the two prong power plug on the thing, and that’s what I did. Caught it on my double check after watching an install video by a fellow who did blow up his game by flipping the plug. When I did my cabinet redo I somehow flipped the ribbon cable. Was not catastrophic, but I spent a bit of time trying to figure out why my blinders stopped working. And that’s just on one pin!

#2178 6 days ago
Quoted from epeabs:

Been doing a cabinet overhaul and decal install on a TFtC. Playfield obviously removed for the project. Game played fine prior. Reinstalled playfield and fired it up. I have no controlled lamps (inserts, Etc.) and its blowing the 8A slo blo fuse (blue white) wires above the bridge rectifier. I don't visably find a short. I replaced both bridge rectifiers last night, but the problem continues. These two boards are installed. If I try a 5A circuit breaker on the bridge fuse it pops right off. If I try a 20A circuit breaker, fuse F4 on the Rottendog will blow. Any other directions to troubleshoot?
[quoted image][quoted image]

You have to use a 5Amp circuit breaker for a fuse location that is 5Amp. Otherwise, you are likely to do some serious damage, if you have not already.

#2179 6 days ago

If anyone's on the fence with the new H-LED ColorDMD displays for the 128x16 games - arrived and installed this morning, quite simple with not having to move over the driver board (like on my JP display - which was easy as well, but this one was simply the display rom).

I'd forgotten how impressed I was the first time you see a game start up with Color!

Another great product from ColorDMD.

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#2180 5 days ago
Quoted from Ceckitti:

Understandable. Shipping would be silly on just a couple decals.
Too bad you didn’t post this a week earlier, I just tore my playboy apart and cleaned it last week. I installed my new decals then.

I grabbed some images off ebay and loaded into Photoshop, perspective corrected and made the red and blue colors uniform. Broke out the automotive spray adhesive and attached them to a new Williams spinner and then covered in Mylar to finish the job.

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#2181 2 days ago
Quoted from RYSR:

IF your blowing the fuse immediately, you must have a dead short to ground on that circuit. With the machine off use an ohm meter to check for 0 or very low ohms reading. Look at the schematic for what header connectors use that circuit disconnect them and get a reading on the headers to ground. you will have to follow the problem wire down the playfield and cut/de-solder it at points to narrow it down. Best to look carefully along the way first. Perhaps something conductive fell onto the playfield? Perhaps when you supported the playfield along the way you made something touch that shouldn't..

So I may be making some headway. I did get a dedicated 8A circuit breaker to test with on the fuse location for the bridge rectifier. I have replaced both bridge rectifiers at this point. On the CPU, I have turned the machine on with connectors CN6 & CN7 removed (lamps drive and lamps return), and it still trips the 8A breaker. If I remove connector CN4 which has the blue and white lead going to it, it does not trip the breaker. As soon as I plug in CN4, even with CN6 & CN7 removed, the circuit breaker trips. I dont believe the issue is with something on the playfield since CN6 & CN7 are removed and it still trips. Just not sure what to troubleshoot at this point.

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#2182 2 days ago

I am totally incorrect on my assumption. I have narrowed down to the blue and white single wire. And tracked down some sort of short in the coin door wiring. Stopping right now. I'll delve into it further.

#2183 2 days ago

Disconnected the Spain coin door coin mech and everything works now. Lots of troubleshooting but finally found.

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