(Topic ID: 109642)

Data East pinball club

By PinballManiac40

9 years ago


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  • 3,057 posts
  • 508 Pinsiders participating
  • Latest reply 2 days ago by Garrett
  • Topic is favorited by 219 Pinsiders

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“Do you have any Data East Pinball machines??”

  • Yes, I have one. 570 votes
    58%
  • I have one or more. 280 votes
    29%
  • Considering buying one or more. 84 votes
    9%
  • No, never 44 votes
    4%

(Multiple choice - 978 votes by 936 Pinsiders)

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There are 3,057 posts in this topic. You are on page 41 of 62.
#2001 3 years ago

Ive got one other sound issues with my DE Batman I am trying to address. The left speaker gives off a random popping/crackling sound. This is different than the well document DE buzz. The popping is completely random, and doesn't seem to follow any patter with the DMD or lights. Could this be a failing amplifier?

#2002 3 years ago
Quoted from PinballManiac40:

Most of the capacitor values can be seen pretty easily on the sides of the parts, once the board is out of the game.

Yes, I know. I just don't want to hassle with removing the board for a look see. I'll go with the schematic.

I used to have a Williams Laser Cue. The manual for that pin provided the part number for every electronic part. It was nice.

#2003 3 years ago

hey whats up clubbies. Working on a Secret Service.

-No audio at all
-Voltages all near 0 on at the pins on the board
-Rottendog power board installed (before me). All fuses check good.

I am under assumption (at this point) that the power supply went down, took out audio board components.

Is there something else I can verify here? Is there a place to obtain a replacement board?

#2004 3 years ago
Quoted from BulkOfTheSeries:

Rottendog power board installed (before me). All fuses check good.

Report the voltages on the power supply. There are several test points.

Quoted from BulkOfTheSeries:

I am under assumption (at this point) that the power supply went down, took out audio board components.

May only be an issue with the power supply. If you lose 12v going to the sound board, you will lose the sound as well. Think of when your car battery goes out, almost always nothing else is damaged.

#2005 3 years ago

-14.2v
+12.75v
+5.01v

On the power supply. Rottendog replacement. This is with audio board pulled.

#2006 3 years ago
Quoted from BulkOfTheSeries:

-14.2v
+12.75v
+5.01v
On the power supply. Rottendog replacement. This is with audio board pulled.

Definitely should test with the sound board plugged in. There is a voltage that is generated on the sound board, from what I recall. I dont have a chance to check the schematic until later tonight.

#2007 3 years ago
Quoted from PinballManiac40:

Definitely should test with the sound board plugged in. There is a voltage that is generated on the sound board, from what I recall. I dont have a chance to check the schematic until later tonight.

It is looking like I have audio back after just pulling and re-seating connectors and ribbon cables.

Found a blown fuse @ F2 that has returned some of the controlled lamps. In all lamps test mode I have 5 columns that are not lighting at all. Moving to testing the TIP42s next. Gotta make a few alligator wires tho, IDK where mine are

1 week later
11
#2008 3 years ago

Joined again today with my latest pickup

20200719_164136 (resized).jpg20200719_164136 (resized).jpg
#2009 3 years ago
Quoted from Ronnie1114:

Joined again today with my latest pickup
[quoted image]

Totally awesome pretty underhyped game.

#2010 3 years ago
Quoted from uncivil_engineer:

Ive got one other sound issues with my DE Batman I am trying to address. The left speaker gives off a random popping/crackling sound. This is different than the well document DE buzz. The popping is completely random, and doesn't seem to follow any patter with the DMD or lights. Could this be a failing amplifier?

Just to close this out, I fixed it. I had to clean up the sound board after one of the caps puked its guts out. I recapped the entire board. I had one cap in the damaged area that didn't make a good connection, and after I cleaned it up some more and got a better solder joint, the popping sound went away.

#2011 3 years ago

Brand New and Fresh: Episode 13 - MY Week in Pinball! Now with RAWK INTRO!
Uncle Pinball be working on 2 DE Star Warses!
Also: Can you say fully populated NOS Simpsons ramp?
MORE!
https://open.spotify.com/episode/3F5Af74yUxRFkwHLmNB3OL
https://www.podbean.com/media/share/dir-kuttt-9b3d377?utm_campaign=w_share_ep&utm_medium=dlink&utm_source=w_share
https://www.buzzsprout.com/1201796/episodes/4715558

Apple Link whenever Apple is so inclined...

Oh yeah, I'm on iHeartRadio. Dunno how often they update...
https://www.iheart.com/podcast/269-uncle-pinballs-podcast-68515145/

Party on.

#2012 3 years ago

Picked up my first DE several weeks ago. Just now setting it up and having a sound issue

Music plays fine. All 3 channels work. No voices at all and nothing from sound rom 1/2 test. Ideas?

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#2013 3 years ago
Quoted from Shabazz18:

Picked up my first DE several weeks ago. Just now setting it up and having a sound issue
Music plays fine. All 3 channels work. No voices at all and nothing from sound rom 1/2 test. Ideas?

What game is it? Have you checked to make sure all the speakers are connected?

#2014 3 years ago

Data East #11 checks in last night, 10 in the lineup now.

7d95da4c6d29822e933d742bb8fa9c21676c8057 (resized).jpg7d95da4c6d29822e933d742bb8fa9c21676c8057 (resized).jpg
#2015 3 years ago
Quoted from Robotworkshop:

What game is it? Have you checked to make sure all the speakers are connected?

Monday Night Football. All speakers working from what I can tell

#2016 3 years ago
Quoted from MasterBlaster:

Target Bar on the Flugleheim Museum has stopped registering hits. I’m not at home right now so I’ll post pics tonight but when I removed the door motor bracket I found a broken wire...so I thought “that explains it”! I stripped some length off of the two ends, twisted and soldered them together and wrapped in electrical tape. Still no worky...no hits register. So I thought, okay maybe the contacts on the leaf switches need cleaned (there are two). Did the business card cleaning trick, reattached everything, still nothing. So then I tried to give the leaf switches just a little bend...nada.
As I thought more about that broken wire, I realized that the break was right at one of the zip ties which appeared to be original factory ones. So now I’m thinking that maybe that wire wasn’t broken...maybe it was meant to be cut like that? But the logic in me says that there are only two wires coming from those leafs...it has to complete the circuit somehow!
Separate question but related...what part of those leaf switches are making contact and supposed to stay closed (I assumed it was the part that faces the playfield) and how do you get the door out of there...do you have to remove all of the screws? It looked like the door would just slide out of the track from the playfield side, but there must be something on the backside of that plastic piece that is resisting removal from the topside.

So, here’s a crazy thing. I decided to put the original sound mix back on the PinSound and everything works just dandy. Has anyone else encountered this? Maybe something with the code in the new sound mix causes other bits to go goofy and not work? That doesn’t make much sense, but it certainly worked for me. I wasn’t even trying to fix the issue by changing it...I just decided that I wanted to go back to the original soundtrack for a while. Weird!

#2017 3 years ago

Purchased this kit from a fellow Pinsider. I have to say this might be one of the best mods/upgrades I’ve ever done on one of my games.
This new translite alone looks 1000% better than the original. I mean it’s freaking beautiful in person.

I haven’t installed the Marilyn face decal yet since I have to clean the Existing wax off first and I’m out of cleaner.

2FA693D2-1496-4D4C-9FB3-139B26892FC6 (resized).jpeg2FA693D2-1496-4D4C-9FB3-139B26892FC6 (resized).jpegE3E2CA7F-DC35-4C68-90C2-68637169526A (resized).jpegE3E2CA7F-DC35-4C68-90C2-68637169526A (resized).jpeg4B298EB0-8F85-4DF5-94E0-B5DCA442FEE2 (resized).jpeg4B298EB0-8F85-4DF5-94E0-B5DCA442FEE2 (resized).jpeg86A8271E-5057-427D-9A69-54185D50AD42 (resized).jpeg86A8271E-5057-427D-9A69-54185D50AD42 (resized).jpeg8789E3F8-DAA9-4269-BC50-ABD934430B7B (resized).jpeg8789E3F8-DAA9-4269-BC50-ABD934430B7B (resized).jpeg
#2018 3 years ago
Quoted from MasterBlaster:

So, here’s a crazy thing. I decided to put the original sound mix back on the PinSound and everything works just dandy. Has anyone else encountered this? Maybe something with the code in the new sound mix causes other bits to go goofy and not work? That doesn’t make much sense, but it certainly worked for me. I wasn’t even trying to fix the issue by changing it...I just decided that I wanted to go back to the original soundtrack for a while. Weird!</blockquo

So, here’s a crazy thing. I decided to put the original sound mix back on the PinSound and everything works just dandy. Has anyone else encountered this? Maybe something with the code in the new sound mix causes other bits to go goofy and not work? That doesn’t make much sense, but it certainly worked for me. I wasn’t even trying to fix the issue by changing it...I just decided that I wanted to go back to the original soundtrack for a while. Weird!

Haven't been following your issue, but #1 is always upgrade to the latest firmware. If you have PinSound on legacy firmware it will not support the newer file convention since shakers were introduced. If you are using a legacy OEM orchestration instead of a newly downloaded one of the same, then that would make sense that your old orchestration would work.

Feel free to chime in here for more input: https://pinside.com/pinball/forum/topic/tantrums-guide-to-pinsound

#2019 3 years ago

Calling all DE Batman owners - I’ve been trying to find interior pics of the game, looking for confirm if the cardboard box in my cabinet is a standard thing for the game lol

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#2020 3 years ago

Dunno if anyone’s into this kinda thing, but I picked up 2 of Titan_Pinball ‘s lockdown bar stickers and recommend them as a simple finishing item for a game - they look great!

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#2021 3 years ago
Quoted from JohnJN:

Dunno if anyone’s into this kinda thing, but I picked up 2 of titan_pinball ‘s lockdown bar stickers and recommend them as a simple finishing item for a game - they look great!
[quoted image]

I have them on most of my older pins. Great product from Titan!

#2022 3 years ago
Quoted from JohnJN:

looking for confirm if the cardboard box in my cabinet is a standard thing for the game lol
[quoted image]

I can’t speak for Batman owners.... but my Phantom comes with the OEM small brown box, AND I picked up a nice aftermarket long white one for it as well!

083A9D96-999D-468D-A612-50662FBD1B65 (resized).jpeg083A9D96-999D-468D-A612-50662FBD1B65 (resized).jpeg
#2023 3 years ago
Quoted from JohnJN:

Calling all DE Batman owners - I’ve been trying to find interior pics of the game, looking for confirm if the cardboard box in my cabinet is a standard thing for the game lol
[quoted image]

my simpsons pinball has the little box glued to the base inside the machine like yours, but i do not have one in my batman. i believe the box was for some spare parts and accessories that came with the game when new

#2024 3 years ago
Quoted from JohnJN:

Calling all DE Batman owners - I’ve been trying to find interior pics of the game, looking for confirm if the cardboard box in my cabinet is a standard thing for the game lol
[quoted image]

Data East had, for a time, a "goody box" of spare parts...

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#2025 3 years ago

Half size ColorDMD start shipping this week!!! Batman is the first one up to get colorized!! Other 4 are planned to be done by end of 2020.

https://mailchi.mp/53dc7b89cdb6/colordmd-announces-new-platform-for-128x16-dmd-games?e=c9c02c6747&fbclid=IwAR2goWqC7mvJakVdfEYidqE1xRYSTYMYnvAgjoLvKU9vh0wj1Ry8mJB-8z0

#2026 3 years ago
Quoted from PinballManiac40:

Half size ColorDMD start shipping this week!!! Batman is the first one up to get colorized!! Other 4 are planned to be done by end of 2020.
https://mailchi.mp/53dc7b89cdb6/colordmd-announces-new-platform-for-128x16-dmd-games?e=c9c02c6747&fbclid=IwAR2goWqC7mvJakVdfEYidqE1xRYSTYMYnvAgjoLvKU9vh0wj1Ry8mJB-8z0

Bravo!! You always do amazing work!!

#2028 3 years ago

For Batman --- the game flyer shows yellow flipper bats, but going to Marcos they seem to list white ones... which I'm noticing a mix of color choices when I google playfield pics....

Outta curiosity - does anyone know what the game originally shipped with? the white or the yellow?

#2029 3 years ago
Quoted from JohnJN:

For Batman --- the game flyer shows yellow flipper bats, but going to Marcos they seem to list white ones... which I'm noticing a mix of color choices when I google playfield pics....
Outta curiosity - does anyone know what the game originally shipped with? the white or the yellow?

OEM Data East Batman 1991 Yellow flipper bats.

#2030 3 years ago
Quoted from vec-tor:

OEM Data East Batman 1991 Yellow flipper bats.

Thanks!

#2031 3 years ago

Apologies for all the recent Batman posts, but I just acquired the game yesterday and am a tad excited.

I'm trying to find Flipper Assembly coil information but the manual just says 'refer to coil chart for game specific coils' -- whereas my DE JP had the coil part number in the flipper assembly section of the manual.

On this page (http://techniek.flipperwinkel.nl/desega/index3.htm#rebuild) I found it listed as #090-5020-30 for the left and right flipper.

In my game currently I've got a #090-5020-30 on the left (looks new) and a #090-5020-20 on the right... is this correct? should they be mixed up like this? will it harm the game to play with two different coils?

Which coil # should be in the game?

Thanks in advance all.

#2032 3 years ago
Quoted from JohnJN:

Apologies for all the recent Batman posts, but I just acquired the game yesterday and am a tad excited.
I'm trying to find Flipper Assembly coil information but the manual just says 'refer to coil chart for game specific coils' -- whereas my DE JP had the coil part number in the flipper assembly section of the manual.
On this page (http://techniek.flipperwinkel.nl/desega/index3.htm#rebuild) I found it listed as #090-5020-30 for the left and right flipper.
In my game currently I've got a #090-5020-30 on the left (looks new) and a #090-5020-20 on the right... is this correct? should they be mixed up like this? will it harm the game to play with two different coils?
Which coil # should be in the game?
Thanks in advance all.

Batman rev. flipper assemblies
500-5177-71 R. solid state no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
500-5177-72 L. solid state no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
Note: 23-900 coils are too strong and bust up all ramp plastics and posts.

#2033 3 years ago
pasted_image.pngpasted_image.png
#2034 3 years ago
Quoted from JohnJN:

For Batman --- the game flyer shows yellow flipper bats, but going to Marcos they seem to list white ones... which I'm noticing a mix of color choices when I google playfield pics....
Outta curiosity - does anyone know what the game originally shipped with? the white or the yellow?

i think the yellow with the black rubbers looks the best. mine had white when i got it but ive since changed them to the yellow. looks way better

#2035 3 years ago
Quoted from vec-tor:

Batman rev. flipper assemblies
500-5177-71 R. solid state no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
500-5177-72 L. solid state no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
Note: 23-900 coils are too strong and bust up all ramp plastics and posts.

Where did you find this information?
Should I adjust the Tech Chart?

#2036 3 years ago
Quoted from Inkochnito:

Where did you find this information?
Should I adjust the Tech Chart?

I started with the service bulletins....
Then I started with the manuals...
Then I started to put the flipper assemblies in numerical order...
e.g.
500-5031-51 R. Extra diode, End-of-Stroke switch 090-5020-02 flipper coil 22-900
500-5031-52 L. Extra diode, End-of-Stroke switch 090-5020-02 flipper coil 22-900
-------------------------------------------------------------------------------------------
500-5177-01 R. solid state, no End-of-Stroke switch 090-5020-20 flipper coil 22-900
500-5177-02 L. solid state, no End-of-Stroke switch 090-5020-20 flipper coil 22-900

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#2037 3 years ago
Quoted from vec-tor:

I started with the service bulletins....
Then I started with the manuals...
Then I started to put the flipper assemblies in numerical order...
e.g.
500-5031-51 R. Extra diode, End-of-Stroke switch 090-5020-02 flipper coil 22-900
500-5031-52 L. Extra diode, End-of-Stroke switch 090-5020-02 flipper coil 22-900
-------------------------------------------------------------------------------------------
500-5177-01 R. solid state, no End-of-Stroke switch 090-5020-20 flipper coil 22-900
500-5177-02 L. solid state, no End-of-Stroke switch 090-5020-20 flipper coil 22-900

Thanks so much @vec-tor, and forgive my novice-ness but I'm confused with the differences in numbers between the 2 posts you made and am hoping to learn from you as I'm new to all this.

So the 500-5177-01 and 02 are the part numbers for the full right and left flipper assemblies - but when I look them up on Marcos both show the 090-5020-30 coil.

In your first post you mentioned 090-5030-00 as the coils - but in the second post you mentioned 090-5020-02 and 090-5020-20 -- then the numbers differ between 23-1100 and 22-900 (with your warning to stay away from 23-900).

Putting those into Marcos or PinballLife return a variety of coils - some with diodes and some without.

I tried looking for the service bulletins and came up here -- http://arcarc.xmission.com/Pinball/Stern%20Service%20Bulletins/sb/sb62.pdf -- Which asks for 090-5020-30 (23-900).

Am I missing a service bulletin where this one changed? does the coil number list somewhere in the batman manual that I'm missing?

Is it an issue that my game has the 5020-20 and 5020-30 mixed?

#2038 3 years ago
Quoted from JohnJN:

Thanks so much vec-tor, and forgive my novice-ness but I'm confused with the differences in numbers between the 2 posts you made and am hoping to learn from you as I'm new to all this.
So the 500-5177-01 and 02 are the part numbers for the full right and left flipper assemblies - but when I look them up on Marcos both show the 090-5020-30 coil.
In your first post you mentioned 090-5030-00 as the coils - but in the second post you mentioned 090-5020-02 and 090-5020-20 -- then the numbers differ between 23-1100 and 22-900 (with your warning to stay away from 23-900).
Putting those into Marcos or PinballLife return a variety of coils - some with diodes and some without.
I tried looking for the service bulletins and came up here -- http://arcarc.xmission.com/Pinball/Stern%20Service%20Bulletins/sb/sb62.pdf -- Which asks for 090-5020-30 (23-900).
Am I missing a service bulletin where this one changed? does the coil number list somewhere in the batman manual that I'm missing?
Is it an issue that my game has the 5020-20 and 5020-30 mixed?

O.K. then to continue...
500-5177-01 R. solid state, no End-of-Stroke switch 090-5020-20 flipper coil 22-900
500-5177-02 L. solid state, no End-of-Stroke switch 090-5020-20 flipper coil 22-900
----------------------------------------------------------------------------------------------
500-5177-31 R. solid state, no End-of-Stroke switch 090-5020-30 flipper coil 23-900
500-5177-32 L. solid state, no End-of-Stroke switch 090-5020-30 flipper coil 23-900
-----------------------------------------------------------------------------------------------
Does this help.

#2039 3 years ago
Quoted from vec-tor:

O.K. then to continue...
500-5177-01 R. solid state, no End-of-Stroke switch 090-5020-20 flipper coil 22-900
500-5177-02 L. solid state, no End-of-Stroke switch 090-5020-20 flipper coil 22-900
----------------------------------------------------------------------------------------------
500-5177-31 R. solid state, no End-of-Stroke switch 090-5020-30 flipper coil 23-900
500-5177-32 L. solid state, no End-of-Stroke switch 090-5020-30 flipper coil 23-900
-----------------------------------------------------------------------------------------------
Does this help.

Nope.

#2040 3 years ago

I have a JP where the start button sticks a bit. How can I get the cover off to clean a bit. I know how to change the bulb but that doesn't seem to give me access to the button itself. thanks!

#2041 3 years ago

O.K. @johnjn.
You say you have Data East Batman.
pg. 31 items listed
8) Flipper Assy Right 500-5177-71
9) Flipper Assy Left 500-5177-72
------------------------------------------
500-5177-71 R. solid state, no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
500-5177-72 L. solid state, no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
-----------------------------------------------------------------------------------------------
These flippers assemblies are used in Data East Star Trek also...
*************************************************
Manual miss print:
pg. 28 leftover from Teenage Mutant Ninja Turtles
pg. 61 leftover from Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles Flippers are....
pg. 31 items listed
20) 500-5177-31 R. solid state, no End-of-Stroke switch 090-5020-30 flipper coil 23-900
19) 500-5177-32 L. solid state, no End-of-Stroke switch 090-5020-30 flipper coil 23-900

#2042 3 years ago
Quoted from scootss:

I have a JP where the start button sticks a bit. How can I get the cover off to clean a bit. I know how to change the bulb but that doesn't seem to give me access to the button itself. thanks!

Unscrew the plastic nut...
remove the button from cabinet...
Two prongs with a spring inside... squeeze the two prongs to release the center button
from the black housing.

#2043 3 years ago
Quoted from vec-tor:

Unscrew the plastic nut...
remove the button from cabinet...
Two prongs with a spring inside... squeeze the two prongs to release the center button
from the black housing.

awesome. thanks!

#2044 3 years ago

vec-tor -- thank you.

Are the 23-1100 stronger than the 900? as you mentioned earlier - does this mean they will crack the plastics?

#2045 3 years ago
Quoted from JohnJN:

vec-tor -- thank you.
Are the 23-1100 stronger than the 900? as you mentioned earlier - does this mean they will crack the plastics?

No 23-1100 are a tad weaker...
Back in the day at the AMOA Data East was experimenting with flipper strengths...
Data East first promoted their flippers as "walnut busters" the most power full flippers
in the industry... Sad truth is, that yes, they were the strongest, and had the longest throw,
but were busting everything that was plastic, on the playfield, and you really could not
aim for anything really accurately; this is where Williams flippers would excel at.
I talked to one of the sales guys at the show, and at that time they were trying to tone
down the flippers to better compete with Williams games.
Data East would revamp their flippers starting with LW3 [ 500-5606-** series ]
As I believe now, Batman went into production with TMNT flippers.
-----------------------------------------------------------------------
Flipper Coil ohms
23-900 coil 4.05 ohm
23-1100 coil 5.1 ohm
------------------------------------------------------------------------
Note: New joker ramp being made! Should be able to holdup better than the old one.
Note2: Rebuild your flippers and try each type of coil and see what works right for your game.

#2046 3 years ago

Data East Batman flippers ref.
500-5177-71 R. solid state, no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
500-5177-72 L. solid state, no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
-----------------------------------------------------------------------------------------------
Note: "ultimate" flipper base. from prior games. e.g. Checkpoint.
Note: Colsond3 sold a believed HUO Batman... it is very clean.
15090252aeb108da75b14670e2ba5a2d63cf94f1 (resized).jpg15090252aeb108da75b14670e2ba5a2d63cf94f1 (resized).jpg
8c2eedb60759e6762875714b665a4928d6f440e5 (resized).jpg8c2eedb60759e6762875714b665a4928d6f440e5 (resized).jpg
Colsond3 HUO Batman
533e84f154d712b6c55fcc5ec7c801d69bfa1ed5 (resized).jpg533e84f154d712b6c55fcc5ec7c801d69bfa1ed5 (resized).jpg
I hope this clarifies the Batman flipper coils.
Operators install what ever coils are available to keep their games running...
I do not know if the 23-900 coils where in abundance, so these coils where installed in
Batman and other Data East games.
For instance, this Batman has the Ultimate 23-900 coils installed.
Note: this playfield is also a Playfield Swap.
50b1e1856618edfd8df5aab43a648dccd966ce5e (resized).jpeg50b1e1856618edfd8df5aab43a648dccd966ce5e (resized).jpeg

#2047 3 years ago

Hook checks in as Data East #12 in my collection.

Brought it home today; replaced the GI connector and pins, reflowed all the PPB pins, full Comet Pinball LED install, replaced a bad ramp switch, replaced bad lamp diode, repaired wiring on another switch, resoldered some connections on the flipper coils, buffed and waxed the playfield, tie wrapped up the wiring harness, washed and waxed the cabinet, painted the legs, replaced the levelers.

Still need to tweak a few very minor items, update to ChadH code and install NVRAM

286629ed636ad6dbda2ac4310ead8762bd56cccf (resized).jpg286629ed636ad6dbda2ac4310ead8762bd56cccf (resized).jpg
#2048 3 years ago

Laser war makes Data East #5 for me. Was fun pulling this out of a hoarders basement20200809_160544 (resized).jpg20200809_160544 (resized).jpg

#2049 3 years ago
Quoted from vec-tor:

Data East Batman flippers ref.
500-5177-71 R. solid state, no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
500-5177-72 L. solid state, no End-of-Stroke switch 090-5030-00 flipper coil 23-1100
-----------------------------------------------------------------------------------------------
Note: "ultimate" flipper base. from prior games. e.g. Checkpoint.
Note: colsond3 sold a believed HUO Batman... it is very clean.
[quoted image]
[quoted image]
colsond3 HUO Batman
[quoted image]
I hope this clarifies the Batman flipper coils.
Operators install what ever coils are available to keep their games running...
I do not know if the 23-900 coils where in abundance, so these coils where installed in
Batman and other Data East games.
For instance, this Batman has the Ultimate 23-900 coils installed.
Note: this playfield is also a Playfield Swap.
[quoted image]

This is amazing vec-tor - thank you so much.

So in my machine both flippers have two different coils on them (090-5020-30 and 090-5020-20) - I shall go ahead and replace them with the 090-5030-00 as you suggested above.

When I did a search on them through PinballLife the 090-5030-00 now returns an 090-5030-OT coil - forgive my stupidity here but I just wanted to triple check that this one is an ok substitute (the listing states its a replacement for the 00).

If you've got an alternate suggestion though, I'm happy to hear to it and thank you for your help.

#2050 3 years ago
Quoted from JohnJN:

This is amazing vec-tor - thank you so much.
So in my machine both flippers have two different coils on them (090-5020-30 and 090-5020-20) - I shall go ahead and replace them with the 090-5030-00 as you suggested above.
When I did a search on them through PinballLife the 090-5030-00 now returns an 090-5030-OT coil - forgive my stupidity here but I just wanted to triple check that this one is an ok substitute (the listing states its a replacement for the 00).
If you've got an alternate suggestion though, I'm happy to hear to it and thank you for your help.

The part #090-5030-OT coil is the same thing...
[ -0T ] is for diode placement... Top or Bottom of coil bobbin.

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