(Topic ID: 109642)

Data East pinball club

By PinballManiac40

9 years ago


Topic Heartbeat

Topic Stats

  • 3,057 posts
  • 508 Pinsiders participating
  • Latest reply 2 days ago by Garrett
  • Topic is favorited by 219 Pinsiders

You

Linked Games

Topic poll

“Do you have any Data East Pinball machines??”

  • Yes, I have one. 570 votes
    58%
  • I have one or more. 280 votes
    29%
  • Considering buying one or more. 84 votes
    9%
  • No, never 44 votes
    4%

(Multiple choice - 978 votes by 936 Pinsiders)

Topic Gallery

View topic image gallery

IMG_2747 (resized).jpeg
IMG_2703 (resized).jpeg
67312872-3690-4A0C-A367-BFA047062595 (resized).jpeg
20240325_112554 (resized).jpg
pasted_image (resized).png
image (resized).jpg
image (resized).jpg
0315241421.jpg
0315241430.jpg
0315241420.jpg
R&B Problem Solving (resized).jpg
received_7209732659109600.jpeg
received_412878897897607.jpeg
received_7503193196399245.jpeg
received_925266752300128.jpeg
IMG_6450 (resized).jpeg
There are 3,057 posts in this topic. You are on page 24 of 62.
#1151 5 years ago

Without looking for a manual, since I only have a second.... If you look at your switch matrix table in the manual and find a switch labeled as lane change, then yes.

#1152 5 years ago
Quoted from PinballManiac40:

Let's see your CN6 connector on your power supply.

Thank you won’t be back til Friday now but will check that first.

#1153 5 years ago

OK had to do some hunting. But yes right flipper does do lane change on time machine left one does info. Nothing listed as lane change in switch matrix as per book.

#1154 5 years ago
Quoted from cp1610:

Nothing listed as lane change in switch matrix as per book.

Pg. 22
left EOS #15 wht-vio
Right EOS #16 wht-gry
Col 2 grn-red

#1155 5 years ago
Quoted from jfh:

Can anyone tell me if the flippers on Time Machine are supposed to do a lane change on the lane lights up top?

Yes but only after the 1st. plunge no change can be made on the first plunge (just like Laser War) after that yes you can lane change the top lights & instruction is printed right on the apron "Right flipper changes top lanes"

#1156 5 years ago
20190115_201202[1] (resized).jpg20190115_201202[1] (resized).jpg
#1157 5 years ago
Quoted from vec-tor:

Pg. 22
left EOS #15 wht-vio
Right EOS #16 wht-gry
Col 2 grn-red

End stroke would be for flipper coil. But book does not list it as lane change as wayout440 had stated in post 1151. Just skimming later De books Checkpoint and Star-wars They are listed as left and right flipper switch only this is due to them going to deger/ss flippers. vec-tor is correct on color code. It's just stacked switches like they did on GTB system one.
IMG_0959 (resized).JPGIMG_0959 (resized).JPG picture is from my time machine waiting for its rising from the dead.

#1158 5 years ago

Now my memory tells me later on De games or Sega i think the flipper power was cut at game over and cabinet switches for flippers were used for entering initials in high score as to the goofy Gtb front of cabinet buttons by coin door ie bad girls.

#1159 5 years ago

"Lane Change" is copy righted to Williams Electronics...
So... there is no mention of it as a "feature" or documentation.
Same goes for " Multi-Ball"...

#1160 5 years ago

Surprised they wouldn't just give a similar name to avoid copy right lane swap, lane move ,slot change, slot swap. most people would have figured it out

#1161 5 years ago

Thanks guys. I have a problem to investigate. Probably missed something when the flippers were rebuilt. Game also not reliably kicking the ball back after making the Star Warp ramp. And didn’t realize ‘can’t call it lane change’ only works on the first ball.

#1162 5 years ago
Quoted from PinballManiac40:

Let's see your CN6 connector on your power supply.

Looked ok to me so I'm going to have to do some more tracing.

Super exclusive ad from the Pinside Marketplace!
#1163 5 years ago
Quoted from jfh:

. And didn’t realize ‘can’t call it lane change’ only works on the first ball.

After! the 1st. ... plunge that is

2 weeks later
#1164 5 years ago

Hey all, I have a Rocky and Bullwinkle I recently got on trade. It is in okay shape and getting better by the day, but the left VUK for Aesop is really inconsistent. Sometimes the ball barely comes up, other times it shoots up and over thru the outlane. Anyone else run into this? I tried bending the scoop down a bit and that didn't help. New VUK or inconsistent power going to it? Thanks for any tips.

#1165 5 years ago

Did you check all the boards for bad solder joints at the print headers?
Are the fuse clips all replaced?
Especially the PPB...

#1166 5 years ago
Quoted from JDub03:

Hey all, I have a Rocky and Bullwinkle I recently got on trade. It is in okay shape and getting better by the day, but the left VUK for Aesop is really inconsistent. Sometimes the ball barely comes up, other times it shoots up and over thru the outlane. Anyone else run into this? I tried bending the scoop down a bit and that didn't help. New VUK or inconsistent power going to it? Thanks for any tips.

I bought a VUK rebuild kit and it helped some.

#1167 5 years ago

I currently own JP & TFTC.
Both great games that are very fun. I'm in the process of adding mods to both.
I previously owned LW3.
Another good pin, traded it away.
Data East is underrated. If any of their titles were made by Bally or Williams they would be top 10 pins for sure.

#1168 5 years ago

I just picked up this Monday Night Football today. Super fun.

EFB9F39E-E548-4F23-86AE-32FDE9723D14 (resized).jpegEFB9F39E-E548-4F23-86AE-32FDE9723D14 (resized).jpeg
1 week later
#1169 5 years ago

I just joined the club with the Simpsons. Is the center plastic unobtainium? Is there a good scan floating around that I could reproduce one from?

#1170 5 years ago
Quoted from JDub03:

Hey all, I have a Rocky and Bullwinkle I recently got on trade. It is in okay shape and getting better by the day, but the left VUK for Aesop is really inconsistent. Sometimes the ball barely comes up, other times it shoots up and over thru the outlane. Anyone else run into this? I tried bending the scoop down a bit and that didn't help. New VUK or inconsistent power going to it? Thanks for any tips.

Mine behaves the exact same way. It can shoot normally for months and then all of a sudden it seems like there is way more power behind it. But luckily that never lasts long and eventually it will act normal again.

#1171 5 years ago
Quoted from JDub03:

Hey all, I have a Rocky and Bullwinkle I recently got on trade. It is in okay shape and getting better by the day, but the left VUK for Aesop is really inconsistent. Sometimes the ball barely comes up, other times it shoots up and over thru the outlane. Anyone else run into this? I tried bending the scoop down a bit and that’s didn't help. New VUK or inconsistent power going to it? Thanks for any tips.

I put a piece of thin clear plexi from asop plastic to sling plastic hard to tell it’s even their. But does a great job stoped all those unwanted drains!

#1172 5 years ago
Quoted from freddy:

I put a piece of thin clear plexi from asop plastic to sling plastic hard to tell it’s even their. But does a great job stoped all those unwanted drains!

I just did the exact same thing three days ago!! Great minds think alike. On mine, I think it's inconsistent power getting to the coil. So until I get time to dig in, this temp fix works for me. Thank you everyone for the suggestions.

1 week later
#1173 5 years ago

Refurbing my Data East Star Wars and found that the woofer was not a woofer but a crappy mid-range speaker. I recently upgraded my Woofer on my TZ following this guide:
http://www.dziedzic.us/wpc_speaker_replacement.html

But this guide doesnt apply to the Data East. It seems that each speaker has its own amplifier. So my questions:
1. Do I need a crossover on the woofer?
2. Do i need an LPAD, if so how should i hook it up? (This is my main Question)

#1174 5 years ago
Quoted from jgadzia:

But this guide doesnt apply to the Data East. It seems that each speaker has its own amplifier. So my questions:
1. Do I need a crossover on the woofer?
2. Do i need an LPAD, if so how should i hook it up? (This is my main Question)

The design of the game doesn't split frequencies like you are thinking. This is why the cabinet speaker is a midrange speaker and not a woofer. The cabinet just enhances the low frequencies. There is no reason to put a crossover on the cabinet speaker because there is nothing to crossover to, unless you add another higher frequency mid or tweeter to the cab. You don't need an LPAD, unless you want that kind of control - but that would only allow you to lower the volume of the cab speaker. If you wanted to make the cab speaker louder than the backbox speakers, you could use a stereo LPAD for the backbox speakers. If I was just replacing the cab speaker with a woofer, I wouldn't use an LPAD or a crossover, I'd use a low pass filter so that only the low frequencies are passed to the woofer.

lpass12db (resized).pnglpass12db (resized).png
Super exclusive ad from the Pinside Marketplace!
#1175 5 years ago

Added a Tommy to my Hook last weekend. Cool game! Display has gone on it.

1BF863F3-69B0-4DED-A2E8-6308D39842FB (resized).jpeg1BF863F3-69B0-4DED-A2E8-6308D39842FB (resized).jpeg
#1176 5 years ago
Quoted from wayout440:

The design of the game doesn't split frequencies like you are thinking. This is why the cabinet speaker is a midrange speaker and not a woofer. The cabinet just enhances the low frequencies. There is no reason to put a crossover on the cabinet speaker because there is nothing to crossover to, unless you add another higher frequency mid or tweeter to the cab. You don't need an LPAD, unless you want that kind of control - but that would only allow you to lower the volume of the cab speaker. If you wanted to make the cab speaker louder than the backbox speakers, you could use a stereo LPAD for the backbox speakers. If I was just replacing the cab speaker with a woofer, I wouldn't use an LPAD or a crossover, I'd use a low pass filter so that only the low frequencies are passed to the woofer.
[quoted image]

I guess i dont understand this as much as i thought i did. I purchased a 80 mhz crossover:
https://www.parts-express.com/parts-express-80-hz-low-pass-8-ohm-crossover--266-442

I thought this would filter everything over 80 mhz out and send it to the woofer, how is this different than a low pass filter?
My thought was the LPAD would be used to control the volume on the mid and tweeters so that you could turn the general volume all the way to drive the woofer but use the lpad to decrease the volume to mids and tweets.
What am i missing?

Thank you very much for replying, no one else has really chimed in on this!

#1177 5 years ago
Quoted from jgadzia:

I thought this would filter everything over 80 mhz out and send it to the woofer, how is this different than a low pass filter?
My thought was the LPAD would be used to control the volume on the mid and tweeters so that you could turn the general volume all the way to drive the woofer but use the lpad to decrease the volume to mids and tweets.
What am i missing?
Thank you very much for replying, no one else has really chimed in on this!

I responded on the other thread you created about this specific topic.

I think you're way overthinking this. One thing, there is no mid and tweeter on the original backbox speakers, its just a single cone. The original cab speaker does have crappy specs for frequency reproduction, so just buy a new woofer for it. I spent $35 on a 8" GRS subwoofer speaker and 2 Pyle 2 way 4" speakers. Stock card, sounds a bit crisper and deeper.

If you go for a pinsound with a new soundset, you'll have much better source material and also the benefit of all the EQ control you want. I have the same speaker set with a PinSound in a LW3 and its amazing, but I created an awesome sound package for it from high quality source material.

#1178 5 years ago

Hi all, I wonder if anyone has had a problem of this sort or has any suggestions what could cause this.

I have a DE Star Wars that a (newish Vishay) DMD packed up in suddenly, just completely went one day. I tested it in another machine and it was dead so I put another display in it and it was instantly fine again.

After that a couple of weeks later the replacement display went weird (as the attached photos) and it was while I had the back box open to look at this (suspecting a ribbon cable or something similar) a cap on the power board went bang.

20190228_165701 (resized).jpg20190228_165701 (resized).jpg
20190214_175339 (resized).jpg20190214_175339 (resized).jpg

I have now put a new (X-pin) board in the game and the DMD is still the same. If I plug another display in it is fine so the game seems to have blown 2 displays!!

Is there anything that could cause that or is the dodgy power board lightly to be the cause?

I'm a bit reluctant to put another display in it unless I know its not going to happen again!

Thanks in advance

#1179 5 years ago
Quoted from matt_adams:

Hi all, I wonder if anyone has had a problem of this sort or has any suggestions what could cause this.
I have a DE Star Wars that a (newish Vishay) DMD packed up in suddenly, just completely went one day. I tested it in another machine and it was dead so I put another display in it and it was instantly fine again.
After that a couple of weeks later the replacement display went weird (as the attached photos) and it was while I had the back box open to look at this (suspecting a ribbon cable or something similar) a cap on the power board went bang.
[quoted image]
[quoted image]
I have now put a new (X-pin) board in the game and the DMD is still the same. If I plug another display in it is fine so the game seems to have blown 2 displays!!
Is there anything that could cause that or is the dodgy power board lightly to be the cause?
I'm a bit reluctant to put another display in it unless I know its not going to happen again!
Thanks in advance

I had the same problem. Luckily the power supply didn't burn out my DMD, but my DMD did look like that when I booted the game. Capacitor on my power supply had leaked and burnt up the traces around it. No guarantee the power supply caused your issue, but if I had to put money on, I'd say your power supply burnt out and you should be good to throw a new one in

#1180 5 years ago
Quoted from jgadzia:

I guess i dont understand this as much as i thought i did. I purchased a 80 mhz crossover:
https://www.parts-express.com/parts-express-80-hz-low-pass-8-ohm-crossover--266-442
I thought this would filter everything over 80 mhz out and send it to the woofer, how is this different than a low pass filter?
My thought was the LPAD would be used to control the volume on the mid and tweeters so that you could turn the general volume all the way to drive the woofer but use the lpad to decrease the volume to mids and tweets.
What am i missing?
Thank you very much for replying, no one else has really chimed in on this!

80*hz* not mhz - just for clarity. The part you linked to is just a low pass filter, the description is misconstrued. The picture shows a part with just a coil and capacitor....that is a low pass filter, just like the schematic diagram in my last post. A true crossover will have additional components for additional tailoring of frequencies to different speakers that reproduce specific ranges of frequencies.

The game speakers (at least the common and earlier solid state games) get the same full range of frequencies fed to full range speakers. No fancy high fidelity, no fancy distinctions between frequency reproduction. A small pair of full range speakers in the backbox, and a slightly larger full range speaker in the cabinet - to give it a little backbone. This doesn't mean you can't attempt to improve on it by dividing up the source into different frequency reproduction and feed to tweeters, woofers etc... I just wanted to let you know what you are working with.

Quoted from cabuford:

I responded on the other thread you created about this specific topic.
....but I created an awesome sound package for it from high quality source material.

All good points.

#1181 5 years ago
Quoted from jgadzia:

my questions:
1. Do I need a crossover on the woofer?
2. Do i need an LPAD, if so how should i hook it up? (This is my main Question)

Jgadzia,
I am working on the same project, here is my setup on my gnr:
1. I bought it with a pinsound board and upgraded speakers, but I knew I could make it better.
2. changed out the 4” speakers with some nice two way coaxials and cnc’d adapters to fit nicely.
3. Added a small power supply to power the pinsound and amifiers.
4. Added a ktp mini sub amp, has selectable 80/100/120 LPF built in, the pinsound output was not crossed over and the factory sub had its iwn LP coil attached.
5. Machined a spacer to raise the new sub off the floor so the suround can move without rubbing and the factory sub grill can be retained. All without any modification to the cabinet so it can all be reversed.
6. Working on bulding a custom topper to add 2 6” speakers in enclosures that look like marshall amps and I am adding a 4 channel ktp amp to powet the 2 up top and the two in the cabinet.
Its all a bit overboard, but I love me some GnR Pinball!!!
D28374DD-8AE7-4A86-9AC5-29250FD4E9DE (resized).jpegD28374DD-8AE7-4A86-9AC5-29250FD4E9DE (resized).jpeg3FF48EBB-3B44-44A0-8640-14F682663D1E (resized).jpeg3FF48EBB-3B44-44A0-8640-14F682663D1E (resized).jpeg4E4485C2-5FAA-4EAB-A60B-00474986C68C (resized).jpeg4E4485C2-5FAA-4EAB-A60B-00474986C68C (resized).jpeg4634C160-E160-4F4B-A5F7-C17BD7EB109D (resized).jpeg4634C160-E160-4F4B-A5F7-C17BD7EB109D (resized).jpeg27B3A342-A74F-4F08-B1E8-479AAAF4F533 (resized).jpeg27B3A342-A74F-4F08-B1E8-479AAAF4F533 (resized).jpegD21CE4E5-7EE4-43B3-8B67-99A0400F0AC3 (resized).jpegD21CE4E5-7EE4-43B3-8B67-99A0400F0AC3 (resized).jpegC74A44A7-5D9D-4A91-926E-A71D01BECAD0 (resized).jpegC74A44A7-5D9D-4A91-926E-A71D01BECAD0 (resized).jpeg7D78E0A7-EF2B-48C7-A1DC-22F45F144670 (resized).jpeg7D78E0A7-EF2B-48C7-A1DC-22F45F144670 (resized).jpeg884B5EFE-075B-41B9-AECB-8F6CCBBE064B (resized).jpeg884B5EFE-075B-41B9-AECB-8F6CCBBE064B (resized).jpeg

#1182 5 years ago
Quoted from edward472:

I had the same problem. Luckily the power supply didn't burn out my DMD, but my DMD did look like that when I booted the game. Capacitor on my power supply had leaked and burnt up the traces around it. No guarantee the power supply caused your issue, but if I had to put money on, I'd say your power supply burnt out and you should be good to throw a new one in

Thank you for that, I had a feeling this might be related but having blown 2 DMD's am being a bit cautious! Thinking I need to put new power supply's in my other DE games!

#1183 5 years ago
Quoted from Jaketime81:

Jgadzia,
I am working on the same project, here is my setup on my gnr:
1. I bought it with a pinsound board and upgraded speakers, but I knew I could make it better.
2. changed out the 4” speakers with some nice two way coaxials and cnc’d adapters to fit nicely.
3. Added a small power supply to power the pinsound and amifiers.
4. Added a ktp mini sub amp, has selectable 80/100/120 LPF built in, the pinsound output was not crossed over and the factory sub had its iwn LP coil attached.
5. Machined a spacer to raise the new sub off the floor so the suround can move without rubbing and the factory sub grill can be retained. All without any modification to the cabinet so it can all be reversed.
6. Working on bulding a custom topper to add 2 6” speakers in enclosures that look like marshall amps and I am adding a 4 channel ktp amp to powet the 2 up top and the two in the cabinet.
Its all a bit overboard, but I love me some GnR Pinball!!!
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

wow impressive, that thing is going to kick!

#1184 5 years ago
Quoted from Jaketime81:

Jgadzia,
I am working on the same project, here is my setup on my gnr:
1. I bought it with a pinsound board and upgraded speakers, but I knew I could make it better.
2. changed out the 4” speakers with some nice two way coaxials and cnc’d adapters to fit nicely.
3. Added a small power supply to power the pinsound and amifiers.
4. Added a ktp mini sub amp, has selectable 80/100/120 LPF built in, the pinsound output was not crossed over and the factory sub had its iwn LP coil attached.
5. Machined a spacer to raise the new sub off the floor so the suround can move without rubbing and the factory sub grill can be retained. All without any modification to the cabinet so it can all be reversed.
6. Working on bulding a custom topper to add 2 6” speakers in enclosures that look like marshall amps and I am adding a 4 channel ktp amp to powet the 2 up top and the two in the cabinet.
Its all a bit overboard, but I love me some GnR Pinball!!!
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Really nice custom touch on the speakers and the topper looks like it will be incredible - both functionally and fitting the theme of the game well.

1 month later
#1185 5 years ago
Quoted from jfh:

Can anyone tell me if the flippers on Time Machine are supposed to do a lane change on the lane lights up top?

Yes sir! The right flipper is supposed to change the lanes.

#1186 5 years ago

Anyone ever add a shaker motor to a Data East "Time Machine"? I think it would be a pretty cool effect during the "Star Warp" sequence. Any info on how to install one would be appreciated!

Super exclusive ad from the Pinside Marketplace!
#1187 5 years ago

My first data east game, checking the fuses and on the flipper board one fuse clip fell apart. Are these easy to replace, or is there a trick to do these right?
I picked up some new clips just want to know before I start. Thanks!

#1188 5 years ago

Hey everyone! I just got back from the Midwest Gaming Classic this past weekend. After playing pinball for hours and hours in Milwaukee, I had the itch to play my TMNT Data east this evening. Something didn't seem right as I plunged the ball to the playfield. Callouts seemed to be going nuts. Almost each flipper activation led to a callout. Is this normal? I never noticed it before. I wonder if the playfield protector that's been on my machine for close to a year has nudged some of the switches closed. In that case, I'll probably need to run a diagnostic for switches.

In case anyone is curious, here's a video clip showing my game in freeplay. I appreciate any/all feedback you guys have.

Thanks!

#1189 5 years ago

Huge progress made by checking wires at left amber target. A green-black wire was somehow detached from the lug, causing all blue targets and left-most amber target not to activate. Soldered wire back in place and all 4 targets working. Next issue is the "Save April" switch. Doea anyone have a picture showing wires at that location? Also, there is a loose wire at "Captive Ball" switch. I bet these two switches are related, especially since they're at the same switch column. I bet that loose wire at "Captive Ball" needs to be reattched.

Any help, including pics, are greatly appreciated!

Thanks!

20190423_075122 (resized).jpg20190423_075122 (resized).jpgScreenshot_20190423-081752_Gallery (resized).jpgScreenshot_20190423-081752_Gallery (resized).jpg
#1190 5 years ago
Quoted from MotorCityMatt:

My first data east game, checking the fuses and on the flipper board one fuse clip fell apart. Are these easy to replace, or is there a trick to do these right?
I picked up some new clips just want to know before I start. Thanks!

Nothing special..just solder a new fuse clip in place and you will be good to go. They are a high failure item. I would recommend just replacing them all since you already have the board out. The ones that Data East installed were crap.

#1191 5 years ago
Quoted from MotorCityMatt:

My first data east game, checking the fuses and on the flipper board one fuse clip fell apart. Are these easy to replace, or is there a trick to do these right?
I picked up some new clips just want to know before I start. Thanks!

Make sure you get fuse holders that can handle the amperage - GPE sells two sizes. In other words, don't put in a fuse holder rated for 4 amps into a slot for a 10 amp fuse.

#1192 5 years ago

Found a good pic of that loose wire at the captive ball for tmnt. Can anyone confirm if this needs to be reattached to that lug with the matching grn-prpl wire? Thanks!

20190423_143428 (resized).jpg20190423_143428 (resized).jpg
#1193 5 years ago

Nevermind. Made sense resoldering that wire to the matching wire and...all switches work!!! 1st time since owning the machine (2017) to have all switches working. Part of the problem was not knowing about them.

1 week later
#1194 4 years ago

I have searched but cannot find: what are the correct DE legs?

I understand that they moved from 28.5" to 30" with GnR, but were they ribbed?

I have a LW3, I have 28.5" legs, which I understand to be correct length, but my legs are (were) chrome, not black crinkle/powdercoat finish. They are *not* ribbed.

Obviously, they're not the "original" legs, but I'd like to at least restore the correct *type* of legs. If original DE legs are not ribbed, I can proceed. Please advise.

#1196 4 years ago

I haven't done it but my thought would be to paint it with frisket, sand off the silver leaving just the surface exposed, paint, then peel off the frisket mask. Otherwise just carefully brush paint it.

#1197 4 years ago

Okay guys, any advice here would be appreciated. Every time I hit my right flipper on TFTC it awards me a shot towards living dead and every time I hit my left flipper it awards me a shot towards axe-tra ball. It doesn’t matter that I’m not in those modes.
Thanks in advance...

#1198 4 years ago

I’m looking for some guidance with my Star Trek 25th. The game has been playing well with little issues for the past year, except for the laser kick. I have a MM but really don’t know much since this is my first pin.
After turning it on for the first time in about a month, the game started acting strange at start up. The dmd would briefly light up with the version number, then disappear. The attract mode music would continue to play, just nothing on the display. I started to fish around and found one side of the F5 fuse clips on the ppb board broke apart, and the fuse was blown.
Keep in mind, I have three young kids and little to no time to spend playing it let alone diagnosing and fixing it, so I took the ppb board to a local electronics store to get the fuse clip fixed, and to swap out the Q1 tip36c transistor I thought was responsible for the laser kick not working. The guy charged me $80 and I had to supply the fuse clip and tip36c. I thought that was very high for a couple solder joints but said to myself it would be worth it if it plays like it used to. I re install the board, power up, and f5 immediately blows. $80 bucks down the drain.
Now I’m bummed and decide to drop $140 on a new rottendog ppb, just really wanting to get this game playable in time for my daughters bday party coming up soon. The new board arrives, I install, cross my fingers, power up and f5 and f9 fuses blow. On the original board there isn’t even an f9 fuse so now I’m completely confused
Sorry for the long rant. Any tips on where to go next are greatly appreciated. I have a dmm and just need some direction if anyone can help.

#1199 4 years ago

If fuses are still blowing on the new ppb, then the problem probably lies elsewhere. Check the transistor (TIP122) on the cpu, looks like Q24 for the laser kick. Also could be an issue with the coil itself, or the diode.... read this thread, it's related to the VUK, but the info could help your issue too.

https://pinside.com/pinball/forum/topic/data-east-star-trek-blowing-f5-fuse-on-ppb-board

This is handy to read too...

http://techniek.flipperwinkel.nl/desega/index1.htm

snapshot (resized).JPGsnapshot (resized).JPG

#1200 4 years ago

a small update.. I checked all coils for resistance and was getting between 4-6 ohms on all coils except the laser kick. Seems like I couldn’t get a steady reading on that one. After some research I decided to try and disconnect the plugs to the flipper board and power up.. the fuses on the ppb don’t blow, but the coil operating the laser kick starts smoking. I decide to test it again for resistance and get a normal reading of 4-6 ohms. ?? The diode has a black burn mark on it. I don’t know if this is positive progress or not but at least the fuses didn’t blow with the flipper board disconnected.

496EE2D8-A1F6-4643-9B53-7BA8AB0B08F1 (resized).jpeg496EE2D8-A1F6-4643-9B53-7BA8AB0B08F1 (resized).jpeg
Promoted items from Pinside Marketplace and Pinside Shops!
4,500 (Firm)
Machine - For Sale
Ronkonkoma, NY
From: $ 19.99
$ 10.00
Playfield - Protection
UpKick Pinball
 
From: $ 9.99
Eproms
Matt's Basement Arcade
 
$ 24.00
Playfield - Decals
Nordic Pinball Supply
 
$ 45.00
Cabinet - Toppers
Pinball Haus
 
From: $ 9.99
3,995 (OBO)
Machine - For Sale
Rochester, MN
$ 18.95
Eproms
Pinballrom
 
$ 18.95
Eproms
Pinballrom
 
From: $ 100.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
From: $ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 27.95
Eproms
Pinballrom
 
$ 18.95
3,050 (Firm)
Machine - For Sale
Marietta, GA
$ 29.50
$ 15.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 20.00
Playfield - Decals
Metal-Mods
 
$ 24.00
Playfield - Decals
Nordic Pinball Supply
 
$ 10.00
Playfield - Protection
UpKick Pinball
 
5,100
$ 39.99
Lighting - Led
Mitchell Lighting
 
$ 18.95
Eproms
Pinballrom
 
There are 3,057 posts in this topic. You are on page 24 of 62.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/data-east-pinball-club/page/24?hl=cabuford and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.