(Topic ID: 55662)

Danger Room in XMLE code 1.3 - COMPLETED!

By drshaw

10 years ago



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  • 9 posts
  • 7 Pinsiders participating
  • Latest reply 10 years ago by drshaw
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#1 10 years ago

Sorry if this has been previously discussed, but I just HOLY SHIT! I just finished Danger Room!! Help me understand what just happened. I prefer stacking heroes so I play with that mode on (2 shots to start a hero). I got the Magneto SJP with all heroes started, but heroes were not finished. It's funny though, because Danger Room didn't become immediately available after Magneto mode. I played the ball for another few minutes without any mode started, played Ice Man mode again, flailed away, drained, and then on the new ball, Danger Room lit (wtf?) I started Danger Room and let me see if I can remember what happened:

(I love how all the shots in danger room correlate with the weapons and their positions on the DMD).

Phase 1: Small Ball Saver (1 ball). Had to hit Beast, Magneto and Phoenix. After that scoop lights. Hit scoop.
Phase 2: Another Small Ball Saver and an added ball (2 balls). Have to hit Beast, Magneto, Phoenix and both Nightcrawlers. After that scoop lights. Hit Scoop:
Phase 3: Another Small Ball Saver and an added ball (3 balls). Have to hit Beast, Magneto, Phoenix, and both Nightcrawlers and Brotherhood and Hell Fire targets (seemingly more than once?). After that Scoop lights. Hit Scoop:

Final Phase: Another Small Ball Saver and an added ball (4 balls). Have to hit Xavier, Storm, Ice Man. Constant (and random) night crawler popups block shots yet are worth 4M points. Nightcrawlers seem to coincide with brotherhood and hell fire targets. I was down to the final ball and FINALLY hit the storm shot I needed. Then Wolverine lights for the final shot. Hit that and BOOM Danger Room Finished. (106M total in DR mode)

Only finished with 189M, which isn't that great considering, and I didn't break my combo record (60 combos).

Question: Who is the final bad guy in Phase 4 of Danger Room? He was calling out all sorts of stuff but the volume on his voice was so low I couldn't quite make out most of it. I didn't recognize him. Anybody remember what he says? Is there a more detailed Danger Room (in its current version state) FAQ that someone has a link to?

Thanks for the indulgence,
DrShaw

Bonus Question: how many extra balls can you get from nightcrawler and after 3 heroes, what triggers him to start? I got the extra ball after finishing 3 heroes and nightcrawler, but he came up again after I randomly beat Sentinels, I beat him, and extra ball lit but I drained my last ball before collecting it. I thought you could only get one extra ball from nightcrawler... I've played him before and beat him without lighting extra ball in the past.

#3 10 years ago

Hahaha.. you bring up a good point: I should probably add a disclaimer that this is based off my memory, for better or worse (probably worse). I would like to see how close I got though!

#9 10 years ago

Yeah, that was definitely the guy. I may need to glass it this time to hear the callouts, because 1) I don't think I'll be able to get to his portion again, let alone finish it and 2) if I happen to, I won't be able to concentrate on the audio whilst flailing away trying not to drain.

Quoted from Rcade:

I have the full detailed rundown of DR wizard rules in my 1.24 rules breakdown.
Congrats! The requirements for qualifying DR are different with hero stacking ON or OFF. Still a hell of a marathon to finish the mode though, one of the more well thought out and implemented wizard modes in pinball IMO

I think so too, like I said earlier, the tie in with the DMD is really neat. I'll go read your rulesheet and thanks for doing it!

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