(Topic ID: 183397)

'Dialed In' by 'JJP'

By frankmac

7 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

Topic poll

“What is your choice”

  • Standerd 92 votes
    27%
  • LE 222 votes
    64%
  • Collectors editions 33 votes
    10%

(347 votes)

Topic Gallery

View topic image gallery

20190921_141505 (resized).jpg
PS Logo (resized).jpg
B5BDB29F-5881-4DF6-B615-CC3EA17E7F91 (resized).jpeg
A4ADC212-FC05-4728-AF7D-A53C6DF26B37 (resized).jpeg
0BBA0F66-BD54-4045-81E5-B6D16FD35C78 (resized).jpeg
94000A6E-9EFB-4AE6-A110-D34453D37B8B (resized).jpeg
809BB52A-760D-476C-BBBB-35DC2393D846 (resized).jpeg
BD81999C-A1B9-4000-851E-8C807CBC27DD (resized).jpeg
5ADA5341-2031-47CF-AC72-58F00F168006 (resized).jpeg
43634188-ED9D-42FD-9DF0-93C6071B21F8 (resized).jpeg
2018-04-27 10.31.45 (resized).jpg
4cd14ace7543eda7180c005405a8afac684653b5 (resized).jpg
20180422_221627 (resized).jpg
20180422_221616 (resized).jpg
20180422_214324 (resized).jpg
20180422_214126 (resized).jpg

You're currently viewing posts by Pinsider cooked71.
Click here to go back to viewing the entire thread.

#1249 6 years ago
Quoted from jar155:

Just to give an idea on Cliffy installation, I was able to do the entire set in under an hour, but I didn't have to install the SIM card hole (that came installed from the factory). Here's what you need to do for each protector.
Left drop slot protector:
Simply remove the nut that attaches the right ramp to the upper post on the left sling. Lift the ramp up a bit and slip the protector into place. It's also a good time to change out your slingshot rubber if it's showing wear.
Right drop slot protector:
Same process as the left, just on the other side of the playfield. One nut to remove.
Kickout protector:
Like with any Stern, you will need to remove the apron. Everything will be straightforward here as you go. 5 minutes and you're set.
Skill shot slot protector:
You don't need to remove anything to install this protector, but it's easier if you remove the upper playfield. If you are going to be putting a protector on your phone scoop, you'll need to remove the upper playfield anyway. Might as well do it now and make life easier. The upper playfield is removed with only two screws. Both screws are small Philips heads and you can find one on the left middle part of the upper playfield. It goes down into the left pop bumper. The second screw is on the lower right part of the upper playfield, and it anchors into the lower right pop bumper. After removing these screws, you can move the upper playfield out of the way.
Once you move the upper playfield, it's easy to put the slot protector in place. Make sure the longer side is on the top side of the slot.
Phone scoop protector:
If you haven't already removed the upper playfield, check the skill shot slot protector to see how. You will need to remove the upper playfield as well as the phone from their anchors. The phone comes next, but it's just a couple of nuts that you can find on the left side of the phone. These two nuts go into posts, one is slightly larger than the other. After removing the nuts, lift the phone straight up to free it from the posts (make sure the phone's wiring isn't caught in the scoop, it should lift easily). Set the phone aside, being careful not to scratch the screen. You don't need to disconnect any wiring.
With the phone removed, you need to remove the two posts that are next to the scoop that have the rubber post sleeves. You ONLY need to remove these posts, don't remove the ones that have the rubber rings on them. To remove these posts, you need to remove a nut from the underside of the playfield for each one. When tilting the playfield up, make sure that the phone and mini playfield aren't swinging around. They'll hang just fine, but be gentle with how you lift and lower the playfield. Remove the nut from each post. Afterwards, each post can be carefully tapped from the bottom to be lifted from the topside.
With both posts removed, put the scoop slot in place. I find this easiest with the playfield in a vertical position so you can immediately put the two posts back in when the protector is in place. Don't force anything and risk bending the protector. If it doesn't lay flat, you don't have something aligned correctly. Put the two posts in, and slowly tighten the two nuts back on to secure the posts. Don't over tighten the posts or you can cause the protector to flex and it won't lay perfectly flat, and you can even damage your clearcoat. Snug plus a tiny extra turn is just enough.
Replace the phone first with the two nuts and then the mini playfield.
----
I played several games after and none of the protectors have changed how the game plays. Kickbacks can still hit the scoop and you can still make shots from the upper flipper to the SIM hole, the scoop, the ramp, or the targets with ease. The slot protectors don't seem to slow the ball down at all and don't alter play at all. Like everything else Cliffy makes, these protectors are top notch.

So which cliffy's come in a cliffy's set and which ones are factory? We just got our games in Oz, and there are no factory cliffy's, but in told they are on the way from JJP. I wonder If I order a complete set for Cliff, will he just send me the ones that aren't currently coming from the factory? Might be handy to know which ones are factory.

#1250 6 years ago

Also, just set mine up and it's very impressive, as are all JJP games.
Couple of really annoying problems:
- My kickback only hits the ball about 1/3 of the time- rest of the time it misses completely (it's too slow) and the ball drains and ball save is activated. Annoying, but more so in multiball as it doesn't activate ball save. Only on a very slow drain will it activate and kickback. Checked the menu for delay settings but couldn't find anything.
- my left main ramp - the balm falls off 50% of the time before the girl up the top. It's not because of her diverter which is up. And when it's down I've only had it divert on to the plastic upper pf thing a couple of times. Only a slow shot will go all around the left ramp.
My game is at 7.3deg. Wondering if this is causing the problems (drain too fast, ball going around the left ramp at the wrong angle).
Anyone else?

#1253 6 years ago
Quoted from bigd1979:

U can ajust the kickback timing. But lower your game to 6.8-7 . It will play much better especially the left ramp. Also the game wil settle down after 50 -100 plays from my experience. If that dont work there are some more things u can do to help.

Yeh, first thing I'll do in the morning. One thing I noticed is the 'standard' slope is already quite steep. On my Sterns, I literally have to have the back legs on max and the front ones I even need to remove the locking nut to get 7deg. On DI I assumed it would be the same and had the back on max, front min, and it was 8.4 deg!!!! To get down to 7 I'll have to almost have the back and front even.

Any idea which part of the menu the kickback timer is in?

#1268 6 years ago

Is there a mode for the mobile phone integration? Haven't heard anyone talking about it, except that the app is buggy.

#1269 6 years ago
Quoted from PtownPin:

Just sent him a text...maybe he's wrong? Be nice to have a printed manual.

This was taped to my LE glass when I unboxed it, along with a million other bits of paper.

IMG_9179 (resized).JPGIMG_9179 (resized).JPG

#1272 6 years ago

So the left ramp was rejecting 50% of shots once they got to the wireform - just where the switch is before the girl. Ball was actually flying off the wireform and hitting the rubber post on the little upper pf thing then dropping off the wireform.

Turns out the whole wireform needed to be adjusted - just loosened the 2 nuts holding the wireform legs and pushed it up to the highest possible extension, then tightened. Ramp shoots perfectly smooth now. And the diverter works perfectly.

Always amazes me how small adjustments like that make such a huge difference.

#1273 6 years ago
Quoted from JWJr:

Settings/Coil Settings/KICKBACK/Kickback Delay (0-60 ms, default 40ms).

Lowered game to 7deg, and adjusted kickback delay to 50ms and works perfectly every time now.

Game plays perfectly. Good game so far.

The force is strong with this one.

#1289 6 years ago
Quoted from bigd1979:

No idea as mine are very strong on factory settings. Only thing i ajusted was theater magnet to throw it back and all other magnets to medium for lots of action.

Do you mean back up into the pops, or back at the flippers? When is the magnet supposed to throw the ball back? At the moment mine just kind of stops the ball in certain modes. Doesn't hold or throw it.

#1293 6 years ago
Quoted from PinMonk:

Yes. If you look at the cell phone, one of the disasters you've unlocked is highlighted (I think you start with 4? available). Pop bumpers advance it, as do the flipper presses. So you can grab the ball, hold it, then use the other flipper to select one BEFORE or AFTER the one you want (because flipping it in will move it one, too) and get the one you want.
If you have the phone app, you can directly select disasters, too, which is a little easier.

How do you add disasters?

3 weeks later
#1343 6 years ago
Quoted from crwjumper:

The phone scoop protector will definitely make the shot a bit harder. A bit more challenge for an awesome game.

Yeh it's definitely a bit harder, but I think it was almost too easy originally, so I'm not too upset. Just got to be an accurate shot.

#1403 6 years ago
Quoted from VidiotGT:

Awesome! Thanks LTG. I'm shocked I never noticed it before on the games at the local spot I play.

It's designed so you can theoretically cradle balls on the bottom flippers, and still hit using the upper Flipper. Assuming you're Kieth Elwin.

#1452 6 years ago

i thought i read somewhere you can delay multiball start? How do you do that?

#1455 6 years ago

Thanks guys. Hate having multiball start without a disaster running.

1 month later
#1509 6 years ago
Quoted from Pinballpal:

My right ramp is doing the same thing does anybuddy figured out a fix for this yet? I read that some buddy put velco on the ramp to slow the ball down any other suggestions thanks in advance.

The Velcro doesn't really slow it down as much as deflect it a bit. I'm pretty sure the rejects are caused by a fast ball rising and hitting the back edge of the cutout for the left loop. I think the Velcro just stops it rising or it forces it out a bit so it doesn't hit that top left edge. But it may also slow it therefore it doesn't have enough speed to rise up and hit the edge. I've never noticed any slowdown.

In any case, it's a really easy thing to "install". Try it out. If it works it works. I'm curious to see if it does, because on my game it's all but eliminated the problem.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
From: $ 12.00
Flipper Parts
Precision Pinball prod.
 
$ 299.95
Lighting - Led
Pin Stadium Pinball Mods
 
9,500 (Firm)
Machine - For Sale
Chicago, IL
$ 3.75
Playfield - Protection
Pinball Mod Co.
 
From: $ 2.50
Cabinet - Other
Pin Monk
 
From: $ 24.00
Lighting - Led
Lermods
 
$ 18.00
Playfield - Protection
Volcano Pinball
 
$ 12.00
Tools
Nezzy's Pinball Prints
 
From: $ 85.00
Electronics
Skillshot Combo
 
From: $ 91.00
6,000 (OBO)
Machine - For Sale
Omaha, NE
$ 8.00
Cabinet - Other
Side Gig Studios
 
$ 100.00
Electronics
Led Pinball
 
9,500
Machine - For Sale
Pipe Creek, TX
$ 22.50
$ 95.00
Cabinet - Sound/Speakers
Pinball Mod Co.
 

You're currently viewing posts by Pinsider cooked71.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/dailed-in-by-jjp?tu=cooked71 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.