I only got about a handful of plays on a DI the other day; I thought it was fantastic....$9k fantastic? I dunno about that. But still a great game in the very limited plays i had. Question i have that maybe some owners or fans can answer:
- BIB BANG shot. Is this the money shot? This is what i love about pinball; when i hit that shot and got an explosion and the display showed the big score, that's what i love, the money shot! But, can it be built up to a large number for a big cash in like AC/DC? or is it relatively the same cash in?
- BOB modes: the sign above the BOB targets showed 3 rewards. I didnt explore this too much, but there's certainly more than 3 modes/rewards to this. What i love about JJP games like WOZ crystal ball and BOB reward is the color changing insert reflects the reward. Love this kind of programming and thought. So to my question, how many modes/rewards are associated with BOB and what does BOB stand for?
- Disaster modes. Disaster modes and multiball are all started on the phone scoop right? Does this cause a problem with stacking? It seemed like if you wanted to start a disaster then start a multiball, the disaster mode would be nearly over by the time you get multiball going. Am i missing something? How is the overall stacking in this game? It looks very similar to WOZ which i love (BOB modes, Station Multiballs, Theater Modes, Drone modes, Disaster modes)...very similar to woz stacking, no? This is a good thing, i think WOZ is a stacking pingasm. Is DI similar?
- Last question: I didnt have time to explore but what are some of the basic guideline rules surrounding the main inserts in front of the flippers? At one time, i had almost all lit, but i think one was flashing and i think (if i remember correctly) my next ball the lights were all out. So they seemed more like a per ball insert matrix like a lot of lawlor games, and not a per game insert matrix. is this correct?
Couple initial impressions on my limited play:
-Game seems very casual in a good way. Relaxing, entertaining. JJP did a really good job and immersing the player into the theme with call outs and integration - very well done. I dont want to say it lacked in sound effects, but there was definitely a throw back feel to old sys11 games in the sound package - it wasnt over the top great, but wasnt bad by any means and kind of fun.
- Game Seems to lack Adrenalin and excitement factor but thats not a bad thing cause not all pinball is like that. This game seemed more casual and relaxing in a good way. Like an older 80's style pin (WW, Taxi, FH, traditional B/W feel) with modern technology. This is what i liked about the game - but ball times did seem to be a concern, though the location i was playing gave out extra balls like candy it seemed. So hopefully code matches a 3-ball experience? And are ball times relatively long on this game? its not a bad or good thing. Personally, i like a good average game to last 10-15 mins and be able to explore a lot of the features with occassional 20min+ games that don't feel repetitive.
- Theater shot was awesome! what a cool shot. Lawlor does it again. Felt like shrunken head meets TF, meets ST. Inner loop to upper flipper felt great. And hitting the theater object and it coming back was cool. The upper flipper ramp shot return is awesome. It's like a ramp and orbit all in one.
- EDIT: Oh yea, the magnets and use of magnets and attacks on the flippers were integrated great.
Overall, JJP did an outstanding job with this title. WOZ was my favorite JJP title and they did phenomenal with WOZ; but DI looks like it's going to be better. That pricetag though is going to be a tough cookie to chew.