(Topic ID: 175285)

Custom Background Music: WAV Trigger

By bimm25i

7 years ago



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    #1 7 years ago

    Hi All,
    Looking at getting a Motordome and looking to drown out the background music (which seems to be a "special" version of the spy hunter theme)

    I have seen the WAV trigger and Im thinking that might be the route to go with. It looks like I can setup a background music that starts playing when the ball is in play and then stops playing on a drain. Very Cool!

    https://www.sparkfun.com/products/13660

    Has anyone used this before? Can I piggyback onto existing playfield switches to run the WAV Trigger? Or do i need some sort of isolation circuit?

    Also Is there a way for me to jump onto the cabinets speaker? OR do I need to get a cheap set of PC speakers and install them in the cabinet?

    #2 7 years ago

    Think I found the perfect BGM

    its either that or NES Rad Racer

    EDIT: I was wrong.... just wow.

    2 years later
    #3 5 years ago

    Hey bimm25i

    Curious if you ever went anywhere with this. I keep meaning to pick up an older cab, but I hate the fact that some other older machines either have no music, or the dreaded pulsating heartbeat. If there is the off chance that I could add music I think I would. Just wondering if you ended up getting something running or not.

    #4 5 years ago
    Quoted from Stubs24:

    Hey bimm25i
    Curious if you ever went anywhere with this. I keep meaning to pick up an older cab, but I hate the fact that some other older machines either have no music, or the dreaded pulsating heartbeat. If there is the off chance that I could add music I think I would. Just wondering if you ended up getting something running or not.

    I know of a few people who have done it (including myself). Its a fair amount of work but worth it in the end. You need to add switches, source sound clips, add a an amp and speakers. Here's my restoration on Nugent- added sound part at the 3 minute mark

    1 year later
    #5 3 years ago
    Quoted from Chuckwebster:

    I know of a few people who have done it (including myself). Its a fair amount of work but worth it in the end. You need to add switches, source sound clips, add a an amp and speakers. Here's my restoration on Nugent- added sound part at the 3 minute mark

    It's actually not that difficult to do, depending on the game, using Pinball Techology's NB2 board. Product manual here. It's not cheap, but it replaces both the CPU board and the sound board.

    @Chuckwebster, love the music added to Nugent! It's a VAST improvement! Now you need to ditch the other silly electronic sounds too. As simple as swapping out .wav files on the NB2. No need for new switches. What kind of amp/speakers did you use?

    I'm in the process of doing this on a HGOT and will be starting soon on a FG.

    #6 3 years ago
    Quoted from SeaLawyer:

    It's actually not that difficult to do, depending on the game, using Pinball Techology's NB2 board. Product manual here. It's not cheap, but it replaces both the CPU board and the sound board.
    Chuckwebster, love the music added to Nugent! It's a VAST improvement! Now you need to ditch the other silly electronic sounds too. As simple as swapping out .wav files on the NB2. No need for new switches. What kind of amp/speakers did you use?
    I'm in the process of doing this on a HGOT and will be starting soon on a FG.

    This board looks awesome. If it works as described I'd definitely consider using this is in a few of my games.

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