Wellll Cuphead and his pal Mugman they like to rollllll the diiiiiice!
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Quoted from scottacus:I've finally got the game up and running to the point where I can shoot videos of the table. As I mentioned earlier I was having power issues getting the CUP drop targets to reset while the flipper hold coils were activated. I bought a 48v Mean Well power supply but because the Cobrapin's capacitors looked like a dead short and the 1.3 ohm thermistor did not give enough resistance to the system the Mean Well power supply would shut down after power up.
One solution was to replace the 1.3 ohm thermistor with a 5 ohms thermistor (48v = I * 1.3 ohms where I = 37A [power supply shuts down]or 48v = I * 5 ohms where I = about 10A [power supply rides through to charge the caps]).
Another solution is to add additional windings from the transformer in series and phase to increase the AC output of the transformer. I used the 24v AC windings and put them in series with the heavy 6v AC lamp windings to get a total of 30v AC which should be somewhere between 30v DC with a heavy load and 46v DC with no load. This increased voltage is now enough to raise the DTs of the CUP bank while the flippers are engaged!
I had to go through MPF and reset all of the coil settings to decrease their power with the increased voltage to both protect the pin's mechs as well as tune the game play to make it play more like an EM. There is still some work to be done here as you can see in the videos but I'm closing in on what I'm looking for.
Here is a walk through video that details some design features of Cuphead as well as the game's rule set. You'll have to use your imagination for the artwork but it will look a lot like this.
[quoted image]
Any chance we can see a better res picture of the playfield?
Very tastefully done, period-perfect for the EM, beautiful work.
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