Regarding the black bezel, we tried numerous art layouts and this is the design that we decided looked the best. This was a unanimous decision by the entire team. Aesthetically, we wanted both the images and videos to have a consistent look and feel. The bezel helps establish a uniform look and it gave us a method for blending the playfield and LCD together. It was always important to us that the LCD look like it should be there and that stylistically the artwork matched that of the playfield's.
As far as the TV stand's adjustable design is concerned, less is more. Moving the screen an inch one way or the other makes a big difference. Just like the hologram, there isn't a perfect solution because the LCD screen in mounted is fixed location. The adjustment idea came up when we were testing the system. Personally, I like to stand back form the machine when I play, so I found the screen was easier to see (centered in the window) if I moved it back towards the rear of the cabinet. Slotting the TV stand gave us the ability to position the screen where we each wanted.
Unfortunately, the multiball video is what it is. I tried my best to edit the video for a perfectly smooth looping transition, but this was the best I could do. Before we started the project we decided that the creature needed to be the actual creature, not a look alike. After all, this is the creature from the black lagoon right? That decision instantly limited what video footage we could use for the multiball video. I must have watched the movie 20 times and this was the best clip for the job in my opinion. Believe it or not, there aren't a lot of scenes where the creature looks directly at the camera. There are a numerous scenes where he is walking towards the camera, but most of them were filmed at off angles though. We wanted the multiball video to look like the creature is attacking the player and this clip seemed to be the best option. The actual clip we used is only 2 seconds long. It took an ungodly mount of time to digitally enhance the original video clip (frame by frame) to colorize it and make it look as detailed as it is (trying to match the look and feel of the games campy artwork). We also tried to create a 100% CGI creature, but it didn't move fluidly enough in our opinion. The guys in Germany said they spent many hours just to make a 3D model of the creature. How much time do you think it takes to make a video of the creature that is composed of over 70 frames (starting with black and white images)?
I knew that some folks would like the video and others wouldn't. The funny thing about art is that it's all subjective. That is why we decided to give you guys the ability to load your own MB video and creature flash image. This enables the purest to make their own version of the hologram or allows folks to do what ever they want to personalize their machine.