(Topic ID: 211383)

Creating an Iron Man Premium

By TimeBandit

6 years ago


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Topic Stats

  • 156 posts
  • 52 Pinsiders participating
  • Latest reply 5 years ago by BC_Gambit
  • Topic is favorited by 44 Pinsiders

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#27 6 years ago
Quoted from jeffspinballpalace:

You are going to need to add powder coated hardware and a color dmd to classify this as a premium.

Quoted from AUKraut:

Stern doesn't......

Well, they usually do powdercoat these days. But it'd be a damn crime not to have a colordmd in it regardless. IM looks fantastic in color.

#49 6 years ago
Quoted from colonel_caverne:

Is there a statement that a drop target is « better » to play than a stand-up one?
Did I miss something?

Some people just prefer the mechanical action, I guess. I don't understand it personally. Unless them dropping reveals a ball path, or a secondary target, it's just not important to me. But people like different things.

#51 6 years ago
Quoted from mmuglia:

What I would like to know is how this will affect scoring. With standard targets, even when a target is already lit because you hit it already, you still score points when you hit it again. With a drop target, you won't score points when the target is down. Am I correct with this? Thoughts?

The points for hitting the unlit targets is very minimal - it's not going to make or break a win by any means. And I'm pretty sure the software continuously resets them in cases where they're worth more points, like in IronMan Scoring which is a switch hit mode. So, I don't think the value matters much. How it affects play action is a bigger deal.

But really, some people just think they're 'cooler' than plain old targets. And I get that.

#59 6 years ago
Quoted from TimeBandit:

Scoring is NOT affected

Do you always raise them? Because you do get points for hitting an already lit target while spelling "Iron Man". If you're leaving them knocked down until the bank is completed during normal play, then you would lose *some* points.

There's also the behavior bit that on default settings, any target adds a letter on that side toward completion (at least for the first completion, not sure about subsequent sets). So if you hit "I" twice, it gives you some other un-lit letter. If it's a drop bank and the targets stay down, you'd get no credit for that second hit on progress.

#101 6 years ago

timebandit - I’m curious, why not full rgb for the GI so you could do green for whiplash and purple for monger?

#107 6 years ago

Rgb bulbs are available from pbl now, but they’re built for p3roc/pdb, so the voltage/operation is different than standard bulbs.

https://www.pinballlife.com/index.php?p=product&id=4943

1 week later
#126 6 years ago
Quoted from Cobra:

So whats the point of having the same thing in the apron? Why not put a third as a topper too..

It's a lot more directly in the players view on the apron. So there's that.

1 week later
#145 6 years ago

Checked out the Tron video - holy shit is it great in that game. Looks fantastic!

#147 6 years ago

Stacking war machine/whiplash ... eh? Eh?

2 weeks later
#153 6 years ago

Full GI control? Ooba dooba!

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