Quoted from KevinCPR:Lenc-Smith, for example, COMPLETELY screwed up the mix of the purple! Man, they must have been going fast back then.
Or just had horrible pressmen and/or prepress technicians. I, up until a few weeks ago, worked in the flexographic printing industry for many years and it's amazing how a pressman who doesn't properly mix the specified PMS colors on the artwork proof page can really screw up how the finished product looks. It really doesn't take much of a variance in the ink ingredients(seen to the right of the Pantone number on that swatch page) and the finished product will look so off from what you originally designed, it's sad.
Also, as for the exposed white in the inserts, I can confirm it's not just a CPR thing, it's a factory artwork trapping flaw. Here are a few pics of my factory mylared playfield showing that the white wasn't trapped properly behind the black inner window lines of the inserts.
CPR got it right, folks. I know the tendency is to see what's different from what you've got, thinking yours is the standard by which all others are measured. But what most people don't realize is that what they've got might actually be 10-15% off from what the original designer had intended. Because they made so many of these machines, so fast, it's hard to nail down what the standard was if your sample is just what was produced. We all knew before CPR started this journey that there were three different versions of the playfield. It's well documented here and other places online. CPR's ability to rectify the past's sacrifices of of speed over quality presents the perfect opportunity to do right by the original artists and make our games as they were meant to be.
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