Me, I'm working on the next two Pinball Adventures games; one has the initial virtual layout already signed off on, now I'm getting the other ready for final approval to move onto the next step. Just because we can't *make* anything right now doesn't mean there isn't still a lot of work to do beforehand in moving toward.
Not that I expect many here to care about what the games actually *are*, but both will be a technical step up from Punny Factory, with more in them while still adhering to a 'less is more' philosophy; the key to achieving this, as well as doing something unconventional, is to make each feature or shot stand out so the player wants to shoot it, and they all have an obvious distinct purpose rather than the whole playfield blending together into one generic 'meh'. You can make a game look and feel significantly more packed this way than it actually is; no game to me demonstrates it better than Fish Tales.