(Topic ID: 246932)

Getting occasional Node 8 GI overcurrent


By fooflighter

4 months ago



Topic Stats

  • 7 posts
  • 4 Pinsiders participating
  • Latest reply 4 months ago by fooflighter
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    #1 4 months ago

    I have a couple mods on my Star Wars Premium: (took mods off to isolate issues)

    BriteButtons Flipper LED's : Tied into the cabinet board with their install kit
    Star Destroyer: (from Hooked on Pinball) Lit from alligator clips on white GI lights

    I'm getting an occasional Node Board 8 over current on the lower play field which always causes the Right Blue GI lights to go out and requires some resetting and Node testing to get the lights back.

    I like how the GI lights power the Star Destroyers lights, turning them on and off with the other white lights.

    Is there any way to use an accessory power supply like the one at Pinball Life, and still have the mod react to the light sequencing of the GI rather than always be on?

    https://www.pinballlife.com/accessory-power-supply-for-stern-spike-spike-2-system-machines-cabinet-mounting.html

    Thanks all!!!

    #2 4 months ago
    Quoted from fooflighter:

    I have a couple mods on my Star Wars Premium:
    BriteButtons Flipper LED's : Tied into the cabinet board with their install kit
    Star Destroyer: (from Hooked on Pinball) Lit from alligator clips on white GI lights
    I'm getting an occasional Node Board 8 over current on the lower play field which always causes the Right Blue GI lights to go out and requires some resetting and Node testing to get the lights back.
    I like how the GI lights power the Star Destroyers lights, turning them on and off with the other white lights.
    Is there any way to use an accessory power supply like the one at Pinball Life, and still have the mod react to the light sequencing of the GI rather than always be on?
    https://www.pinballlife.com/accessory-power-supply-for-stern-spike-spike-2-system-machines-cabinet-mounting.html
    Thanks all!!!

    I would start by loosing the alligator clips....

    #3 4 months ago

    how would you recommend i tie it into the GI lights then

    #4 4 months ago
    Quoted from fooflighter:

    I have a couple mods on my Star Wars Premium:
    BriteButtons Flipper LED's : Tied into the cabinet board with their install kit
    Star Destroyer: (from Hooked on Pinball) Lit from alligator clips on white GI lights
    I'm getting an occasional Node Board 8 over current on the lower play field which always causes the Right Blue GI lights to go out and requires some resetting and Node testing to get the lights back.
    I like how the GI lights power the Star Destroyers lights, turning them on and off with the other white lights.
    Is there any way to use an accessory power supply like the one at Pinball Life, and still have the mod react to the light sequencing of the GI rather than always be on?
    https://www.pinballlife.com/accessory-power-supply-for-stern-spike-spike-2-system-machines-cabinet-mounting.html
    Thanks all!!!

    https://www.rockcustompinball.com/game-on

    This includes it's own power supply that can power multiple mods. It plugs into the games service outlet and includes a light sensing relay that can be placed next to a light of your choosing to trigger the power supply on and off when that particular light comes on and off.

    Depending on where your mod is and how many mods you would like to trigger on and off with different trigger lights...you may have to look into the different extensions and connector add-ons for it, but triggering mods with the type of light as you described is just what his Game On System was made for. Contact Chris at Rock Custom Pinball and I'm sure he can answer all of your questions and get you setup with everything you need.

    #5 4 months ago
    Quoted from DugFreez:

    https://www.rockcustompinball.com/game-on
    This includes it's own power supply that can power multiple mods. It plugs into the games service outlet and includes a light sensing relay that can be placed next to a light of your choosing to trigger the power supply on and off when that particular light comes on and off.
    Depending on where your mod is and how many mods you would like to trigger on and off with different trigger lights...you may have to look into the different extensions and connector add-ons for it, but triggering mods with the type of light as you described is just what his Game On System was made for. Contact Chris at Rock Custom Pinball and I'm sure he can answer all of your questions and get you setup with everything you need.

    Thanks, just put an order in!!!

    #6 4 months ago

    How many leds are on the mod you want to run? You should not be getting over current messages for a few additional leds, unless it’s wired wrong. If you disconnect the mod do you still get the error? I’ve run 20 additional leds for a backboard light hooked to the gi and never received an overcurrent message.

    #7 4 months ago
    Quoted from Lermods:

    How many leds are on the mod you want to run? You should not be getting over current messages for a few additional leds, unless it’s wired wrong. If you disconnect the mod do you still get the error? I’ve run 20 additional leds for a backboard light hooked to the gi and never received an overcurrent message.

    It was a frayed wire that turned out to be the culprit! Thank you for the feedback

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