(Topic ID: 167943)

Could Ghostbusters end up being Sterns best pin ever?

By Who-Dey

7 years ago


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#9 7 years ago

Looks great but tedious and just way too hard: so no

#189 7 years ago
Quoted from timballs:

Ghostbusters:
If you miss your super skill shot = jail. Might as well have thrown that quarter in the trash (assuming game is only 75c/play) because you aren't going to break 10m for this ball. Your only choice in the game is to shoot that stupid ghost target which is designed to drain left outlane every time (or if it's designed to go inlane it doesn't matter, because the inlane rails are so short it will hop over!) Then slimer comes down and dear god are you in trouble. If you're lucky enough to be playing a Pro instead of the godforsaken LE you will have to shoot the ball into a shot-that-isn't-a-shot random hole in the middle of the game which maybe sorta goes to pop bumpers??? Then if you can shake it out to the right side you have to hope that the emergency gate works they had to put on the game after it clearly wasn't tested too well. If it works.. your ball will finally return to the flipper. If it doesn't... good luck...
Hopefully during this fiasco you somehow survived 2-5 ghost target shots and 1 slimer shot. Did you do that? great. Now hit slimer 3 more times. Oh by the way he rarely registers now unless you use the older code with no debounce time.. now he registers so often that you get stuck in an infinite Mass Hysteria loop and you can't even lose if you tried. Fun!
Ok so 2 more shots to the stupid slimer toy, well, what else is there to do? Oh. I guess I could hit this captive ball and nice! got 1 hit and regained control.. pass over to the right flipper and shoot the captive ball again and it... bounced into the Scolari Bros. start... oh no the "best game ever" has decided that it wasn't hard enough so it decided to put 2 drop targets up in front of the only 2 shots worth shooting in this game. How do they block them? With airballs! The ball doesn't just reject like a normal game with normal drop targets. no. it hits the glass maybe takes a ride down the left side plastic over the captive ball area into the drain, maybe it hits the LE's habitrail and goes outlane, maybe over a flipper. The fun of ghostbusters is that the better you play the worse you do! If I wanted to play a game where nothing I do determines my outcome and I'm going to waste my time and money I'd just drive down to Atlantic City and play one of the Big Bang Theory slot machines.
There are 3 scores on Ghostbusters.
1m-10m. This only happens to players who don't short plunge. "Play better" by spending 2-3 minutes per ball skillfully draining.
50m-200m. This score is what you get from playing 2-3 modes and 1 worthless storage facility multiball.
1bn+ This is the score you get 1 game out of 50 where you're "not quite sure what I did" but you've deluded yourself into thinking it was cool because when you looked up the score was very large. "The flippers seemed to swap sides that was pretty cool right? I dunno I was in multiball it just kept giving me balls and everything was lit so I shot it."
Now stars has some great features that Ghostbusters doesn't have. The first thing you will notice is that there is rubber on the playfield. This is important because it gives the player a tool to control the ball when they aren't using flippers. Does ghostbusters have rubber? Nope.. not really.. just on the slingshots unless.. oh wait.. you're playing an LE? I'm so sorry. Magna-slings have decided to take away your ability to use the slings to your advantage at all! Fun!
Stars also has: a center post. Now you may be saying... why does this matter? Most games don't have center posts. Put your ghostbusters out anywhere on location for players to play and then check out the floor later. If you have any good players they will be making sweeping slide saves to prevent center drains constantly.. especially if there's a bad scoop feed in either scoop which there has been in every Ghostbusters I've played so far (4: 3 pros 1 LE)
In its current state with code, Ghostbusters is not a top 10 game. If there are no massive changes to the software of the game, there will be no chance it will remain popular. Can the game get better? Perhaps.. but it needs to become playable and fun from start to finish. It needs flow and code. I don't want to play a game where I have to keep checking my surroundings to see if perhaps I died and was sent to a very specific layer of hell for pinball players.

Amazing post: couldn't have said it better.

I've played 5 different ghostbusters in location in California and Seattle and they all suck in the way you described. Look and sound great but the game play is from hell. I cannot think of a harder pinball I've ever played, actually.
Horrible lower playfield design, what were they thinking ?? Ans: it doesn't matter cause it's the best pin ever and Stern could have charged $15K a piece, easy.

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