There were two games to play at SFGE 2019 and I found it very fun to shoot. Theme, characters and artwork are A++ Layout is simple, yet shots feel smooth and satisfying. Weak flipper wrecked my chances of making left ramp. Made it once with ball rolling down inlane and a stiff wind at my back. Enjoyed learning the rules as I shot and would have played more than 10 games if the damn right flipper coil was stronger, but that was all I could take because without the ramp, you could not complete certain modes. The ball ejected from center scoop and straight down the middle a few times. That reminded me of TNA, but not as bad.
Couldn't hear the game over the ambient noise. Which brings me to my technique of wearing headphones during a show. I power them off but use to mask background sounds into white noise, while still allowing me to hear conversation. Why manufacturer's don't install a headphone jack in all new pins is beyond me. Put in a jack and cord to allow a place to plug headphones, unless you don't want people to hear the game.