You don't need locks to get multiball. Lots of games release multiple balls when modes start. This could be similar. We'll see how the modes are implemented.
Quoted from mof:1. I did not see a shot through the pops to the plunger and back up top (biggest whitewood design gripe -- the an ability to re-shoot the upper PF (rollovers in this case)
Is there going to be any sort of rule that encourages completing the drops, re shooting the drops, and then plunging to rollovers within X seconds? (Or perhaps just a rollover completion timer like in Cyclone, where shooting to pops would be the least likely way to complete it)
2. I assumed this was a single-ball like Cyclone. I did see a screen with the word "multiball" on it. If there are no ball locks, how are balls going to be introduced onto the playfield?
thanks,
mof